Terraria 1.4.0.5 Source Code
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IO/FileData.cs
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54
IO/FileData.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.IO.FileData
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Terraria.Utilities;
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namespace Terraria.IO
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{
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public abstract class FileData
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{
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protected string _path;
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protected bool _isCloudSave;
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public FileMetadata Metadata;
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public string Name;
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public readonly string Type;
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protected bool _isFavorite;
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public string Path => this._path;
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public bool IsCloudSave => this._isCloudSave;
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public bool IsFavorite => this._isFavorite;
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protected FileData(string type) => this.Type = type;
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protected FileData(string type, string path, bool isCloud)
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{
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this.Type = type;
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this._path = path;
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this._isCloudSave = isCloud;
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this._isFavorite = (isCloud ? Main.CloudFavoritesData : Main.LocalFavoriteData).IsFavorite(this);
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}
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public void ToggleFavorite() => this.SetFavorite(!this.IsFavorite);
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public string GetFileName(bool includeExtension = true) => FileUtilities.GetFileName(this.Path, includeExtension);
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public void SetFavorite(bool favorite, bool saveChanges = true)
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{
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this._isFavorite = favorite;
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if (!saveChanges)
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return;
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(this.IsCloudSave ? Main.CloudFavoritesData : Main.LocalFavoriteData).SaveFavorite(this);
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}
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public abstract void SetAsActive();
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public abstract void MoveToCloud();
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public abstract void MoveToLocal();
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}
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}
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