Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.ID.PrefixID
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.ID
{
public class PrefixID
{
public const int Large = 1;
public const int Massive = 2;
public const int Dangerous = 3;
public const int Savage = 4;
public const int Sharp = 5;
public const int Pointy = 6;
public const int Tiny = 7;
public const int Terrible = 8;
public const int Small = 9;
public const int Dull = 10;
public const int Unhappy = 11;
public const int Bulky = 12;
public const int Shameful = 13;
public const int Heavy = 14;
public const int Light = 15;
public const int Sighted = 16;
public const int Rapid = 17;
public const int Hasty = 18;
public const int Intimidating = 19;
public const int Deadly = 20;
public const int Staunch = 21;
public const int Awful = 22;
public const int Lethargic = 23;
public const int Awkward = 24;
public const int Powerful = 25;
public const int Mystic = 26;
public const int Adept = 27;
public const int Masterful = 28;
public const int Inept = 29;
public const int Ignorant = 30;
public const int Deranged = 31;
public const int Intense = 32;
public const int Taboo = 33;
public const int Celestial = 34;
public const int Furious = 35;
public const int Keen = 36;
public const int Superior = 37;
public const int Forceful = 38;
public const int Broken = 39;
public const int Damaged = 40;
public const int Shoddy = 41;
public const int Quick = 42;
public const int Deadly2 = 43;
public const int Agile = 44;
public const int Nimble = 45;
public const int Murderous = 46;
public const int Slow = 47;
public const int Sluggish = 48;
public const int Lazy = 49;
public const int Annoying = 50;
public const int Nasty = 51;
public const int Manic = 52;
public const int Hurtful = 53;
public const int Strong = 54;
public const int Unpleasant = 55;
public const int Weak = 56;
public const int Ruthless = 57;
public const int Frenzying = 58;
public const int Godly = 59;
public const int Demonic = 60;
public const int Zealous = 61;
public const int Hard = 62;
public const int Guarding = 63;
public const int Armored = 64;
public const int Warding = 65;
public const int Arcane = 66;
public const int Precise = 67;
public const int Lucky = 68;
public const int Jagged = 69;
public const int Spiked = 70;
public const int Angry = 71;
public const int Menacing = 72;
public const int Brisk = 73;
public const int Fleeting = 74;
public const int Hasty2 = 75;
public const int Quick2 = 76;
public const int Wild = 77;
public const int Rash = 78;
public const int Intrepid = 79;
public const int Violent = 80;
public const int Legendary = 81;
public const int Unreal = 82;
public const int Mythical = 83;
public const int Legendary2 = 84;
public const int Count = 85;
}
}