Terraria 1.4.0.5 Source Code
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Social/WeGame/MessageDispatcherServer.cs
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48
Social/WeGame/MessageDispatcherServer.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Social.WeGame.MessageDispatcherServer
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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namespace Terraria.Social.WeGame
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{
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public class MessageDispatcherServer
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{
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private IPCServer _ipcSever = new IPCServer();
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public event Action OnIPCClientAccess;
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public event Action<IPCMessage> OnMessage;
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public void Init(string serverName)
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{
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this._ipcSever.Init(serverName);
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this._ipcSever.OnDataArrive += new Action<byte[]>(this.OnDataArrive);
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this._ipcSever.OnClientAccess += new Action(this.OnClientAccess);
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}
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public void OnClientAccess()
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{
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if (this.OnIPCClientAccess == null)
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return;
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this.OnIPCClientAccess();
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}
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public void Start() => this._ipcSever.StartListen();
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private void OnDataArrive(byte[] data)
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{
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IPCMessage ipcMessage = new IPCMessage();
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ipcMessage.BuildFrom(data);
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if (this.OnMessage == null)
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return;
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this.OnMessage(ipcMessage);
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}
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public void Tick() => this._ipcSever.Tick();
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public bool SendMessage(IPCMessage msg) => this._ipcSever.Send(msg.GetBytes());
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}
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}
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