Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Net.Sockets.SocialSocket
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Threading;
using Terraria.Social;
namespace Terraria.Net.Sockets
{
public class SocialSocket : ISocket
{
private RemoteAddress _remoteAddress;
public SocialSocket()
{
}
public SocialSocket(RemoteAddress remoteAddress) => this._remoteAddress = remoteAddress;
void ISocket.Close()
{
if (this._remoteAddress == null)
return;
SocialAPI.Network.Close(this._remoteAddress);
this._remoteAddress = (RemoteAddress) null;
}
bool ISocket.IsConnected() => SocialAPI.Network.IsConnected(this._remoteAddress);
void ISocket.Connect(RemoteAddress address)
{
this._remoteAddress = address;
SocialAPI.Network.Connect(address);
}
void ISocket.AsyncSend(
byte[] data,
int offset,
int size,
SocketSendCallback callback,
object state)
{
SocialAPI.Network.Send(this._remoteAddress, data, size);
callback.BeginInvoke(state, (AsyncCallback) null, (object) null);
}
private void ReadCallback(
byte[] data,
int offset,
int size,
SocketReceiveCallback callback,
object state)
{
int size1;
while ((size1 = SocialAPI.Network.Receive(this._remoteAddress, data, offset, size)) == 0)
Thread.Sleep(1);
callback(state, size1);
}
void ISocket.AsyncReceive(
byte[] data,
int offset,
int size,
SocketReceiveCallback callback,
object state)
{
new SocialSocket.InternalReadCallback(this.ReadCallback).BeginInvoke(data, offset, size, callback, state, (AsyncCallback) null, (object) null);
}
void ISocket.SendQueuedPackets()
{
}
bool ISocket.IsDataAvailable() => SocialAPI.Network.IsDataAvailable(this._remoteAddress);
RemoteAddress ISocket.GetRemoteAddress() => this._remoteAddress;
bool ISocket.StartListening(SocketConnectionAccepted callback) => SocialAPI.Network.StartListening(callback);
void ISocket.StopListening() => SocialAPI.Network.StopListening();
private delegate void InternalReadCallback(
byte[] data,
int offset,
int size,
SocketReceiveCallback callback,
object state);
}
}