Terraria 1.4.0.5 Source Code
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249
Initializers/PlayerDataInitializer.cs
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249
Initializers/PlayerDataInitializer.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Initializers.PlayerDataInitializer
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.GameContent;
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namespace Terraria.Initializers
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{
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public static class PlayerDataInitializer
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{
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public static void Load()
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{
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TextureAssets.Players = new Asset<Texture2D>[12, 16];
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PlayerDataInitializer.LoadStarterMale();
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PlayerDataInitializer.LoadStarterFemale();
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PlayerDataInitializer.LoadStickerMale();
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PlayerDataInitializer.LoadStickerFemale();
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PlayerDataInitializer.LoadGangsterMale();
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PlayerDataInitializer.LoadGangsterFemale();
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PlayerDataInitializer.LoadCoatMale();
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PlayerDataInitializer.LoadDressFemale();
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PlayerDataInitializer.LoadDressMale();
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PlayerDataInitializer.LoadCoatFemale();
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PlayerDataInitializer.LoadDisplayDollMale();
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PlayerDataInitializer.LoadDisplayDollFemale();
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}
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private static void LoadVariant(int ID, int[] pieceIDs)
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{
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for (int index = 0; index < pieceIDs.Length; ++index)
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TextureAssets.Players[ID, pieceIDs[index]] = Main.Assets.Request<Texture2D>("Images/Player_" + (object) ID + "_" + (object) pieceIDs[index], (AssetRequestMode) 2);
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}
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private static void CopyVariant(int to, int from)
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{
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for (int index = 0; index < 16; ++index)
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TextureAssets.Players[to, index] = TextureAssets.Players[from, index];
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}
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private static void LoadStarterMale()
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{
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PlayerDataInitializer.LoadVariant(0, new int[15]
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{
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0,
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1,
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2,
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3,
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4,
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5,
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6,
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7,
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8,
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9,
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10,
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11,
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12,
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13,
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15
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});
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TextureAssets.Players[0, 14] = (Asset<Texture2D>) Asset<Texture2D>.Empty;
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}
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private static void LoadStickerMale()
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{
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PlayerDataInitializer.CopyVariant(1, 0);
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PlayerDataInitializer.LoadVariant(1, new int[6]
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{
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4,
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6,
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8,
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11,
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12,
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13
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});
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}
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private static void LoadGangsterMale()
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{
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PlayerDataInitializer.CopyVariant(2, 0);
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PlayerDataInitializer.LoadVariant(2, new int[6]
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{
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4,
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6,
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8,
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11,
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12,
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13
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});
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}
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private static void LoadCoatMale()
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{
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PlayerDataInitializer.CopyVariant(3, 0);
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PlayerDataInitializer.LoadVariant(3, new int[7]
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{
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4,
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6,
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8,
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11,
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12,
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13,
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14
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});
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}
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private static void LoadDressMale()
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{
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PlayerDataInitializer.CopyVariant(8, 0);
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PlayerDataInitializer.LoadVariant(8, new int[7]
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{
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4,
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6,
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8,
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11,
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12,
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13,
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14
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});
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}
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private static void LoadStarterFemale()
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{
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PlayerDataInitializer.CopyVariant(4, 0);
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PlayerDataInitializer.LoadVariant(4, new int[11]
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{
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3,
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4,
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5,
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6,
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7,
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8,
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9,
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10,
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11,
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12,
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13
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});
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}
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private static void LoadStickerFemale()
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{
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PlayerDataInitializer.CopyVariant(5, 4);
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PlayerDataInitializer.LoadVariant(5, new int[6]
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{
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4,
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6,
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8,
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11,
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12,
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13
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});
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}
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private static void LoadGangsterFemale()
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{
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PlayerDataInitializer.CopyVariant(6, 4);
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PlayerDataInitializer.LoadVariant(6, new int[6]
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{
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4,
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6,
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8,
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11,
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12,
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13
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});
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}
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private static void LoadCoatFemale()
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{
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PlayerDataInitializer.CopyVariant(7, 4);
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PlayerDataInitializer.LoadVariant(7, new int[7]
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{
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4,
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6,
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8,
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11,
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12,
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13,
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14
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});
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}
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private static void LoadDressFemale()
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{
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PlayerDataInitializer.CopyVariant(9, 4);
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PlayerDataInitializer.LoadVariant(9, new int[6]
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{
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4,
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6,
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8,
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11,
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12,
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13
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});
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}
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private static void LoadDisplayDollMale()
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{
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PlayerDataInitializer.CopyVariant(10, 0);
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PlayerDataInitializer.LoadVariant(10, new int[7]
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{
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0,
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2,
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3,
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5,
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7,
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9,
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10
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});
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Asset<Texture2D> player = TextureAssets.Players[10, 2];
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TextureAssets.Players[10, 2] = player;
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TextureAssets.Players[10, 1] = player;
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TextureAssets.Players[10, 4] = player;
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TextureAssets.Players[10, 6] = player;
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TextureAssets.Players[10, 11] = player;
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TextureAssets.Players[10, 12] = player;
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TextureAssets.Players[10, 13] = player;
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TextureAssets.Players[10, 8] = player;
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TextureAssets.Players[10, 15] = player;
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}
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private static void LoadDisplayDollFemale()
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{
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PlayerDataInitializer.CopyVariant(11, 10);
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PlayerDataInitializer.LoadVariant(11, new int[5]
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{
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3,
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5,
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7,
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9,
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10
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});
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Asset<Texture2D> player = TextureAssets.Players[10, 2];
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TextureAssets.Players[11, 2] = player;
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TextureAssets.Players[11, 1] = player;
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TextureAssets.Players[11, 4] = player;
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TextureAssets.Players[11, 6] = player;
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TextureAssets.Players[11, 11] = player;
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TextureAssets.Players[11, 12] = player;
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TextureAssets.Players[11, 13] = player;
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TextureAssets.Players[11, 8] = player;
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TextureAssets.Players[11, 15] = player;
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}
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}
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}
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