Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Social.Base.RichPresenceState
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using Terraria.GameContent.UI.States;
namespace Terraria.Social.Base
{
public class RichPresenceState : IEquatable<RichPresenceState>
{
public RichPresenceState.GameModeState GameMode;
public bool Equals(RichPresenceState other) => this.GameMode == other.GameMode;
public static RichPresenceState GetCurrentState()
{
RichPresenceState richPresenceState = new RichPresenceState();
if (Main.gameMenu)
{
int num = Main.MenuUI.CurrentState is UICharacterCreation ? 1 : 0;
bool flag = Main.MenuUI.CurrentState is UIWorldCreation;
richPresenceState.GameMode = num == 0 ? (!flag ? RichPresenceState.GameModeState.InMainMenu : RichPresenceState.GameModeState.CreatingWorld) : RichPresenceState.GameModeState.CreatingPlayer;
}
else
richPresenceState.GameMode = Main.netMode != 0 ? RichPresenceState.GameModeState.PlayingMulti : RichPresenceState.GameModeState.PlayingSingle;
return richPresenceState;
}
public enum GameModeState
{
InMainMenu,
CreatingPlayer,
CreatingWorld,
PlayingSingle,
PlayingMulti,
}
}
}