Terraria 1.4.0.5 Source Code

This commit is contained in:
MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
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RemoteServer.cs Normal file
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// Decompiled with JetBrains decompiler
// Type: Terraria.RemoteServer
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.IO;
using Terraria.Localization;
using Terraria.Net.Sockets;
namespace Terraria
{
public class RemoteServer
{
public ISocket Socket = (ISocket) new TcpSocket();
public bool IsActive;
public int State;
public int TimeOutTimer;
public bool IsReading;
public byte[] ReadBuffer;
public string StatusText;
public int StatusCount;
public int StatusMax;
public BitsByte StatusTextFlags;
public bool HideStatusTextPercent => this.StatusTextFlags[0];
public bool StatusTextHasShadows => this.StatusTextFlags[1];
public void ClientWriteCallBack(object state) => --NetMessage.buffer[256].spamCount;
public void ClientReadCallBack(object state, int length)
{
try
{
if (!Netplay.Disconnect)
{
int streamLength = length;
if (streamLength == 0)
{
Netplay.Disconnect = true;
Main.statusText = Language.GetTextValue("Net.LostConnection");
}
else if (Main.ignoreErrors)
{
try
{
NetMessage.ReceiveBytes(this.ReadBuffer, streamLength);
}
catch
{
}
}
else
NetMessage.ReceiveBytes(this.ReadBuffer, streamLength);
}
this.IsReading = false;
}
catch (Exception ex)
{
try
{
using (StreamWriter streamWriter = new StreamWriter("client-crashlog.txt", true))
{
streamWriter.WriteLine((object) DateTime.Now);
streamWriter.WriteLine((object) ex);
streamWriter.WriteLine("");
}
}
catch
{
}
Netplay.Disconnect = true;
}
}
}
}