Terraria 1.4.0.5 Source Code
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Social/Base/RichPresenceState.cs
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Social/Base/RichPresenceState.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Social.Base.RichPresenceState
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using Terraria.GameContent.UI.States;
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namespace Terraria.Social.Base
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{
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public class RichPresenceState : IEquatable<RichPresenceState>
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{
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public RichPresenceState.GameModeState GameMode;
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public bool Equals(RichPresenceState other) => this.GameMode == other.GameMode;
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public static RichPresenceState GetCurrentState()
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{
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RichPresenceState richPresenceState = new RichPresenceState();
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if (Main.gameMenu)
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{
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int num = Main.MenuUI.CurrentState is UICharacterCreation ? 1 : 0;
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bool flag = Main.MenuUI.CurrentState is UIWorldCreation;
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richPresenceState.GameMode = num == 0 ? (!flag ? RichPresenceState.GameModeState.InMainMenu : RichPresenceState.GameModeState.CreatingWorld) : RichPresenceState.GameModeState.CreatingPlayer;
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}
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else
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richPresenceState.GameMode = Main.netMode != 0 ? RichPresenceState.GameModeState.PlayingMulti : RichPresenceState.GameModeState.PlayingSingle;
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return richPresenceState;
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}
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public enum GameModeState
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{
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InMainMenu,
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CreatingPlayer,
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CreatingWorld,
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PlayingSingle,
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PlayingMulti,
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}
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}
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}
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