Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
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// Decompiled with JetBrains decompiler
// Type: Terraria.ID.NPCHeadID
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.ID
{
public class NPCHeadID
{
public const int HousingQuery = 0;
public const int Guide = 1;
public const int Merchant = 2;
public const int Nurse = 3;
public const int Demolitionist = 4;
public const int Dryad = 5;
public const int ArmsDealer = 6;
public const int Clothier = 7;
public const int Mechanic = 8;
public const int GoblinTinkerer = 9;
public const int Wizard = 10;
public const int SantaClaus = 11;
public const int Truffle = 12;
public const int Steampunker = 13;
public const int DyeTrader = 14;
public const int PartyGirl = 15;
public const int Cyborg = 16;
public const int Painter = 17;
public const int WitchDoctor = 18;
public const int Pirate = 19;
public const int Stylist = 20;
public const int TravellingMerchant = 21;
public const int Angler = 22;
public const int TaxCollector = 23;
public const int DD2Bartender = 24;
public const int Golfer = 25;
public const int BestiaryGirl = 26;
public const int CatSiamese = 27;
public const int CatBlack = 28;
public const int CatOrangeTabby = 29;
public const int CatRussianBlue = 30;
public const int CatSilver = 31;
public const int CatWhite = 32;
public const int DogLabrador = 33;
public const int DogPitBull = 34;
public const int DogBeagle = 35;
public const int DogCorgi = 36;
public const int DogDalmation = 37;
public const int DogHusky = 38;
public const int BunnyWhite = 39;
public const int BunnyAngora = 40;
public const int BunnyDutch = 41;
public const int BunnyFlemish = 42;
public const int BunnyLop = 43;
public const int BunnySilver = 44;
public const int Count = 45;
public static class Sets
{
public static SetFactory Factory = new SetFactory(45);
public static bool[] CannotBeDrawnInHousingUI = NPCHeadID.Sets.Factory.CreateBoolSet(21);
}
}
}