Terraria 1.4.0.5 Source Code
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Graphics/SpriteRenderTargetHelper.cs
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79
Graphics/SpriteRenderTargetHelper.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.SpriteRenderTargetHelper
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Terraria.DataStructures;
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namespace Terraria.Graphics
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{
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[StructLayout(LayoutKind.Sequential, Size = 1)]
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public struct SpriteRenderTargetHelper
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{
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public static void GetDrawBoundary(
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List<DrawData> playerDrawData,
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out Vector2 lowest,
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out Vector2 highest)
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{
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lowest = Vector2.Zero;
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highest = Vector2.Zero;
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for (int index = 0; index <= playerDrawData.Count; ++index)
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{
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if (index != playerDrawData.Count)
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{
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DrawData cdd = playerDrawData[index];
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if (index == 0)
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{
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lowest = cdd.position;
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highest = cdd.position;
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}
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SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd);
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}
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}
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}
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public static void GetHighsAndLowsOf(ref Vector2 lowest, ref Vector2 highest, ref DrawData cdd)
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{
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Vector2 origin = cdd.origin;
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Rectangle rectangle = cdd.destinationRectangle;
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if (cdd.sourceRect.HasValue)
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rectangle = cdd.sourceRect.Value;
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if (!cdd.sourceRect.HasValue)
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rectangle = cdd.texture.Frame();
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rectangle.X = 0;
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rectangle.Y = 0;
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Vector2 position = cdd.position;
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SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2(0.0f, 0.0f));
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SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2((float) rectangle.Width, 0.0f));
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SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2(0.0f, (float) rectangle.Height));
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SpriteRenderTargetHelper.GetHighsAndLowsOf(ref lowest, ref highest, ref cdd, ref position, ref origin, new Vector2((float) rectangle.Width, (float) rectangle.Height));
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}
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public static void GetHighsAndLowsOf(
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ref Vector2 lowest,
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ref Vector2 highest,
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ref DrawData cdd,
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ref Vector2 pos,
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ref Vector2 origin,
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Vector2 corner)
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{
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Vector2 corner1 = SpriteRenderTargetHelper.GetCorner(ref cdd, ref pos, ref origin, corner);
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lowest = Vector2.Min(lowest, corner1);
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highest = Vector2.Max(highest, corner1);
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}
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public static Vector2 GetCorner(
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ref DrawData cdd,
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ref Vector2 pos,
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ref Vector2 origin,
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Vector2 corner)
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{
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Vector2 spinningpoint = corner - origin;
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return pos + spinningpoint.RotatedBy((double) cdd.rotation) * cdd.scale;
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}
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}
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}
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