Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
47
Graphics/Shaders/ArmorShaderDataSet.cs
Normal file
47
Graphics/Shaders/ArmorShaderDataSet.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.Graphics.Shaders.ArmorShaderDataSet
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Terraria.DataStructures;
|
||||
|
||||
namespace Terraria.Graphics.Shaders
|
||||
{
|
||||
public class ArmorShaderDataSet
|
||||
{
|
||||
protected List<ArmorShaderData> _shaderData = new List<ArmorShaderData>();
|
||||
protected Dictionary<int, int> _shaderLookupDictionary = new Dictionary<int, int>();
|
||||
protected int _shaderDataCount;
|
||||
|
||||
public T BindShader<T>(int itemId, T shaderData) where T : ArmorShaderData
|
||||
{
|
||||
this._shaderLookupDictionary[itemId] = ++this._shaderDataCount;
|
||||
this._shaderData.Add((ArmorShaderData) shaderData);
|
||||
return shaderData;
|
||||
}
|
||||
|
||||
public void Apply(int shaderId, Entity entity, DrawData? drawData = null)
|
||||
{
|
||||
if (shaderId >= 1 && shaderId <= this._shaderDataCount)
|
||||
this._shaderData[shaderId - 1].Apply(entity, drawData);
|
||||
else
|
||||
Main.pixelShader.CurrentTechnique.Passes[0].Apply();
|
||||
}
|
||||
|
||||
public void ApplySecondary(int shaderId, Entity entity, DrawData? drawData = null)
|
||||
{
|
||||
if (shaderId >= 1 && shaderId <= this._shaderDataCount)
|
||||
this._shaderData[shaderId - 1].GetSecondaryShader(entity).Apply(entity, drawData);
|
||||
else
|
||||
Main.pixelShader.CurrentTechnique.Passes[0].Apply();
|
||||
}
|
||||
|
||||
public ArmorShaderData GetShaderFromItemId(int type) => this._shaderLookupDictionary.ContainsKey(type) ? this._shaderData[this._shaderLookupDictionary[type] - 1] : (ArmorShaderData) null;
|
||||
|
||||
public int GetShaderIdFromItemId(int type) => this._shaderLookupDictionary.ContainsKey(type) ? this._shaderLookupDictionary[type] : 0;
|
||||
|
||||
public ArmorShaderData GetSecondaryShader(int id, Player player) => id != 0 && id <= this._shaderDataCount && this._shaderData[id - 1] != null ? this._shaderData[id - 1].GetSecondaryShader((Entity) player) : (ArmorShaderData) null;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue