Terraria 1.4.0.5 Source Code
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WorldBuilding/GenAction.cs
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WorldBuilding/GenAction.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.WorldBuilding.GenAction
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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namespace Terraria.WorldBuilding
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{
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public abstract class GenAction : GenBase
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{
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public GenAction NextAction;
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public ShapeData OutputData;
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private bool _returnFalseOnFailure = true;
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public abstract bool Apply(Point origin, int x, int y, params object[] args);
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protected bool UnitApply(Point origin, int x, int y, params object[] args)
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{
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if (this.OutputData != null)
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this.OutputData.Add(x - origin.X, y - origin.Y);
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return this.NextAction == null || this.NextAction.Apply(origin, x, y, args);
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}
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public GenAction IgnoreFailures()
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{
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this._returnFalseOnFailure = false;
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return this;
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}
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protected bool Fail() => !this._returnFalseOnFailure;
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public GenAction Output(ShapeData data)
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{
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this.OutputData = data;
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return this;
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}
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}
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}
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