Terraria 1.4.0.5 Source Code
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124
Social/WeGame/IPCServer.cs
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124
Social/WeGame/IPCServer.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Social.WeGame.IPCServer
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.IO;
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using System.IO.Pipes;
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using System.Threading;
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namespace Terraria.Social.WeGame
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{
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public class IPCServer : IPCBase
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{
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private string _serverName;
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private bool _haveClientAccessFlag;
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public event Action OnClientAccess;
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public override event Action<byte[]> OnDataArrive
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{
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add => this._onDataArrive = this._onDataArrive + value;
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remove => this._onDataArrive = this._onDataArrive - value;
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}
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private NamedPipeServerStream GetPipeStream() => (NamedPipeServerStream) this._pipeStream;
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public void Init(string serverName) => this._serverName = serverName;
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private void LazyCreatePipe()
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{
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if (this.GetPipeStream() != null)
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return;
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this._pipeStream = (PipeStream) new NamedPipeServerStream(this._serverName, PipeDirection.InOut, 1, PipeTransmissionMode.Message, PipeOptions.Asynchronous);
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this._cancelTokenSrc = new CancellationTokenSource();
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}
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public override void ReadCallback(IAsyncResult result)
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{
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IPCContent asyncState = (IPCContent) result.AsyncState;
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base.ReadCallback(result);
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if (!asyncState.CancelToken.IsCancellationRequested)
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this.ContinueReadOrWait();
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else
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WeGameHelper.WriteDebugString("servcer.ReadCallback cancel");
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}
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public void StartListen()
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{
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this.LazyCreatePipe();
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WeGameHelper.WriteDebugString("begin listen");
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this.GetPipeStream().BeginWaitForConnection(new AsyncCallback(this.ConnectionCallback), (object) this._cancelTokenSrc.Token);
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}
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private void RestartListen() => this.StartListen();
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private void ConnectionCallback(IAsyncResult result)
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{
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try
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{
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this._haveClientAccessFlag = true;
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WeGameHelper.WriteDebugString("Connected in");
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this.GetPipeStream().EndWaitForConnection(result);
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if (!((CancellationToken) result.AsyncState).IsCancellationRequested)
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this.BeginReadData();
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else
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WeGameHelper.WriteDebugString("ConnectionCallback but user cancel");
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}
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catch (IOException ex)
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{
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this._pipeBrokenFlag = true;
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WeGameHelper.WriteDebugString("ConnectionCallback Exception, {0}", (object) ex.Message);
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}
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}
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public void ContinueReadOrWait()
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{
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if (this.GetPipeStream().IsConnected)
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{
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this.BeginReadData();
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}
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else
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{
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try
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{
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this.GetPipeStream().BeginWaitForConnection(new AsyncCallback(this.ConnectionCallback), (object) null);
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}
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catch (IOException ex)
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{
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this._pipeBrokenFlag = true;
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WeGameHelper.WriteDebugString("ContinueReadOrWait Exception, {0}", (object) ex.Message);
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}
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}
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}
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private void ProcessClientAccessEvent()
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{
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if (!this._haveClientAccessFlag)
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return;
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if (this.OnClientAccess != null)
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this.OnClientAccess();
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this._haveClientAccessFlag = false;
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}
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private void CheckFlagAndFireEvent()
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{
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this.ProcessClientAccessEvent();
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this.ProcessDataArriveEvent();
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this.ProcessPipeBrokenEvent();
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}
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private void ProcessPipeBrokenEvent()
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{
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if (!this._pipeBrokenFlag)
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return;
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this.Reset();
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this._pipeBrokenFlag = false;
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this.RestartListen();
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}
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public void Tick() => this.CheckFlagAndFireEvent();
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}
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}
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