Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Shaders.HairShaderData
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.DataStructures;
namespace Terraria.Graphics.Shaders
{
public class HairShaderData : ShaderData
{
protected Vector3 _uColor = Vector3.One;
protected Vector3 _uSecondaryColor = Vector3.One;
protected float _uSaturation = 1f;
protected float _uOpacity = 1f;
protected Asset<Texture2D> _uImage;
protected bool _shaderDisabled;
private Vector2 _uTargetPosition = Vector2.One;
public bool ShaderDisabled => this._shaderDisabled;
public HairShaderData(Ref<Effect> shader, string passName)
: base(shader, passName)
{
}
public virtual void Apply(Player player, DrawData? drawData = null)
{
if (this._shaderDisabled)
return;
this.Shader.Parameters["uColor"].SetValue(this._uColor);
this.Shader.Parameters["uSaturation"].SetValue(this._uSaturation);
this.Shader.Parameters["uSecondaryColor"].SetValue(this._uSecondaryColor);
this.Shader.Parameters["uTime"].SetValue(Main.GlobalTimeWrappedHourly);
this.Shader.Parameters["uOpacity"].SetValue(this._uOpacity);
this.Shader.Parameters["uTargetPosition"].SetValue(this._uTargetPosition);
if (drawData.HasValue)
{
DrawData drawData1 = drawData.Value;
this.Shader.Parameters["uSourceRect"].SetValue(new Vector4((float) drawData1.sourceRect.Value.X, (float) drawData1.sourceRect.Value.Y, (float) drawData1.sourceRect.Value.Width, (float) drawData1.sourceRect.Value.Height));
this.Shader.Parameters["uWorldPosition"].SetValue(Main.screenPosition + drawData1.position);
this.Shader.Parameters["uImageSize0"].SetValue(new Vector2((float) drawData1.texture.Width, (float) drawData1.texture.Height));
}
else
this.Shader.Parameters["uSourceRect"].SetValue(new Vector4(0.0f, 0.0f, 4f, 4f));
if (this._uImage != null)
{
Main.graphics.GraphicsDevice.Textures[1] = (Texture) this._uImage.Value;
this.Shader.Parameters["uImageSize1"].SetValue(new Vector2((float) this._uImage.Width(), (float) this._uImage.Height()));
}
if (player != null)
this.Shader.Parameters["uDirection"].SetValue((float) player.direction);
this.Apply();
}
public virtual Color GetColor(Player player, Color lightColor) => new Color(lightColor.ToVector4() * player.hairColor.ToVector4());
public HairShaderData UseColor(float r, float g, float b) => this.UseColor(new Vector3(r, g, b));
public HairShaderData UseColor(Color color) => this.UseColor(color.ToVector3());
public HairShaderData UseColor(Vector3 color)
{
this._uColor = color;
return this;
}
public HairShaderData UseImage(string path)
{
this._uImage = Main.Assets.Request<Texture2D>(path, (AssetRequestMode) 1);
return this;
}
public HairShaderData UseOpacity(float alpha)
{
this._uOpacity = alpha;
return this;
}
public HairShaderData UseSecondaryColor(float r, float g, float b) => this.UseSecondaryColor(new Vector3(r, g, b));
public HairShaderData UseSecondaryColor(Color color) => this.UseSecondaryColor(color.ToVector3());
public HairShaderData UseSecondaryColor(Vector3 color)
{
this._uSecondaryColor = color;
return this;
}
public HairShaderData UseSaturation(float saturation)
{
this._uSaturation = saturation;
return this;
}
public HairShaderData UseTargetPosition(Vector2 position)
{
this._uTargetPosition = position;
return this;
}
}
}