Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.RemoteClient
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using Terraria.Localization;
using Terraria.Net.Sockets;
namespace Terraria
{
public class RemoteClient
{
public ISocket Socket;
public int Id;
public string Name = "Anonymous";
public bool IsActive;
public bool PendingTermination;
public bool PendingTerminationApproved;
public bool IsAnnouncementCompleted;
public int State;
public int TimeOutTimer;
public string StatusText = "";
public string StatusText2;
public int StatusCount;
public int StatusMax;
public bool[,] TileSections = new bool[Main.maxTilesX / 200 + 1, Main.maxTilesY / 150 + 1];
public byte[] ReadBuffer;
public float SpamProjectile;
public float SpamAddBlock;
public float SpamDeleteBlock;
public float SpamWater;
public float SpamProjectileMax = 100f;
public float SpamAddBlockMax = 100f;
public float SpamDeleteBlockMax = 500f;
public float SpamWaterMax = 50f;
private volatile bool _isReading;
private static List<Point> _pendingSectionFraming = new List<Point>();
public bool IsConnected() => this.Socket != null && this.Socket.IsConnected();
public void SpamUpdate()
{
if (!Netplay.SpamCheck)
{
this.SpamProjectile = 0.0f;
this.SpamDeleteBlock = 0.0f;
this.SpamAddBlock = 0.0f;
this.SpamWater = 0.0f;
}
else
{
if ((double) this.SpamProjectile > (double) this.SpamProjectileMax)
NetMessage.BootPlayer(this.Id, NetworkText.FromKey("Net.CheatingProjectileSpam"));
if ((double) this.SpamAddBlock > (double) this.SpamAddBlockMax)
NetMessage.BootPlayer(this.Id, NetworkText.FromKey("Net.CheatingTileSpam"));
if ((double) this.SpamDeleteBlock > (double) this.SpamDeleteBlockMax)
NetMessage.BootPlayer(this.Id, NetworkText.FromKey("Net.CheatingTileRemovalSpam"));
if ((double) this.SpamWater > (double) this.SpamWaterMax)
NetMessage.BootPlayer(this.Id, NetworkText.FromKey("Net.CheatingLiquidSpam"));
this.SpamProjectile -= 0.4f;
if ((double) this.SpamProjectile < 0.0)
this.SpamProjectile = 0.0f;
this.SpamAddBlock -= 0.3f;
if ((double) this.SpamAddBlock < 0.0)
this.SpamAddBlock = 0.0f;
this.SpamDeleteBlock -= 5f;
if ((double) this.SpamDeleteBlock < 0.0)
this.SpamDeleteBlock = 0.0f;
this.SpamWater -= 0.2f;
if ((double) this.SpamWater >= 0.0)
return;
this.SpamWater = 0.0f;
}
}
public void SpamClear()
{
this.SpamProjectile = 0.0f;
this.SpamAddBlock = 0.0f;
this.SpamDeleteBlock = 0.0f;
this.SpamWater = 0.0f;
}
public static void CheckSection(int playerIndex, Vector2 position, int fluff = 1)
{
int index1 = playerIndex;
int sectionX = Netplay.GetSectionX((int) ((double) position.X / 16.0));
int sectionY = Netplay.GetSectionY((int) ((double) position.Y / 16.0));
int num = 0;
for (int index2 = sectionX - fluff; index2 < sectionX + fluff + 1; ++index2)
{
for (int index3 = sectionY - fluff; index3 < sectionY + fluff + 1; ++index3)
{
if (index2 >= 0 && index2 < Main.maxSectionsX && index3 >= 0 && index3 < Main.maxSectionsY && !Netplay.Clients[index1].TileSections[index2, index3])
++num;
}
}
if (num <= 0)
return;
int number = num;
NetMessage.SendData(9, index1, text: Lang.inter[44].ToNetworkText(), number: number);
Netplay.Clients[index1].StatusText2 = Language.GetTextValue("Net.IsReceivingTileData");
Netplay.Clients[index1].StatusMax += number;
RemoteClient._pendingSectionFraming.Clear();
for (int index4 = sectionX - fluff; index4 < sectionX + fluff + 1; ++index4)
{
for (int index5 = sectionY - fluff; index5 < sectionY + fluff + 1; ++index5)
{
if (index4 >= 0 && index4 < Main.maxSectionsX && index5 >= 0 && index5 < Main.maxSectionsY && !Netplay.Clients[index1].TileSections[index4, index5])
