Terraria 1.4.0.5 Source Code
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UI/SnapPoint.cs
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UI/SnapPoint.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.UI.SnapPoint
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Diagnostics;
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namespace Terraria.UI
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{
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[DebuggerDisplay("Snap Point - {Name} {Id}")]
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public class SnapPoint
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{
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public string Name;
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private Vector2 _anchor;
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private Vector2 _offset;
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public int Id { get; private set; }
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public Vector2 Position { get; private set; }
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public SnapPoint(string name, int id, Vector2 anchor, Vector2 offset)
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{
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this.Name = name;
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this.Id = id;
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this._anchor = anchor;
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this._offset = offset;
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}
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public void Calculate(UIElement element)
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{
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CalculatedStyle dimensions = element.GetDimensions();
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this.Position = dimensions.Position() + this._offset + this._anchor * new Vector2(dimensions.Width, dimensions.Height);
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}
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public void ThisIsAHackThatChangesTheSnapPointsInfo(Vector2 anchor, Vector2 offset, int id)
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{
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this._anchor = anchor;
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this._offset = offset;
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this.Id = id;
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}
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}
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}
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