Terraria 1.4.0.5 Source Code
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UI/Gamepad/GamepadMainMenuHandler.cs
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UI/Gamepad/GamepadMainMenuHandler.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.UI.Gamepad.GamepadMainMenuHandler
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using Terraria.GameInput;
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namespace Terraria.UI.Gamepad
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{
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public class GamepadMainMenuHandler
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{
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public static int LastMainMenu = -1;
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public static List<Vector2> MenuItemPositions = new List<Vector2>(20);
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public static int LastDrew = -1;
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public static bool CanRun = false;
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public static void Update()
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{
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if (!GamepadMainMenuHandler.CanRun)
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{
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UILinkPage page = UILinkPointNavigator.Pages[1000];
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page.CurrentPoint = page.DefaultPoint;
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Vector2 vector2 = new Vector2((float) Math.Cos((double) Main.GlobalTimeWrappedHourly * 6.28318548202515), (float) Math.Sin((double) Main.GlobalTimeWrappedHourly * 6.28318548202515 * 2.0)) * new Vector2(30f, 15f) + Vector2.UnitY * 20f;
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UILinkPointNavigator.SetPosition(2000, new Vector2((float) Main.screenWidth, (float) Main.screenHeight) / 2f + vector2);
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}
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else
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{
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if (!Main.gameMenu || Main.MenuUI.IsVisible || GamepadMainMenuHandler.LastDrew != Main.menuMode)
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return;
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int lastMainMenu = GamepadMainMenuHandler.LastMainMenu;
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GamepadMainMenuHandler.LastMainMenu = Main.menuMode;
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switch (Main.menuMode)
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{
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case 17:
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case 18:
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case 19:
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case 21:
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case 22:
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case 23:
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case 24:
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case 26:
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if (GamepadMainMenuHandler.MenuItemPositions.Count >= 4)
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{
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Vector2 menuItemPosition = GamepadMainMenuHandler.MenuItemPositions[3];
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GamepadMainMenuHandler.MenuItemPositions.RemoveAt(3);
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if (Main.menuMode == 17)
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{
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GamepadMainMenuHandler.MenuItemPositions.Insert(0, menuItemPosition);
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break;
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}
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break;
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}
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break;
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case 28:
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if (GamepadMainMenuHandler.MenuItemPositions.Count >= 3)
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{
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GamepadMainMenuHandler.MenuItemPositions.RemoveAt(1);
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break;
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}
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break;
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}
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UILinkPage page = UILinkPointNavigator.Pages[1000];
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if (lastMainMenu != Main.menuMode)
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page.CurrentPoint = page.DefaultPoint;
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for (int index = 0; index < GamepadMainMenuHandler.MenuItemPositions.Count; ++index)
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{
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Vector2 vector2 = GamepadMainMenuHandler.MenuItemPositions[index] * Main.UIScale;
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if (index == 0 && lastMainMenu != GamepadMainMenuHandler.LastMainMenu && PlayerInput.UsingGamepad && Main.InvisibleCursorForGamepad)
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{
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Main.mouseX = PlayerInput.MouseX = (int) vector2.X;
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Main.mouseY = PlayerInput.MouseY = (int) vector2.Y;
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Main.menuFocus = -1;
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}
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UILinkPoint link = page.LinkMap[2000 + index];
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link.Position = vector2;
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link.Up = index != 0 ? 2000 + index - 1 : -1;
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link.Left = -3;
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link.Right = -4;
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link.Down = index != GamepadMainMenuHandler.MenuItemPositions.Count - 1 ? 2000 + index + 1 : -2;
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}
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GamepadMainMenuHandler.MenuItemPositions.Clear();
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}
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}
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}
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}
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