Terraria 1.4.0.5 Source Code
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ID/NPCHeadID.cs
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64
ID/NPCHeadID.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.ID.NPCHeadID
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.ID
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{
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public class NPCHeadID
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{
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public const int HousingQuery = 0;
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public const int Guide = 1;
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public const int Merchant = 2;
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public const int Nurse = 3;
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public const int Demolitionist = 4;
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public const int Dryad = 5;
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public const int ArmsDealer = 6;
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public const int Clothier = 7;
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public const int Mechanic = 8;
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public const int GoblinTinkerer = 9;
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public const int Wizard = 10;
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public const int SantaClaus = 11;
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public const int Truffle = 12;
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public const int Steampunker = 13;
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public const int DyeTrader = 14;
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public const int PartyGirl = 15;
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public const int Cyborg = 16;
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public const int Painter = 17;
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public const int WitchDoctor = 18;
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public const int Pirate = 19;
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public const int Stylist = 20;
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public const int TravellingMerchant = 21;
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public const int Angler = 22;
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public const int TaxCollector = 23;
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public const int DD2Bartender = 24;
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public const int Golfer = 25;
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public const int BestiaryGirl = 26;
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public const int CatSiamese = 27;
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public const int CatBlack = 28;
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public const int CatOrangeTabby = 29;
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public const int CatRussianBlue = 30;
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public const int CatSilver = 31;
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public const int CatWhite = 32;
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public const int DogLabrador = 33;
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public const int DogPitBull = 34;
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public const int DogBeagle = 35;
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public const int DogCorgi = 36;
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public const int DogDalmation = 37;
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public const int DogHusky = 38;
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public const int BunnyWhite = 39;
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public const int BunnyAngora = 40;
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public const int BunnyDutch = 41;
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public const int BunnyFlemish = 42;
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public const int BunnyLop = 43;
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public const int BunnySilver = 44;
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public const int Count = 45;
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public static class Sets
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{
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public static SetFactory Factory = new SetFactory(45);
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public static bool[] CannotBeDrawnInHousingUI = NPCHeadID.Sets.Factory.CreateBoolSet(21);
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}
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}
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}
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