Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Social.Steam.OverlaySocialModule
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Steamworks;
namespace Terraria.Social.Steam
{
public class OverlaySocialModule : Terraria.Social.Base.OverlaySocialModule
{
private Callback<GamepadTextInputDismissed_t> _gamepadTextInputDismissed;
private bool _gamepadTextInputActive;
public override void Initialize() => this._gamepadTextInputDismissed = Callback<GamepadTextInputDismissed_t>.Create(new Callback<GamepadTextInputDismissed_t>.DispatchDelegate((object) this, __methodptr(OnGamepadTextInputDismissed)));
public override void Shutdown()
{
}
public override bool IsGamepadTextInputActive() => this._gamepadTextInputActive;
public override bool ShowGamepadTextInput(
string description,
uint maxLength,
bool multiLine = false,
string existingText = "",
bool password = false)
{
if (this._gamepadTextInputActive)
return false;
int num = SteamUtils.ShowGamepadTextInput(password ? (EGamepadTextInputMode) 1 : (EGamepadTextInputMode) 0, multiLine ? (EGamepadTextInputLineMode) 1 : (EGamepadTextInputLineMode) 0, description, maxLength, existingText) ? 1 : 0;
if (num == 0)
return num != 0;
this._gamepadTextInputActive = true;
return num != 0;
}
public override string GetGamepadText()
{
uint gamepadTextLength = SteamUtils.GetEnteredGamepadTextLength();
string str;
SteamUtils.GetEnteredGamepadTextInput(ref str, gamepadTextLength);
return str;
}
private void OnGamepadTextInputDismissed(GamepadTextInputDismissed_t result) => this._gamepadTextInputActive = false;
}
}