Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Utilities.WeightedRandom`1
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
using System.Linq;
namespace Terraria.Utilities
{
public class WeightedRandom<T>
{
public readonly List<Tuple<T, double>> elements = new List<Tuple<T, double>>();
public readonly UnifiedRandom random;
public bool needsRefresh = true;
private double _totalWeight;
public WeightedRandom() => this.random = new UnifiedRandom();
public WeightedRandom(int seed) => this.random = new UnifiedRandom(seed);
public WeightedRandom(UnifiedRandom random) => this.random = random;
public WeightedRandom(params Tuple<T, double>[] theElements)
{
this.random = new UnifiedRandom();
this.elements = ((IEnumerable<Tuple<T, double>>) theElements).ToList<Tuple<T, double>>();
}
public WeightedRandom(int seed, params Tuple<T, double>[] theElements)
{
this.random = new UnifiedRandom(seed);
this.elements = ((IEnumerable<Tuple<T, double>>) theElements).ToList<Tuple<T, double>>();
}
public WeightedRandom(UnifiedRandom random, params Tuple<T, double>[] theElements)
{
this.random = random;
this.elements = ((IEnumerable<Tuple<T, double>>) theElements).ToList<Tuple<T, double>>();
}
public void Add(T element, double weight = 1.0)
{
this.elements.Add(new Tuple<T, double>(element, weight));
this.needsRefresh = true;
}
public T Get()
{
if (this.needsRefresh)
this.CalculateTotalWeight();
double num = this.random.NextDouble() * this._totalWeight;
foreach (Tuple<T, double> element in this.elements)
{
if (num <= element.Item2)
return element.Item1;
num -= element.Item2;
}
return default (T);
}
public void CalculateTotalWeight()
{
this._totalWeight = 0.0;
foreach (Tuple<T, double> element in this.elements)
this._totalWeight += element.Item2;
this.needsRefresh = false;
}
public void Clear() => this.elements.Clear();
public static implicit operator T(WeightedRandom<T> weightedRandom) => weightedRandom.Get();
}
}