Terraria 1.3.5.3 Source Code
This commit is contained in:
commit
4b21dac4b6
503 changed files with 409032 additions and 0 deletions
123
DataStructures/TileEntity.cs
Normal file
123
DataStructures/TileEntity.cs
Normal file
|
@ -0,0 +1,123 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.DataStructures.TileEntity
|
||||
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Terraria.GameContent.Tile_Entities;
|
||||
|
||||
namespace Terraria.DataStructures
|
||||
{
|
||||
public abstract class TileEntity
|
||||
{
|
||||
public const int MaxEntitiesPerChunk = 1000;
|
||||
public static Dictionary<int, TileEntity> ByID = new Dictionary<int, TileEntity>();
|
||||
public static Dictionary<Point16, TileEntity> ByPosition = new Dictionary<Point16, TileEntity>();
|
||||
public static int TileEntitiesNextID = 0;
|
||||
public int ID;
|
||||
public Point16 Position;
|
||||
public byte type;
|
||||
|
||||
public static int AssignNewID() => TileEntity.TileEntitiesNextID++;
|
||||
|
||||
public static event Action _UpdateStart;
|
||||
|
||||
public static event Action _UpdateEnd;
|
||||
|
||||
public static event Action<int, int, int> _NetPlaceEntity;
|
||||
|
||||
public static void Clear()
|
||||
{
|
||||
TileEntity.ByID.Clear();
|
||||
TileEntity.ByPosition.Clear();
|
||||
TileEntity.TileEntitiesNextID = 0;
|
||||
}
|
||||
|
||||
public static void UpdateStart()
|
||||
{
|
||||
if (TileEntity._UpdateStart == null)
|
||||
return;
|
||||
TileEntity._UpdateStart();
|
||||
}
|
||||
|
||||
public static void UpdateEnd()
|
||||
{
|
||||
if (TileEntity._UpdateEnd == null)
|
||||
return;
|
||||
TileEntity._UpdateEnd();
|
||||
}
|
||||
|
||||
public static void InitializeAll()
|
||||
{
|
||||
TETrainingDummy.Initialize();
|
||||
TEItemFrame.Initialize();
|
||||
TELogicSensor.Initialize();
|
||||
}
|
||||
|
||||
public static void PlaceEntityNet(int x, int y, int type)
|
||||
{
|
||||
if (!WorldGen.InWorld(x, y) || TileEntity.ByPosition.ContainsKey(new Point16(x, y)) || TileEntity._NetPlaceEntity == null)
|
||||
return;
|
||||
TileEntity._NetPlaceEntity(x, y, type);
|
||||
}
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public static void Write(BinaryWriter writer, TileEntity ent, bool networkSend = false)
|
||||
{
|
||||
writer.Write(ent.type);
|
||||
ent.WriteInner(writer, networkSend);
|
||||
}
|
||||
|
||||
public static TileEntity Read(BinaryReader reader, bool networkSend = false)
|
||||
{
|
||||
TileEntity tileEntity = (TileEntity) null;
|
||||
byte num = reader.ReadByte();
|
||||
switch (num)
|
||||
{
|
||||
case 0:
|
||||
tileEntity = (TileEntity) new TETrainingDummy();
|
||||
break;
|
||||
case 1:
|
||||
tileEntity = (TileEntity) new TEItemFrame();
|
||||
break;
|
||||
case 2:
|
||||
tileEntity = (TileEntity) new TELogicSensor();
|
||||
break;
|
||||
}
|
||||
tileEntity.type = num;
|
||||
tileEntity.ReadInner(reader, networkSend);
|
||||
return tileEntity;
|
||||
}
|
||||
|
||||
private void WriteInner(BinaryWriter writer, bool networkSend)
|
||||
{
|
||||
if (!networkSend)
|
||||
writer.Write(this.ID);
|
||||
writer.Write(this.Position.X);
|
||||
writer.Write(this.Position.Y);
|
||||
this.WriteExtraData(writer, networkSend);
|
||||
}
|
||||
|
||||
private void ReadInner(BinaryReader reader, bool networkSend)
|
||||
{
|
||||
if (!networkSend)
|
||||
this.ID = reader.ReadInt32();
|
||||
this.Position = new Point16(reader.ReadInt16(), reader.ReadInt16());
|
||||
this.ReadExtraData(reader, networkSend);
|
||||
}
|
||||
|
||||
public virtual void WriteExtraData(BinaryWriter writer, bool networkSend)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void ReadExtraData(BinaryReader reader, bool networkSend)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue