Terraria 1.3.5.3 Source Code

This commit is contained in:
MikeyIsBaeYT 2021-10-27 18:03:19 -04:00
commit 4b21dac4b6
503 changed files with 409032 additions and 0 deletions

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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Tile_Entities.TEItemFrame
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.IO;
using Terraria.DataStructures;
namespace Terraria.GameContent.Tile_Entities
{
public class TEItemFrame : TileEntity
{
public Item item;
public static void Initialize() => TileEntity._NetPlaceEntity += new Action<int, int, int>(TEItemFrame.NetPlaceEntity);
public static void NetPlaceEntity(int x, int y, int type)
{
if (type != 1 || !TEItemFrame.ValidTile(x, y))
return;
NetMessage.SendData(86, number: TEItemFrame.Place(x, y), number2: ((float) x), number3: ((float) y));
}
public TEItemFrame() => this.item = new Item();
public static int Place(int x, int y)
{
TEItemFrame teItemFrame = new TEItemFrame();
teItemFrame.Position = new Point16(x, y);
teItemFrame.ID = TileEntity.AssignNewID();
teItemFrame.type = (byte) 1;
TileEntity.ByID[teItemFrame.ID] = (TileEntity) teItemFrame;
TileEntity.ByPosition[teItemFrame.Position] = (TileEntity) teItemFrame;
return teItemFrame.ID;
}
public static int Hook_AfterPlacement(int x, int y, int type = 395, int style = 0, int direction = 1)
{
if (Main.netMode != 1)
return TEItemFrame.Place(x, y);
NetMessage.SendTileSquare(Main.myPlayer, x, y, 2);
NetMessage.SendData(87, number: x, number2: ((float) y), number3: 1f);
return -1;
}
public static void Kill(int x, int y)
{
TileEntity tileEntity;
if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || tileEntity.type != (byte) 1)
return;
TileEntity.ByID.Remove(tileEntity.ID);
TileEntity.ByPosition.Remove(new Point16(x, y));
}
public static int Find(int x, int y)
{
TileEntity tileEntity;
return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && tileEntity.type == (byte) 1 ? tileEntity.ID : -1;
}
public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 395 && Main.tile[x, y].frameY == (short) 0 && (int) Main.tile[x, y].frameX % 36 == 0;
public override void WriteExtraData(BinaryWriter writer, bool networkSend)
{
writer.Write((short) this.item.netID);
writer.Write(this.item.prefix);
writer.Write((short) this.item.stack);
}
public override void ReadExtraData(BinaryReader reader, bool networkSend)
{
this.item = new Item();
this.item.netDefaults((int) reader.ReadInt16());
this.item.Prefix((int) reader.ReadByte());
this.item.stack = (int) reader.ReadInt16();
}
public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y item: " + this.item.ToString();
public void DropItem()
{
if (Main.netMode != 1)
Item.NewItem((int) this.Position.X * 16, (int) this.Position.Y * 16, 32, 32, this.item.netID, pfix: ((int) this.item.prefix));
this.item = new Item();
}
public static void TryPlacing(int x, int y, int netid, int prefix, int stack)
{
int key = TEItemFrame.Find(x, y);
if (key == -1)
{
int number = Item.NewItem(x * 16, y * 16, 32, 32, 1);
Main.item[number].netDefaults(netid);
Main.item[number].Prefix(prefix);
Main.item[number].stack = stack;
NetMessage.SendData(21, number: number);
}
else
{
TEItemFrame teItemFrame = (TEItemFrame) TileEntity.ByID[key];
if (teItemFrame.item.stack > 0)
teItemFrame.DropItem();
teItemFrame.item = new Item();
teItemFrame.item.netDefaults(netid);
teItemFrame.item.Prefix(prefix);
teItemFrame.item.stack = stack;
NetMessage.SendData(86, number: teItemFrame.ID, number2: ((float) x), number3: ((float) y));
}
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Tile_Entities.TELogicSensor
