Terraria 1.4.0.5 Source Code
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WorldBuilding/Passes.cs
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68
WorldBuilding/Passes.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.WorldBuilding.Passes
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Terraria.IO;
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namespace Terraria.WorldBuilding
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{
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public static class Passes
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{
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public class Clear : GenPass
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{
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public Clear()
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: base("clear", 1f)
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{
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}
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protected override void ApplyPass(
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GenerationProgress progress,
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GameConfiguration configuration)
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{
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for (int index1 = 0; index1 < GenBase._worldWidth; ++index1)
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{
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for (int index2 = 0; index2 < GenBase._worldHeight; ++index2)
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{
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if (GenBase._tiles[index1, index2] == null)
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GenBase._tiles[index1, index2] = new Tile();
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else
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GenBase._tiles[index1, index2].ClearEverything();
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}
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}
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}
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}
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public class ScatterCustom : GenPass
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{
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private GenBase.CustomPerUnitAction _perUnit;
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private int _count;
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public ScatterCustom(
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string name,
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float loadWeight,
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int count,
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GenBase.CustomPerUnitAction perUnit = null)
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: base(name, loadWeight)
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{
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this._perUnit = perUnit;
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this._count = count;
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}
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public void SetCustomAction(GenBase.CustomPerUnitAction perUnit) => this._perUnit = perUnit;
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protected override void ApplyPass(
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GenerationProgress progress,
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GameConfiguration configuration)
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{
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int count = this._count;
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while (count > 0)
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{
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if (this._perUnit(GenBase._random.Next(1, GenBase._worldWidth), GenBase._random.Next(1, GenBase._worldHeight), new object[0]))
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--count;
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}
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}
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}
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}
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}
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