Terraria 1.4.0.5 Source Code
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Social/WeGame/MessageDispatcherClient.cs
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Social/WeGame/MessageDispatcherClient.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Social.WeGame.MessageDispatcherClient
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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namespace Terraria.Social.WeGame
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{
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public class MessageDispatcherClient
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{
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private IPCClient _ipcClient = new IPCClient();
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private string _severName;
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private string _clientName;
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public event Action<IPCMessage> OnMessage;
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public event Action OnConnected;
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public void Init(string clientName, string serverName)
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{
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this._clientName = clientName;
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this._severName = serverName;
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this._ipcClient.Init(clientName);
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this._ipcClient.OnDataArrive += new Action<byte[]>(this.OnDataArrive);
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this._ipcClient.OnConnected += new Action(this.OnServerConnected);
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}
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public void Start() => this._ipcClient.ConnectTo(this._severName);
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private void OnDataArrive(byte[] data)
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{
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IPCMessage ipcMessage = new IPCMessage();
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ipcMessage.BuildFrom(data);
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if (this.OnMessage == null)
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return;
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this.OnMessage(ipcMessage);
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}
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private void OnServerConnected()
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{
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if (this.OnConnected == null)
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return;
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this.OnConnected();
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}
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public void Tick() => this._ipcClient.Tick();
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public bool SendMessage(IPCMessage msg) => this._ipcClient.Send(msg.GetBytes());
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}
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}
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