Terraria 1.4.0.5 Source Code
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Net/Sockets/ISocket.cs
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36
Net/Sockets/ISocket.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Net.Sockets.ISocket
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.Net.Sockets
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{
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public interface ISocket
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{
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void Close();
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bool IsConnected();
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void Connect(RemoteAddress address);
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void AsyncSend(byte[] data, int offset, int size, SocketSendCallback callback, object state = null);
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void AsyncReceive(
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byte[] data,
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int offset,
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int size,
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SocketReceiveCallback callback,
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object state = null);
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bool IsDataAvailable();
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void SendQueuedPackets();
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bool StartListening(SocketConnectionAccepted callback);
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void StopListening();
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RemoteAddress GetRemoteAddress();
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}
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}
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