Terraria 1.4.0.5 Source Code

This commit is contained in:
MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
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Net/NetManager.cs Normal file
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// Decompiled with JetBrains decompiler
// Type: Terraria.Net.NetManager
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
using System.IO;
using Terraria.Net.Sockets;
namespace Terraria.Net
{
public class NetManager
{
public static readonly NetManager Instance = new NetManager();
private Dictionary<ushort, NetModule> _modules = new Dictionary<ushort, NetModule>();
private ushort _moduleCount;
private NetManager()
{
}
public void Register<T>() where T : NetModule, new()
{
T obj = new T();
NetManager.PacketTypeStorage<T>.Id = this._moduleCount;
NetManager.PacketTypeStorage<T>.Module = obj;
this._modules[this._moduleCount] = (NetModule) obj;
++this._moduleCount;
}
public NetModule GetModule<T>() where T : NetModule => (NetModule) NetManager.PacketTypeStorage<T>.Module;
public ushort GetId<T>() where T : NetModule => NetManager.PacketTypeStorage<T>.Id;
public void Read(BinaryReader reader, int userId, int readLength)
{
ushort key = reader.ReadUInt16();
if (this._modules.ContainsKey(key))
this._modules[key].Deserialize(reader, userId);
Main.ActiveNetDiagnosticsUI.CountReadModuleMessage((int) key, readLength);
}
public void Broadcast(NetPacket packet, int ignoreClient = -1)
{
for (int index = 0; index < 256; ++index)
{
if (index != ignoreClient && Netplay.Clients[index].IsConnected())
this.SendData(Netplay.Clients[index].Socket, packet);
}
}
public void Broadcast(
NetPacket packet,
NetManager.BroadcastCondition conditionToBroadcast,
int ignoreClient = -1)
{
for (int clientIndex = 0; clientIndex < 256; ++clientIndex)
{
if (clientIndex != ignoreClient && Netplay.Clients[clientIndex].IsConnected() && conditionToBroadcast(clientIndex))
this.SendData(Netplay.Clients[clientIndex].Socket, packet);
}
}
public void SendToSelf(NetPacket packet)
{
packet.Reader.BaseStream.Position = 3L;
this.Read(packet.Reader, Main.myPlayer, packet.Length);
NetManager.SendCallback((object) packet);
Main.ActiveNetDiagnosticsUI.CountSentModuleMessage((int) packet.Id, packet.Length);
}
public void BroadcastOrLoopback(NetPacket packet)
{
if (Main.netMode == 2)
{
this.Broadcast(packet);
}
else
{
if (Main.netMode != 0)
return;
this.SendToSelf(packet);
}
}
public void SendToServerOrLoopback(NetPacket packet)
{
if (Main.netMode == 1)
{
this.SendToServer(packet);
}
else
{
if (Main.netMode != 0)
return;
this.SendToSelf(packet);
}
}
public void SendToServer(NetPacket packet) => this.SendData(Netplay.Connection.Socket, packet);
public void SendToClient(NetPacket packet, int playerId) => this.SendData(Netplay.Clients[playerId].Socket, packet);
private void SendData(ISocket socket, NetPacket packet)
{
if (Main.netMode == 0)
return;
packet.ShrinkToFit();
try
{
socket.AsyncSend(packet.Buffer.Data, 0, packet.Length, new SocketSendCallback(NetManager.SendCallback), (object) packet);
}
catch
{
}
Main.ActiveNetDiagnosticsUI.CountSentModuleMessage((int) packet.Id, packet.Length);
}
public static void SendCallback(object state) => ((NetPacket) state).Recycle();
private class PacketTypeStorage<T> where T : NetModule
{
public static ushort Id;
public static T Module;
}
public delegate bool BroadcastCondition(int clientIndex);
}
}