Terraria 1.4.0.5 Source Code
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Map/MapTile.cs
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Map/MapTile.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Map.MapTile
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.Map
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{
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public struct MapTile
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{
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public ushort Type;
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public byte Light;
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private byte _extraData;
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public bool IsChanged
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{
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get => ((int) this._extraData & 128) == 128;
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set
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{
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if (value)
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this._extraData |= (byte) 128;
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else
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this._extraData &= (byte) 127;
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}
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}
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public byte Color
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{
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get => (byte) ((uint) this._extraData & (uint) sbyte.MaxValue);
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set => this._extraData = (byte) ((int) this._extraData & 128 | (int) value & (int) sbyte.MaxValue);
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}
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private MapTile(ushort type, byte light, byte extraData)
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{
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this.Type = type;
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this.Light = light;
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this._extraData = extraData;
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}
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public bool Equals(ref MapTile other) => (int) this.Light == (int) other.Light && (int) this.Type == (int) other.Type && (int) this.Color == (int) other.Color;
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public bool EqualsWithoutLight(ref MapTile other) => (int) this.Type == (int) other.Type && (int) this.Color == (int) other.Color;
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public void Clear()
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{
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this.Type = (ushort) 0;
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this.Light = (byte) 0;
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this._extraData = (byte) 0;
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}
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public MapTile WithLight(byte light) => new MapTile(this.Type, light, (byte) ((uint) this._extraData | 128U));
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public static MapTile Create(ushort type, byte light, byte color) => new MapTile(type, light, (byte) ((uint) color | 128U));
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}
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}
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