Terraria 1.4.0.5 Source Code
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ID/PrefixID.cs
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97
ID/PrefixID.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.ID.PrefixID
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.ID
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{
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public class PrefixID
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{
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public const int Large = 1;
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public const int Massive = 2;
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public const int Dangerous = 3;
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public const int Savage = 4;
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public const int Sharp = 5;
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public const int Pointy = 6;
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public const int Tiny = 7;
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public const int Terrible = 8;
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public const int Small = 9;
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public const int Dull = 10;
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public const int Unhappy = 11;
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public const int Bulky = 12;
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public const int Shameful = 13;
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public const int Heavy = 14;
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public const int Light = 15;
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public const int Sighted = 16;
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public const int Rapid = 17;
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public const int Hasty = 18;
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public const int Intimidating = 19;
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public const int Deadly = 20;
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public const int Staunch = 21;
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public const int Awful = 22;
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public const int Lethargic = 23;
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public const int Awkward = 24;
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public const int Powerful = 25;
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public const int Mystic = 26;
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public const int Adept = 27;
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public const int Masterful = 28;
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public const int Inept = 29;
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public const int Ignorant = 30;
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public const int Deranged = 31;
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public const int Intense = 32;
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public const int Taboo = 33;
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public const int Celestial = 34;
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public const int Furious = 35;
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public const int Keen = 36;
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public const int Superior = 37;
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public const int Forceful = 38;
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public const int Broken = 39;
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public const int Damaged = 40;
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public const int Shoddy = 41;
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public const int Quick = 42;
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public const int Deadly2 = 43;
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public const int Agile = 44;
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public const int Nimble = 45;
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public const int Murderous = 46;
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public const int Slow = 47;
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public const int Sluggish = 48;
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public const int Lazy = 49;
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public const int Annoying = 50;
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public const int Nasty = 51;
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public const int Manic = 52;
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public const int Hurtful = 53;
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public const int Strong = 54;
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public const int Unpleasant = 55;
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public const int Weak = 56;
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public const int Ruthless = 57;
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public const int Frenzying = 58;
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public const int Godly = 59;
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public const int Demonic = 60;
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public const int Zealous = 61;
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public const int Hard = 62;
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public const int Guarding = 63;
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public const int Armored = 64;
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public const int Warding = 65;
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public const int Arcane = 66;
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public const int Precise = 67;
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public const int Lucky = 68;
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public const int Jagged = 69;
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public const int Spiked = 70;
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public const int Angry = 71;
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public const int Menacing = 72;
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public const int Brisk = 73;
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public const int Fleeting = 74;
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public const int Hasty2 = 75;
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public const int Quick2 = 76;
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public const int Wild = 77;
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public const int Rash = 78;
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public const int Intrepid = 79;
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public const int Violent = 80;
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public const int Legendary = 81;
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public const int Unreal = 82;
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public const int Mythical = 83;
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public const int Legendary2 = 84;
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public const int Count = 85;
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}
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}
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