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using Terraria.DataStructures;
namespace Terraria.GameContent.Tile_Entities
{
public class TELogicSensor : TileEntity
{
private static Dictionary<int, Rectangle> playerBox = new Dictionary<int, Rectangle>();
private static List<Tuple<Point16, bool>> tripPoints = new List<Tuple<Point16, bool>>();
private static List<int> markedIDsForRemoval = new List<int>();
private static bool inUpdateLoop = false;
private static bool playerBoxFilled = false;
public TELogicSensor.LogicCheckType logicCheck;
public bool On;
public int CountedData;
public static void Initialize()
{
TileEntity._UpdateStart += new Action(TELogicSensor.UpdateStartInternal);
TileEntity._UpdateEnd += new Action(TELogicSensor.UpdateEndInternal);
TileEntity._NetPlaceEntity += new Action<int, int, int>(TELogicSensor.NetPlaceEntity);
}
public static void NetPlaceEntity(int x, int y, int type)
{
if (type != 2 || !TELogicSensor.ValidTile(x, y))
return;
int num = TELogicSensor.Place(x, y);
((TELogicSensor) TileEntity.ByID[num]).FigureCheckState();
NetMessage.SendData(86, number: num, number2: ((float) x), number3: ((float) y));
}
private static void UpdateStartInternal()
{
TELogicSensor.inUpdateLoop = true;
TELogicSensor.markedIDsForRemoval.Clear();
TELogicSensor.playerBox.Clear();
TELogicSensor.playerBoxFilled = false;
TELogicSensor.FillPlayerHitboxes();
}
private static void FillPlayerHitboxes()
{
if (TELogicSensor.playerBoxFilled)
return;
for (int key = 0; key < (int) byte.MaxValue; ++key)
{
if (Main.player[key].active)
TELogicSensor.playerBox[key] = Main.player[key].getRect();
}
TELogicSensor.playerBoxFilled = true;
}
private static void UpdateEndInternal()
{
TELogicSensor.inUpdateLoop = false;
foreach (Tuple<Point16, bool> tripPoint in TELogicSensor.tripPoints)
{
Wiring.blockPlayerTeleportationForOneIteration = tripPoint.Item2;
Wiring.HitSwitch((int) tripPoint.Item1.X, (int) tripPoint.Item1.Y);
}
Wiring.blockPlayerTeleportationForOneIteration = false;
TELogicSensor.tripPoints.Clear();
foreach (int key in TELogicSensor.markedIDsForRemoval)
{
TileEntity tileEntity;
if (TileEntity.ByID.TryGetValue(key, out tileEntity) && tileEntity.type == (byte) 2)
TileEntity.ByID.Remove(key);
TileEntity.ByPosition.Remove(tileEntity.Position);
}
TELogicSensor.markedIDsForRemoval.Clear();
}
public override void Update()
{
bool state = TELogicSensor.GetState((int) this.Position.X, (int) this.Position.Y, this.logicCheck, this);
switch (this.logicCheck)
{
case TELogicSensor.LogicCheckType.Day:
case TELogicSensor.LogicCheckType.Night:
if (!this.On & state)
this.ChangeState(true, true);
if (!this.On || state)
break;
this.ChangeState(false, false);
break;
case TELogicSensor.LogicCheckType.PlayerAbove:
case TELogicSensor.LogicCheckType.Water:
case TELogicSensor.LogicCheckType.Lava:
case TELogicSensor.LogicCheckType.Honey:
case TELogicSensor.LogicCheckType.Liquid:
if (this.On == state)
break;
this.ChangeState(state, true);
break;
}
}
public void ChangeState(bool onState, bool TripWire)
{
if (onState != this.On && !TELogicSensor.SanityCheck((int) this.Position.X, (int) this.Position.Y))
return;
Main.tile[(int) this.Position.X, (int) this.Position.Y].frameX = onState ? (short) 18 : (short) 0;
this.On = onState;
if (Main.netMode == 2)
NetMessage.SendTileSquare(-1, (int) this.Position.X, (int) this.Position.Y, 1);
if (!TripWire || Main.netMode == 1)
return;
TELogicSensor.tripPoints.Add(Tuple.Create<Point16, bool>(this.Position, this.logicCheck == TELogicSensor.LogicCheckType.PlayerAbove));
}
