Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
76
Utilities/WeightedRandom`1.cs
Normal file
76
Utilities/WeightedRandom`1.cs
Normal file
|
@ -0,0 +1,76 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.Utilities.WeightedRandom`1
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Terraria.Utilities
|
||||
{
|
||||
public class WeightedRandom<T>
|
||||
{
|
||||
public readonly List<Tuple<T, double>> elements = new List<Tuple<T, double>>();
|
||||
public readonly UnifiedRandom random;
|
||||
public bool needsRefresh = true;
|
||||
private double _totalWeight;
|
||||
|
||||
public WeightedRandom() => this.random = new UnifiedRandom();
|
||||
|
||||
public WeightedRandom(int seed) => this.random = new UnifiedRandom(seed);
|
||||
|
||||
public WeightedRandom(UnifiedRandom random) => this.random = random;
|
||||
|
||||
public WeightedRandom(params Tuple<T, double>[] theElements)
|
||||
{
|
||||
this.random = new UnifiedRandom();
|
||||
this.elements = ((IEnumerable<Tuple<T, double>>) theElements).ToList<Tuple<T, double>>();
|
||||
}
|
||||
|
||||
public WeightedRandom(int seed, params Tuple<T, double>[] theElements)
|
||||
{
|
||||
this.random = new UnifiedRandom(seed);
|
||||
this.elements = ((IEnumerable<Tuple<T, double>>) theElements).ToList<Tuple<T, double>>();
|
||||
}
|
||||
|
||||
public WeightedRandom(UnifiedRandom random, params Tuple<T, double>[] theElements)
|
||||
{
|
||||
this.random = random;
|
||||
this.elements = ((IEnumerable<Tuple<T, double>>) theElements).ToList<Tuple<T, double>>();
|
||||
}
|
||||
|
||||
public void Add(T element, double weight = 1.0)
|
||||
{
|
||||
this.elements.Add(new Tuple<T, double>(element, weight));
|
||||
this.needsRefresh = true;
|
||||
}
|
||||
|
||||
public T Get()
|
||||
{
|
||||
if (this.needsRefresh)
|
||||
this.CalculateTotalWeight();
|
||||
double num = this.random.NextDouble() * this._totalWeight;
|
||||
foreach (Tuple<T, double> element in this.elements)
|
||||
{
|
||||
if (num <= element.Item2)
|
||||
return element.Item1;
|
||||
num -= element.Item2;
|
||||
}
|
||||
return default (T);
|
||||
}
|
||||
|
||||
public void CalculateTotalWeight()
|
||||
{
|
||||
this._totalWeight = 0.0;
|
||||
foreach (Tuple<T, double> element in this.elements)
|
||||
this._totalWeight += element.Item2;
|
||||
this.needsRefresh = false;
|
||||
}
|
||||
|
||||
public void Clear() => this.elements.Clear();
|
||||
|
||||
public static implicit operator T(WeightedRandom<T> weightedRandom) => weightedRandom.Get();
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue