Terraria 1.3.5.3 Source Code
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GameContent/Biomes/CampsiteBiome.cs
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67
GameContent/Biomes/CampsiteBiome.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Biomes.CampsiteBiome
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.World.Generation;
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namespace Terraria.GameContent.Biomes
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{
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public class CampsiteBiome : MicroBiome
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{
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public override bool Place(Point origin, StructureMap structures)
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{
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Ref<int> count1 = new Ref<int>(0);
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Ref<int> count2 = new Ref<int>(0);
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WorldUtils.Gen(origin, (GenShape) new Shapes.Circle(10), Actions.Chain((GenAction) new Actions.Scanner(count2), (GenAction) new Modifiers.IsSolid(), (GenAction) new Actions.Scanner(count1)));
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if (count1.Value < count2.Value - 5)
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return false;
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int radius = GenBase._random.Next(6, 10);
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int num1 = GenBase._random.Next(5);
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if (!structures.CanPlace(new Microsoft.Xna.Framework.Rectangle(origin.X - radius, origin.Y - radius, radius * 2, radius * 2)))
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return false;
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ShapeData data = new ShapeData();
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WorldUtils.Gen(origin, (GenShape) new Shapes.Slime(radius), Actions.Chain(new Modifiers.Blotches(num1, num1, num1, 1).Output(data), (GenAction) new Modifiers.Offset(0, -2), (GenAction) new Modifiers.OnlyTiles(new ushort[1]
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{
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(ushort) 53
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}), (GenAction) new Actions.SetTile((ushort) 397, true), (GenAction) new Modifiers.OnlyWalls(new byte[1]), (GenAction) new Actions.PlaceWall((byte) 16)));
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WorldUtils.Gen(origin, (GenShape) new ModShapes.All(data), Actions.Chain((GenAction) new Actions.ClearTile(), (GenAction) new Actions.SetLiquid(value: (byte) 0), (GenAction) new Actions.SetFrames(true), (GenAction) new Modifiers.OnlyWalls(new byte[1]), (GenAction) new Actions.PlaceWall((byte) 16)));
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Point result;
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if (!WorldUtils.Find(origin, Searches.Chain((GenSearch) new Searches.Down(10), (GenCondition) new Conditions.IsSolid()), out result))
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return false;
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int j = result.Y - 1;
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bool flag = GenBase._random.Next() % 2 == 0;
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if (GenBase._random.Next() % 10 != 0)
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{
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int num2 = GenBase._random.Next(1, 4);
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int num3 = flag ? 4 : -(radius >> 1);
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for (int index1 = 0; index1 < num2; ++index1)
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{
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int num4 = GenBase._random.Next(1, 3);
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for (int index2 = 0; index2 < num4; ++index2)
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WorldGen.PlaceTile(origin.X + num3 - index1, j - index2, 331);
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}
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}
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int num5 = (radius - 3) * (flag ? -1 : 1);
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if (GenBase._random.Next() % 10 != 0)
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WorldGen.PlaceTile(origin.X + num5, j, 186);
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if (GenBase._random.Next() % 10 != 0)
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{
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WorldGen.PlaceTile(origin.X, j, 215, true);
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if (GenBase._tiles[origin.X, j].active() && GenBase._tiles[origin.X, j].type == (ushort) 215)
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{
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GenBase._tiles[origin.X, j].frameY += (short) 36;
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GenBase._tiles[origin.X - 1, j].frameY += (short) 36;
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GenBase._tiles[origin.X + 1, j].frameY += (short) 36;
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GenBase._tiles[origin.X, j - 1].frameY += (short) 36;
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GenBase._tiles[origin.X - 1, j - 1].frameY += (short) 36;
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GenBase._tiles[origin.X + 1, j - 1].frameY += (short) 36;
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}
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}
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structures.AddStructure(new Microsoft.Xna.Framework.Rectangle(origin.X - radius, origin.Y - radius, radius * 2, radius * 2), 4);
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return true;
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}
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}
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}
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