Terraria 1.3.5.3 Source Code
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DataStructures/PlayerDeathReason.cs
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129
DataStructures/PlayerDeathReason.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.PlayerDeathReason
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.IO;
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using Terraria.Localization;
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namespace Terraria.DataStructures
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{
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public class PlayerDeathReason
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{
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private int SourcePlayerIndex = -1;
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private int SourceNPCIndex = -1;
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private int SourceProjectileIndex = -1;
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private int SourceOtherIndex = -1;
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private int SourceProjectileType;
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private int SourceItemType;
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private int SourceItemPrefix;
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private string SourceCustomReason;
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public static PlayerDeathReason LegacyEmpty() => new PlayerDeathReason()
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{
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SourceOtherIndex = 254
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};
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public static PlayerDeathReason LegacyDefault() => new PlayerDeathReason()
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{
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SourceOtherIndex = (int) byte.MaxValue
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};
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public static PlayerDeathReason ByNPC(int index) => new PlayerDeathReason()
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{
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SourceNPCIndex = index
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};
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public static PlayerDeathReason ByCustomReason(string reasonInEnglish) => new PlayerDeathReason()
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{
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SourceCustomReason = reasonInEnglish
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};
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public static PlayerDeathReason ByPlayer(int index) => new PlayerDeathReason()
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{
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SourcePlayerIndex = index,
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SourceItemType = Main.player[index].inventory[Main.player[index].selectedItem].type,
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SourceItemPrefix = (int) Main.player[index].inventory[Main.player[index].selectedItem].prefix
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};
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public static PlayerDeathReason ByOther(int type) => new PlayerDeathReason()
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{
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SourceOtherIndex = type
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};
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public static PlayerDeathReason ByProjectile(
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int playerIndex,
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int projectileIndex)
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{
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PlayerDeathReason playerDeathReason = new PlayerDeathReason()
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{
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SourcePlayerIndex = playerIndex,
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SourceProjectileIndex = projectileIndex,
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SourceProjectileType = Main.projectile[projectileIndex].type
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};
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if (playerIndex >= 0 && playerIndex <= (int) byte.MaxValue)
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{
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playerDeathReason.SourceItemType = Main.player[playerIndex].inventory[Main.player[playerIndex].selectedItem].type;
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playerDeathReason.SourceItemPrefix = (int) Main.player[playerIndex].inventory[Main.player[playerIndex].selectedItem].prefix;
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}
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return playerDeathReason;
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}
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public NetworkText GetDeathText(string deadPlayerName) => this.SourceCustomReason != null ? NetworkText.FromLiteral(this.SourceCustomReason) : Lang.CreateDeathMessage(deadPlayerName, this.SourcePlayerIndex, this.SourceNPCIndex, this.SourceProjectileIndex, this.SourceOtherIndex, this.SourceProjectileType, this.SourceItemType);
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public void WriteSelfTo(BinaryWriter writer)
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{
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BitsByte bitsByte = (BitsByte) (byte) 0;
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bitsByte[0] = this.SourcePlayerIndex != -1;
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bitsByte[1] = this.SourceNPCIndex != -1;
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bitsByte[2] = this.SourceProjectileIndex != -1;
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bitsByte[3] = this.SourceOtherIndex != -1;
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bitsByte[4] = (uint) this.SourceProjectileType > 0U;
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bitsByte[5] = (uint) this.SourceItemType > 0U;
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bitsByte[6] = (uint) this.SourceItemPrefix > 0U;
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bitsByte[7] = this.SourceCustomReason != null;
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writer.Write((byte) bitsByte);
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if (bitsByte[0])
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writer.Write((short) this.SourcePlayerIndex);
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if (bitsByte[1])
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writer.Write((short) this.SourceNPCIndex);
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if (bitsByte[2])
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writer.Write((short) this.SourceProjectileIndex);
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if (bitsByte[3])
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writer.Write((byte) this.SourceOtherIndex);
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if (bitsByte[4])
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writer.Write((short) this.SourceProjectileType);
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if (bitsByte[5])
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writer.Write((short) this.SourceItemType);
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if (bitsByte[6])
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writer.Write((byte) this.SourceItemPrefix);
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if (!bitsByte[7])
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return;
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writer.Write(this.SourceCustomReason);
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}
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public static PlayerDeathReason FromReader(BinaryReader reader)
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{
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PlayerDeathReason playerDeathReason = new PlayerDeathReason();
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BitsByte bitsByte = (BitsByte) reader.ReadByte();
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if (bitsByte[0])
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playerDeathReason.SourcePlayerIndex = (int) reader.ReadInt16();
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if (bitsByte[1])
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playerDeathReason.SourceNPCIndex = (int) reader.ReadInt16();
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if (bitsByte[2])
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playerDeathReason.SourceProjectileIndex = (int) reader.ReadInt16();
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if (bitsByte[3])
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playerDeathReason.SourceOtherIndex = (int) reader.ReadByte();
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if (bitsByte[4])
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playerDeathReason.SourceProjectileType = (int) reader.ReadInt16();
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if (bitsByte[5])
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playerDeathReason.SourceItemType = (int) reader.ReadInt16();
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if (bitsByte[6])
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playerDeathReason.SourceItemPrefix = (int) reader.ReadByte();
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if (bitsByte[7])
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playerDeathReason.SourceCustomReason = reader.ReadString();
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return playerDeathReason;
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}
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}
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}
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