Terraria 1.4.0.5 Source Code
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ID/PlayerVariantID.cs
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ID/PlayerVariantID.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.ID.PlayerVariantID
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.ID
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{
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public static class PlayerVariantID
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{
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public static SetFactory Factory = new SetFactory(12);
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public const int MaleStarter = 0;
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public const int MaleSticker = 1;
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public const int MaleGangster = 2;
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public const int MaleCoat = 3;
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public const int FemaleStarter = 4;
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public const int FemaleSticker = 5;
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public const int FemaleGangster = 6;
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public const int FemaleCoat = 7;
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public const int MaleDress = 8;
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public const int FemaleDress = 9;
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public const int MaleDisplayDoll = 10;
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public const int FemaleDisplayDoll = 11;
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public const int Count = 12;
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public class Sets
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{
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public static bool[] Male = PlayerVariantID.Factory.CreateBoolSet(0, 1, 2, 3, 8, 10);
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public static int[] AltGenderReference = PlayerVariantID.Factory.CreateIntSet(0, 0, 4, 4, 0, 1, 5, 5, 1, 2, 6, 6, 2, 3, 7, 7, 3, 8, 9, 9, 8, 10, 11, 11, 10);
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public static int[] VariantOrderMale = new int[6]
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{
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0,
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1,
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2,
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3,
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8,
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10
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};
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public static int[] VariantOrderFemale = new int[6]
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{
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4,
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5,
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6,
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7,
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9,
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11
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};
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}
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}
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}
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