Terraria 1.4.0.5 Source Code
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Graphics/Renderers/ParticlePool`1.cs
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Graphics/Renderers/ParticlePool`1.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Renderers.ParticlePool`1
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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namespace Terraria.Graphics.Renderers
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{
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public class ParticlePool<T> where T : IPooledParticle
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{
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private ParticlePool<T>.ParticleInstantiator _instantiator;
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private List<T> _particles;
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public ParticlePool(int initialPoolSize, ParticlePool<T>.ParticleInstantiator instantiator)
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{
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this._particles = new List<T>(initialPoolSize);
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this._instantiator = instantiator;
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}
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public T RequestParticle()
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{
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int count = this._particles.Count;
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for (int index = 0; index < count; ++index)
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{
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T particle = this._particles[index];
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if (particle.IsRestingInPool)
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{
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particle = this._particles[index];
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particle.FetchFromPool();
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return this._particles[index];
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}
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}
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T obj = this._instantiator();
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this._particles.Add(obj);
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obj.FetchFromPool();
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return obj;
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}
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public delegate T ParticleInstantiator() where T : IPooledParticle;
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}
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}
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