public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 423 && (int) Main.tile[x, y].frameY % 18 == 0 && (int) Main.tile[x, y].frameX % 18 == 0;
public TELogicSensor()
{
this.logicCheck = TELogicSensor.LogicCheckType.None;
this.On = false;
}
public static TELogicSensor.LogicCheckType FigureCheckType(
int x,
int y,
out bool on)
{
on = false;
if (!WorldGen.InWorld(x, y))
return TELogicSensor.LogicCheckType.None;
Tile tile = Main.tile[x, y];
if (tile == null)
return TELogicSensor.LogicCheckType.None;
TELogicSensor.LogicCheckType type = TELogicSensor.LogicCheckType.None;
switch ((int) tile.frameY / 18)
{
case 0:
type = TELogicSensor.LogicCheckType.Day;
break;
case 1:
type = TELogicSensor.LogicCheckType.Night;
break;
case 2:
type = TELogicSensor.LogicCheckType.PlayerAbove;
break;
case 3:
type = TELogicSensor.LogicCheckType.Water;
break;
case 4:
type = TELogicSensor.LogicCheckType.Lava;
break;
case 5:
type = TELogicSensor.LogicCheckType.Honey;
break;
case 6:
type = TELogicSensor.LogicCheckType.Liquid;
break;
}
on = TELogicSensor.GetState(x, y, type);
return type;
}
public static bool GetState(
int x,
int y,
TELogicSensor.LogicCheckType type,
TELogicSensor instance = null)
{
switch (type)
{
case TELogicSensor.LogicCheckType.Day:
return Main.dayTime;
case TELogicSensor.LogicCheckType.Night:
return !Main.dayTime;
case TELogicSensor.LogicCheckType.PlayerAbove:
bool flag1 = false;
Rectangle rectangle = new Rectangle(x * 16 - 32 - 1, y * 16 - 160 - 1, 82, 162);
foreach (KeyValuePair<int, Rectangle> keyValuePair in TELogicSensor.playerBox)
{
if (keyValuePair.Value.Intersects(rectangle))
{
flag1 = true;
break;
}
}
return flag1;
case TELogicSensor.LogicCheckType.Water:
case TELogicSensor.LogicCheckType.Lava:
case TELogicSensor.LogicCheckType.Honey:
case TELogicSensor.LogicCheckType.Liquid:
if (instance == null)
return false;
Tile tile = Main.tile[x, y];
bool flag2 = true;
if (tile == null || tile.liquid == (byte) 0)
flag2 = false;
if (!tile.lava() && type == TELogicSensor.LogicCheckType.Lava)
flag2 = false;
if (!tile.honey() && type == TELogicSensor.LogicCheckType.Honey)
flag2 = false;
if ((tile.honey() || tile.lava()) && type == TELogicSensor.LogicCheckType.Water)
flag2 = false;
if (!flag2 && instance.On)
{
if (instance.CountedData == 0)
instance.CountedData = 15;
else if (instance.CountedData > 0)
--instance.CountedData;
flag2 = instance.CountedData > 0;
}
return flag2;
default:
return false;
}
}
public void FigureCheckState()
{
this.logicCheck = TELogicSensor.FigureCheckType((int) this.Position.X, (int) this.Position.Y, out this.On);
TELogicSensor.GetFrame((int) this.Position.X, (int) this.Position.Y, this.logicCheck, this.On);
}
public static void GetFrame(int x, int y, TELogicSensor.LogicCheckType type, bool on)
{
Main.tile[x, y].frameX = on ? (short) 18 : (short) 0;
switch (type)
{
case TELogicSensor.LogicCheckType.Day:
Main.tile[x, y].frameY = (short) 0;
break;
case TELogicSensor.LogicCheckType.Night:
Main.tile[x, y].frameY = (short) 18;
break;
case TELogicSensor.LogicCheckType.PlayerAbove:
Main.tile[x, y].frameY = (short) 36;
break;
case TELogicSensor.LogicCheckType.Water:
Main.tile[x, y].frameY = (short) 54;
break;
case TELogicSensor.LogicCheckType.Lava:
Main.tile[x, y].frameY = (short) 72;
break;
case TELogicSensor.LogicCheckType.Honey:
Main.tile[x, y].frameY = (short) 90;
break;
case TELogicSensor.LogicCheckType.Liquid:
Main.tile[x, y].frameY = (short) 108;
break;
default:
Main.tile[x, y].frameY = (short) 0;
break;
}
}
public static bool SanityCheck(int x, int y)
{
if (Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 423)
return true;
TELogicSensor.Kill(x, y);
return false;
}
