Terraria 1.4.0.5 Source Code
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ID/TorchID.cs
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139
ID/TorchID.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.ID.TorchID
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Runtime.InteropServices;
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namespace Terraria.ID
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{
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public static class TorchID
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{
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public static int[] Dust = new int[22]
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{
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6,
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};
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private static TorchID.ITorchLightProvider[] _lights;
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public const short Torch = 0;
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public const short Blue = 1;
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public const short Red = 2;
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public const short Green = 3;
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public const short Purple = 4;
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public const short White = 5;
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public const short Yellow = 6;
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public const short Demon = 7;
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public const short Cursed = 8;
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public const short Ice = 9;
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public const short Orange = 10;
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public const short Ichor = 11;
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public const short UltraBright = 12;
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public const short Bone = 13;
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public const short Rainbow = 14;
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public const short Pink = 15;
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public const short Desert = 16;
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public const short Coral = 17;
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public const short Corrupt = 18;
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public const short Crimson = 19;
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public const short Hallowed = 20;
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public const short Jungle = 21;
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public const short Count = 22;
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public static void Initialize() => TorchID._lights = new TorchID.ITorchLightProvider[22]
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{
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(1f, 0.95f, 0.8f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(0.0f, 0.1f, 1.3f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(1f, 0.1f, 0.1f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(0.0f, 1f, 0.1f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(0.9f, 0.0f, 0.9f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(1.4f, 1.4f, 1.4f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(0.9f, 0.9f, 0.0f),
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(TorchID.ITorchLightProvider) new TorchID.DemonTorchLight(),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(1f, 1.6f, 0.5f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(0.75f, 0.85f, 1.4f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(1f, 0.5f, 0.0f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(1.4f, 1.4f, 0.7f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(0.75f, 1.35f, 1.5f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(0.95f, 0.75f, 1.3f),
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(TorchID.ITorchLightProvider) new TorchID.DiscoTorchLight(),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(1f, 0.0f, 1f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(1.4f, 0.85f, 0.55f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(0.25f, 1.3f, 0.8f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(0.95f, 0.4f, 1.4f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(1.4f, 0.7f, 0.5f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(1.25f, 0.6f, 1.2f),
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(TorchID.ITorchLightProvider) new TorchID.ConstantTorchLight(0.75f, 1.45f, 0.9f)
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};
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public static void TorchColor(int torchID, out float R, out float G, out float B) => TorchID._lights[torchID].GetRGB(out R, out G, out B);
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private interface ITorchLightProvider
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{
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void GetRGB(out float r, out float g, out float b);
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}
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private struct ConstantTorchLight : TorchID.ITorchLightProvider
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{
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public float R;
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public float G;
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public float B;
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public ConstantTorchLight(float Red, float Green, float Blue)
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{
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this.R = Red;
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this.G = Green;
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this.B = Blue;
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}
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public void GetRGB(out float r, out float g, out float b)
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{
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r = this.R;
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g = this.G;
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b = this.B;
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}
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}
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[StructLayout(LayoutKind.Sequential, Size = 1)]
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private struct DemonTorchLight : TorchID.ITorchLightProvider
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{
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public void GetRGB(out float r, out float g, out float b)
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{
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r = (float) (0.5 * (double) Main.demonTorch + (1.0 - (double) Main.demonTorch));
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g = 0.3f;
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b = Main.demonTorch + (float) (0.5 * (1.0 - (double) Main.demonTorch));
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}
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}
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[StructLayout(LayoutKind.Sequential, Size = 1)]
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private struct DiscoTorchLight : TorchID.ITorchLightProvider
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{
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public void GetRGB(out float r, out float g, out float b)
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{
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r = (float) Main.DiscoR / (float) byte.MaxValue;
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g = (float) Main.DiscoG / (float) byte.MaxValue;
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b = (float) Main.DiscoB / (float) byte.MaxValue;
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}
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}
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}
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}
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