Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Initializers.PlayerDataInitializer
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.GameContent;
namespace Terraria.Initializers
{
public static class PlayerDataInitializer
{
public static void Load()
{
TextureAssets.Players = new Asset<Texture2D>[12, 16];
PlayerDataInitializer.LoadStarterMale();
PlayerDataInitializer.LoadStarterFemale();
PlayerDataInitializer.LoadStickerMale();
PlayerDataInitializer.LoadStickerFemale();
PlayerDataInitializer.LoadGangsterMale();
PlayerDataInitializer.LoadGangsterFemale();
PlayerDataInitializer.LoadCoatMale();
PlayerDataInitializer.LoadDressFemale();
PlayerDataInitializer.LoadDressMale();
PlayerDataInitializer.LoadCoatFemale();
PlayerDataInitializer.LoadDisplayDollMale();
PlayerDataInitializer.LoadDisplayDollFemale();
}
private static void LoadVariant(int ID, int[] pieceIDs)
{
for (int index = 0; index < pieceIDs.Length; ++index)
TextureAssets.Players[ID, pieceIDs[index]] = Main.Assets.Request<Texture2D>("Images/Player_" + (object) ID + "_" + (object) pieceIDs[index], (AssetRequestMode) 2);
}
private static void CopyVariant(int to, int from)
{
for (int index = 0; index < 16; ++index)
TextureAssets.Players[to, index] = TextureAssets.Players[from, index];
}
private static void LoadStarterMale()
{
PlayerDataInitializer.LoadVariant(0, new int[15]
{
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
15
});
TextureAssets.Players[0, 14] = (Asset<Texture2D>) Asset<Texture2D>.Empty;
}
private static void LoadStickerMale()
{
PlayerDataInitializer.CopyVariant(1, 0);
PlayerDataInitializer.LoadVariant(1, new int[6]
{
4,
6,
8,
11,
12,
13
});
}
private static void LoadGangsterMale()
{
PlayerDataInitializer.CopyVariant(2, 0);
PlayerDataInitializer.LoadVariant(2, new int[6]
{
4,
6,
8,
11,
12,
13
});
}
private static void LoadCoatMale()
{
PlayerDataInitializer.CopyVariant(3, 0);
PlayerDataInitializer.LoadVariant(3, new int[7]
{
4,
6,
8,
11,
12,
13,
14
});
}
private static void LoadDressMale()
{
PlayerDataInitializer.CopyVariant(8, 0);
PlayerDataInitializer.LoadVariant(8, new int[7]
{
4,
6,
8,
11,
12,
13,
14
});
}
private static void LoadStarterFemale()
{
PlayerDataInitializer.CopyVariant(4, 0);
PlayerDataInitializer.LoadVariant(4, new int[11]
{
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13
});
}
private static void LoadStickerFemale()
{
PlayerDataInitializer.CopyVariant(5, 4);
PlayerDataInitializer.LoadVariant(5, new int[6]
{
4,
6,
8,
11,
12,
13
});
}
private static void LoadGangsterFemale()
{
PlayerDataInitializer.CopyVariant(6, 4);
PlayerDataInitializer.LoadVariant(6, new int[6]
{
4,
6,
8,
11,
12,
13
});
}
private static void LoadCoatFemale()
{
PlayerDataInitializer.CopyVariant(7, 4);
PlayerDataInitializer.LoadVariant(7, new int[7]
{
4,
6,
8,
11,
12,
13,
14
});
}
private static void LoadDressFemale()
{
PlayerDataInitializer.CopyVariant(9, 4);
PlayerDataInitializer.LoadVariant(9, new int[6]
{
4,
6,
8,
11,
12,
13
});
}
private static void LoadDisplayDollMale()
{
PlayerDataInitializer.CopyVariant(10, 0);
PlayerDataInitializer.LoadVariant(10, new int[7]
{
0,
2,
3,
5,
7,
9,
10
});
Asset<Texture2D> player = TextureAssets.Players[10, 2];
TextureAssets.Players[10, 2] = player;
TextureAssets.Players[10, 1] = player;
TextureAssets.Players[10, 4] = player;
TextureAssets.Players[10, 6] = player;
TextureAssets.Players[10, 11] = player;
TextureAssets.Players[10, 12] = player;
TextureAssets.Players[10, 13] = player;
TextureAssets.Players[10, 8] = player;
TextureAssets.Players[10, 15] = player;
}
private static void LoadDisplayDollFemale()
{
PlayerDataInitializer.CopyVariant(11, 10);
PlayerDataInitializer.LoadVariant(11, new int[5]
{
3,
5,
7,
9,
10
});
Asset<Texture2D> player = TextureAssets.Players[10, 2];
TextureAssets.Players[11, 2] = player;
TextureAssets.Players[11, 1] = player;
TextureAssets.Players[11, 4] = player;
TextureAssets.Players[11, 6] = player;
TextureAssets.Players[11, 11] = player;
TextureAssets.Players[11, 12] = player;
TextureAssets.Players[11, 13] = player;
TextureAssets.Players[11, 8] = player;
TextureAssets.Players[11, 15] = player;
}
}
}