public static int Place(int x, int y)
{
TELogicSensor teLogicSensor = new TELogicSensor();
teLogicSensor.Position = new Point16(x, y);
teLogicSensor.ID = TileEntity.AssignNewID();
teLogicSensor.type = (byte) 2;
TileEntity.ByID[teLogicSensor.ID] = (TileEntity) teLogicSensor;
TileEntity.ByPosition[teLogicSensor.Position] = (TileEntity) teLogicSensor;
return teLogicSensor.ID;
}
public static int Hook_AfterPlacement(int x, int y, int type = 423, int style = 0, int direction = 1)
{
bool on;
TELogicSensor.LogicCheckType type1 = TELogicSensor.FigureCheckType(x, y, out on);
TELogicSensor.GetFrame(x, y, type1, on);
if (Main.netMode == 1)
{
NetMessage.SendTileSquare(Main.myPlayer, x, y, 1);
NetMessage.SendData(87, number: x, number2: ((float) y), number3: 2f);
return -1;
}
int key = TELogicSensor.Place(x, y);
((TELogicSensor) TileEntity.ByID[key]).FigureCheckState();
return key;
}
public static void Kill(int x, int y)
{
TileEntity tileEntity;
if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || tileEntity.type != (byte) 2)
return;
Wiring.blockPlayerTeleportationForOneIteration = ((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.PlayerAbove;
if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.PlayerAbove && ((TELogicSensor) tileEntity).On)
Wiring.HitSwitch((int) tileEntity.Position.X, (int) tileEntity.Position.Y);
if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Water && ((TELogicSensor) tileEntity).On)
Wiring.HitSwitch((int) tileEntity.Position.X, (int) tileEntity.Position.Y);
if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Lava && ((TELogicSensor) tileEntity).On)
Wiring.HitSwitch((int) tileEntity.Position.X, (int) tileEntity.Position.Y);
if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Honey && ((TELogicSensor) tileEntity).On)
Wiring.HitSwitch((int) tileEntity.Position.X, (int) tileEntity.Position.Y);
if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Liquid && ((TELogicSensor) tileEntity).On)
Wiring.HitSwitch((int) tileEntity.Position.X, (int) tileEntity.Position.Y);
Wiring.blockPlayerTeleportationForOneIteration = false;
if (TELogicSensor.inUpdateLoop)
{
TELogicSensor.markedIDsForRemoval.Add(tileEntity.ID);
}
else
{
TileEntity.ByPosition.Remove(new Point16(x, y));
TileEntity.ByID.Remove(tileEntity.ID);
}
}
public static int Find(int x, int y)
{
TileEntity tileEntity;
return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && tileEntity.type == (byte) 2 ? tileEntity.ID : -1;
}
public override void WriteExtraData(BinaryWriter writer, bool networkSend)
{
if (networkSend)
return;
writer.Write((byte) this.logicCheck);
writer.Write(this.On);
}
public override void ReadExtraData(BinaryReader reader, bool networkSend)
{
if (networkSend)
return;
this.logicCheck = (TELogicSensor.LogicCheckType) reader.ReadByte();
this.On = reader.ReadBoolean();
}
public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y " + (object) this.logicCheck;
public enum LogicCheckType
{
None,
Day,
Night,
PlayerAbove,
Water,
Lava,
Honey,
Liquid,
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Tile_Entities.TETrainingDummy
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using Terraria.DataStructures;
namespace Terraria.GameContent.Tile_Entities
{
public class TETrainingDummy : TileEntity
{
private static Dictionary<int, Rectangle> playerBox = new Dictionary<int, Rectangle>();
private static bool playerBoxFilled = false;
public int npc;
public static void Initialize()
{
TileEntity._UpdateStart += new Action(TETrainingDummy.ClearBoxes);
TileEntity._NetPlaceEntity += new Action<int, int, int>(TETrainingDummy.NetPlaceEntity);
}