{
NetMessage.SendSection(index1, index4, index5);
RemoteClient._pendingSectionFraming.Add(new Point(index4, index5));
}
}
}
foreach (Point point in RemoteClient._pendingSectionFraming)
NetMessage.SendData(11, index1, number: point.X, number2: ((float) point.Y), number3: ((float) point.X), number4: ((float) point.Y));
}
public bool SectionRange(int size, int firstX, int firstY)
{
for (int index = 0; index < 4; ++index)
{
int x = firstX;
int y = firstY;
if (index == 1)
x += size;
if (index == 2)
y += size;
if (index == 3)
{
x += size;
y += size;
}
if (this.TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
return true;
}
return false;
}
public void ResetSections()
{
for (int index1 = 0; index1 < Main.maxSectionsX; ++index1)
{
for (int index2 = 0; index2 < Main.maxSectionsY; ++index2)
this.TileSections[index1, index2] = false;
}
}
public void Reset()
{
this.ResetSections();
if (this.Id < (int) byte.MaxValue)
Main.player[this.Id] = new Player();
this.TimeOutTimer = 0;
this.StatusCount = 0;
this.StatusMax = 0;
this.StatusText2 = "";
this.StatusText = "";
this.State = 0;
this._isReading = false;
this.PendingTermination = false;
this.PendingTerminationApproved = false;
this.SpamClear();
this.IsActive = false;
NetMessage.buffer[this.Id].Reset();
if (this.Socket == null)
return;
this.Socket.Close();
}
public void ServerWriteCallBack(object state)
{
--NetMessage.buffer[this.Id].spamCount;
if (this.StatusMax <= 0)
return;
++this.StatusCount;
}
public void Update()
{
if (!this.IsActive)
{
this.State = 0;
this.IsActive = true;
}
this.TryRead();
this.UpdateStatusText();
}
private void TryRead()
{
if (this._isReading)
return;
try
{
if (!this.Socket.IsDataAvailable())
return;
this._isReading = true;
this.Socket.AsyncReceive(this.ReadBuffer, 0, this.ReadBuffer.Length, new SocketReceiveCallback(this.ServerReadCallBack));
}
catch
{
this.PendingTermination = true;
}
}
private void ServerReadCallBack(object state, int length)
{
if (!Netplay.Disconnect)
{
int streamLength = length;
if (streamLength == 0)
{
this.PendingTermination = true;
}
else
{
try
{
NetMessage.ReceiveBytes(this.ReadBuffer, streamLength, this.Id);
}
catch
{
if (!Main.ignoreErrors)
throw;
}
}
}
this._isReading = false;
}
private void UpdateStatusText()
{
if (this.StatusMax > 0 && this.StatusText2 != "")
{
if (this.StatusCount >= this.StatusMax)
{
this.StatusText = Language.GetTextValue("Net.ClientStatusComplete", (object) this.Socket.GetRemoteAddress(), (object) this.Name, (object) this.StatusText2);
this.StatusText2 = "";
this.StatusMax = 0;
this.StatusCount = 0;
}
else
this.StatusText = "(" + (object) this.Socket.GetRemoteAddress() + ") " + this.Name + " " + this.StatusText2 + ": " + (object) (int) ((double) this.StatusCount / (double) this.StatusMax * 100.0) + "%";
}
else if (this.State == 0)
this.StatusText = Language.GetTextValue("Net.ClientConnecting", (object) string.Format("({0}) {1}", (object) this.Socket.GetRemoteAddress(), (object) this.Name));
else if (this.State == 1)
this.StatusText = Language.GetTextValue("Net.ClientSendingData", (object) this.Socket.GetRemoteAddress(), (object) this.Name);
else if (this.State == 2)
{
this.StatusText = Language.GetTextValue("Net.ClientRequestedWorldInfo", (object) this.Socket.GetRemoteAddress(), (object) this.Name);
}
else
{
if (this.State == 3)
return;
if (this.State != 10)
return;
try
{
this.StatusText = Language.GetTextValue("Net.ClientPlaying", (object) this.Socket.GetRemoteAddress(), (object) this.Name);
}
catch (Exception ex)
{
this.PendingTermination = true;
}
}
}
}
}