Terraria 1.4.0.5 Source Code
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Graphics/Renderers/NPCHeadRenderer.cs
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Graphics/Renderers/NPCHeadRenderer.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Renderers.NPCHeadRenderer
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.GameContent;
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namespace Terraria.Graphics.Renderers
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{
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public class NPCHeadRenderer : INeedRenderTargetContent
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{
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private NPCHeadDrawRenderTargetContent[] _contents;
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private Asset<Texture2D>[] _matchingArray;
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public NPCHeadRenderer(Asset<Texture2D>[] matchingArray)
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{
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this._matchingArray = matchingArray;
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this._contents = new NPCHeadDrawRenderTargetContent[matchingArray.Length];
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}
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public void DrawWithOutlines(
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Entity entity,
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int headId,
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Vector2 position,
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Color color,
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float rotation,
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float scale,
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SpriteEffects effects)
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{
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if (this._contents[headId] == null)
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{
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this._contents[headId] = new NPCHeadDrawRenderTargetContent();
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this._contents[headId].SetTexture(this._matchingArray[headId].Value);
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}
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NPCHeadDrawRenderTargetContent content = this._contents[headId];
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if (content.IsReady)
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{
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RenderTarget2D target = content.GetTarget();
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Main.spriteBatch.Draw((Texture2D) target, position, new Rectangle?(), color, rotation, target.Size() / 2f, scale, effects, 0.0f);
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}
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else
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content.Request();
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}
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public bool IsReady => false;
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public void PrepareRenderTarget(GraphicsDevice device, SpriteBatch spriteBatch)
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{
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for (int index = 0; index < this._contents.Length; ++index)
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{
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if (this._contents[index] != null && !this._contents[index].IsReady)
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this._contents[index].PrepareRenderTarget(device, spriteBatch);
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}
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}
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}
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}
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