public static void NetPlaceEntity(int x, int y, int type)
{
if (type != 0 || !TETrainingDummy.ValidTile(x, y))
return;
TETrainingDummy.Place(x, y);
}
public static void ClearBoxes()
{
TETrainingDummy.playerBox.Clear();
TETrainingDummy.playerBoxFilled = false;
}
public override void Update()
{
Rectangle rectangle = new Rectangle(0, 0, 32, 48);
rectangle.Inflate(1600, 1600);
int x = rectangle.X;
int y = rectangle.Y;
if (this.npc != -1)
{
if (Main.npc[this.npc].active && Main.npc[this.npc].type == 488 && (double) Main.npc[this.npc].ai[0] == (double) this.Position.X && (double) Main.npc[this.npc].ai[1] == (double) this.Position.Y)
return;
this.Deactivate();
}
else
{
TETrainingDummy.FillPlayerHitboxes();
rectangle.X = (int) this.Position.X * 16 + x;
rectangle.Y = (int) this.Position.Y * 16 + y;
bool flag = false;
foreach (KeyValuePair<int, Rectangle> keyValuePair in TETrainingDummy.playerBox)
{
if (keyValuePair.Value.Intersects(rectangle))
{
flag = true;
break;
}
}
if (!flag)
return;
this.Activate();
}
}
private static void FillPlayerHitboxes()
{
if (TETrainingDummy.playerBoxFilled)
return;
for (int key = 0; key < (int) byte.MaxValue; ++key)
{
if (Main.player[key].active)
TETrainingDummy.playerBox[key] = Main.player[key].getRect();
}
TETrainingDummy.playerBoxFilled = true;
}
public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 378 && Main.tile[x, y].frameY == (short) 0 && (int) Main.tile[x, y].frameX % 36 == 0;
public TETrainingDummy() => this.npc = -1;
public static int Place(int x, int y)
{
TETrainingDummy teTrainingDummy = new TETrainingDummy();
teTrainingDummy.Position = new Point16(x, y);
teTrainingDummy.ID = TileEntity.AssignNewID();
teTrainingDummy.type = (byte) 0;
TileEntity.ByID[teTrainingDummy.ID] = (TileEntity) teTrainingDummy;
TileEntity.ByPosition[teTrainingDummy.Position] = (TileEntity) teTrainingDummy;
return teTrainingDummy.ID;
}
public static int Hook_AfterPlacement(int x, int y, int type = 378, int style = 0, int direction = 1)
{
if (Main.netMode != 1)
return TETrainingDummy.Place(x - 1, y - 2);
NetMessage.SendTileSquare(Main.myPlayer, x - 1, y - 1, 3);
NetMessage.SendData(87, number: (x - 1), number2: ((float) (y - 2)));
return -1;
}
public static void Kill(int x, int y)
{
TileEntity tileEntity;
if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || tileEntity.type != (byte) 0)
return;
TileEntity.ByID.Remove(tileEntity.ID);
TileEntity.ByPosition.Remove(new Point16(x, y));
}
public static int Find(int x, int y)
{
TileEntity tileEntity;
return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && tileEntity.type == (byte) 0 ? tileEntity.ID : -1;
}
public override void WriteExtraData(BinaryWriter writer, bool networkSend) => writer.Write((short) this.npc);
public override void ReadExtraData(BinaryReader reader, bool networkSend) => this.npc = (int) reader.ReadInt16();
public void Activate()
{
int index = NPC.NewNPC((int) this.Position.X * 16 + 16, (int) this.Position.Y * 16 + 48, 488, 100);
Main.npc[index].ai[0] = (float) this.Position.X;
Main.npc[index].ai[1] = (float) this.Position.Y;
Main.npc[index].netUpdate = true;
this.npc = index;
if (Main.netMode == 1)
return;
NetMessage.SendData(86, number: this.ID, number2: ((float) this.Position.X), number3: ((float) this.Position.Y));
}
public void Deactivate()
{
if (this.npc != -1)
Main.npc[this.npc].active = false;
this.npc = -1;
if (Main.netMode == 1)
return;
NetMessage.SendData(86, number: this.ID, number2: ((float) this.Position.X), number3: ((float) this.Position.Y));
}
public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y npc: " + (object) this.npc;
}
}