Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Social.WeGame.IPCClient
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.IO.Pipes;
using System.Threading;
using System.Threading.Tasks;
namespace Terraria.Social.WeGame
{
public class IPCClient : IPCBase
{
private bool _connectedFlag;
public event Action OnConnected;
public override event Action<byte[]> OnDataArrive
{
add => this._onDataArrive = this._onDataArrive + value;
remove => this._onDataArrive = this._onDataArrive - value;
}
private NamedPipeClientStream GetPipeStream() => (NamedPipeClientStream) this._pipeStream;
private void ProcessConnectedEvent()
{
if (!this._connectedFlag)
return;
if (this.OnConnected != null)
this.OnConnected();
this._connectedFlag = false;
}
private void ProcessPipeBrokenEvent()
{
if (!this._pipeBrokenFlag)
return;
this.Reset();
this._pipeBrokenFlag = false;
}
private void CheckFlagAndFireEvent()
{
this.ProcessConnectedEvent();
this.ProcessDataArriveEvent();
this.ProcessPipeBrokenEvent();
}
public void Init(string clientName)
{
}
public void ConnectTo(string serverName)
{
if (this.GetPipeStream() != null)
return;
this._pipeStream = (PipeStream) new NamedPipeClientStream(".", serverName, PipeDirection.InOut, PipeOptions.Asynchronous);
this._cancelTokenSrc = new CancellationTokenSource();
Task.Factory.StartNew((Action<object>) (content =>
{
this.GetPipeStream().Connect();
if (((CancellationToken) content).IsCancellationRequested)
return;
this.GetPipeStream().ReadMode = PipeTransmissionMode.Message;
this.BeginReadData();
this._connectedFlag = true;
}), (object) this._cancelTokenSrc.Token);
}
public void Tick() => this.CheckFlagAndFireEvent();
public override void ReadCallback(IAsyncResult result)
{
IPCContent asyncState = (IPCContent) result.AsyncState;
base.ReadCallback(result);
if (!asyncState.CancelToken.IsCancellationRequested)
{
if (!this.GetPipeStream().IsConnected)
return;
this.BeginReadData();
}
else
WeGameHelper.WriteDebugString("ReadCallback cancel");
}
}
}