Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
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WorldBuilding/Passes.cs Normal file
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// Decompiled with JetBrains decompiler
// Type: Terraria.WorldBuilding.Passes
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Terraria.IO;
namespace Terraria.WorldBuilding
{
public static class Passes
{
public class Clear : GenPass
{
public Clear()
: base("clear", 1f)
{
}
protected override void ApplyPass(
GenerationProgress progress,
GameConfiguration configuration)
{
for (int index1 = 0; index1 < GenBase._worldWidth; ++index1)
{
for (int index2 = 0; index2 < GenBase._worldHeight; ++index2)
{
if (GenBase._tiles[index1, index2] == null)
GenBase._tiles[index1, index2] = new Tile();
else
GenBase._tiles[index1, index2].ClearEverything();
}
}
}
}
public class ScatterCustom : GenPass
{
private GenBase.CustomPerUnitAction _perUnit;
private int _count;
public ScatterCustom(
string name,
float loadWeight,
int count,
GenBase.CustomPerUnitAction perUnit = null)
: base(name, loadWeight)
{
this._perUnit = perUnit;
this._count = count;
}
public void SetCustomAction(GenBase.CustomPerUnitAction perUnit) => this._perUnit = perUnit;
protected override void ApplyPass(
GenerationProgress progress,
GameConfiguration configuration)
{
int count = this._count;
while (count > 0)
{
if (this._perUnit(GenBase._random.Next(1, GenBase._worldWidth), GenBase._random.Next(1, GenBase._worldHeight), new object[0]))
--count;
}
}
}
}
}