Terraria 1.4.0.5 Source Code

This commit is contained in:
MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
1059 changed files with 563450 additions and 0 deletions

View file

@ -0,0 +1,89 @@
// Decompiled with JetBrains decompiler
// Type: Terraria.UI.Gamepad.GamepadMainMenuHandler
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using Terraria.GameInput;
namespace Terraria.UI.Gamepad
{
public class GamepadMainMenuHandler
{
public static int LastMainMenu = -1;
public static List<Vector2> MenuItemPositions = new List<Vector2>(20);
public static int LastDrew = -1;
public static bool CanRun = false;
public static void Update()
{
if (!GamepadMainMenuHandler.CanRun)
{
UILinkPage page = UILinkPointNavigator.Pages[1000];
page.CurrentPoint = page.DefaultPoint;
Vector2 vector2 = new Vector2((float) Math.Cos((double) Main.GlobalTimeWrappedHourly * 6.28318548202515), (float) Math.Sin((double) Main.GlobalTimeWrappedHourly * 6.28318548202515 * 2.0)) * new Vector2(30f, 15f) + Vector2.UnitY * 20f;
UILinkPointNavigator.SetPosition(2000, new Vector2((float) Main.screenWidth, (float) Main.screenHeight) / 2f + vector2);
}
else
{
if (!Main.gameMenu || Main.MenuUI.IsVisible || GamepadMainMenuHandler.LastDrew != Main.menuMode)
return;
int lastMainMenu = GamepadMainMenuHandler.LastMainMenu;
GamepadMainMenuHandler.LastMainMenu = Main.menuMode;
switch (Main.menuMode)
{
case 17:
case 18:
case 19:
case 21:
case 22:
case 23:
case 24:
case 26:
if (GamepadMainMenuHandler.MenuItemPositions.Count >= 4)
{
Vector2 menuItemPosition = GamepadMainMenuHandler.MenuItemPositions[3];
GamepadMainMenuHandler.MenuItemPositions.RemoveAt(3);
if (Main.menuMode == 17)
{
GamepadMainMenuHandler.MenuItemPositions.Insert(0, menuItemPosition);
break;
}
break;
}
break;
case 28:
if (GamepadMainMenuHandler.MenuItemPositions.Count >= 3)
{
GamepadMainMenuHandler.MenuItemPositions.RemoveAt(1);
break;
}
break;
}
UILinkPage page = UILinkPointNavigator.Pages[1000];
if (lastMainMenu != Main.menuMode)
page.CurrentPoint = page.DefaultPoint;
for (int index = 0; index < GamepadMainMenuHandler.MenuItemPositions.Count; ++index)
{
Vector2 vector2 = GamepadMainMenuHandler.MenuItemPositions[index] * Main.UIScale;
if (index == 0 && lastMainMenu != GamepadMainMenuHandler.LastMainMenu && PlayerInput.UsingGamepad && Main.InvisibleCursorForGamepad)
{
Main.mouseX = PlayerInput.MouseX = (int) vector2.X;
Main.mouseY = PlayerInput.MouseY = (int) vector2.Y;
Main.menuFocus = -1;
}
UILinkPoint link = page.LinkMap[2000 + index];
link.Position = vector2;
link.Up = index != 0 ? 2000 + index - 1 : -1;
link.Left = -3;
link.Right = -4;
link.Down = index != GamepadMainMenuHandler.MenuItemPositions.Count - 1 ? 2000 + index + 1 : -2;
}
GamepadMainMenuHandler.MenuItemPositions.Clear();
}
}
}
}