Terraria 1.4.0.5 Source Code
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Graphics/Renderers/FlameParticle.cs
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77
Graphics/Renderers/FlameParticle.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Renderers.FlameParticle
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.DataStructures;
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namespace Terraria.Graphics.Renderers
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{
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public class FlameParticle : ABasicParticle
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{
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public float FadeOutNormalizedTime = 1f;
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private float _timeTolive;
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private float _timeSinceSpawn;
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private int _indexOfPlayerWhoSpawnedThis;
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private int _packedShaderIndex;
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public override void FetchFromPool()
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{
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base.FetchFromPool();
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this.FadeOutNormalizedTime = 1f;
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this._timeTolive = 0.0f;
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this._timeSinceSpawn = 0.0f;
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this._indexOfPlayerWhoSpawnedThis = 0;
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this._packedShaderIndex = 0;
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}
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public override void SetBasicInfo(
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Asset<Texture2D> textureAsset,
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Rectangle? frame,
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Vector2 initialVelocity,
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Vector2 initialLocalPosition)
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{
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base.SetBasicInfo(textureAsset, frame, initialVelocity, initialLocalPosition);
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this._origin = new Vector2((float) (this._frame.Width / 2), (float) (this._frame.Height - 2));
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}
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public void SetTypeInfo(float timeToLive, int indexOfPlayerWhoSpawnedIt, int packedShaderIndex)
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{
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this._timeTolive = timeToLive;
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this._indexOfPlayerWhoSpawnedThis = indexOfPlayerWhoSpawnedIt;
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this._packedShaderIndex = packedShaderIndex;
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}
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public override void Update(ref ParticleRendererSettings settings)
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{
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base.Update(ref settings);
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++this._timeSinceSpawn;
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if ((double) this._timeSinceSpawn < (double) this._timeTolive)
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return;
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this.ShouldBeRemovedFromRenderer = true;
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}
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public override void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch)
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{
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Color color = new Color(120, 120, 120, 60) * Utils.GetLerpValue(1f, this.FadeOutNormalizedTime, this._timeSinceSpawn / this._timeTolive, true);
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Vector2 vector2_1 = settings.AnchorPosition + this.LocalPosition;
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ulong seed = Main.TileFrameSeed ^ ((ulong) this.LocalPosition.X << 32 | (ulong) (uint) this.LocalPosition.Y);
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Player player = Main.player[this._indexOfPlayerWhoSpawnedThis];
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for (int index = 0; index < 4; ++index)
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{
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Vector2 vector2_2 = new Vector2((float) Utils.RandomInt(ref seed, -2, 3), (float) Utils.RandomInt(ref seed, -2, 3));
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DrawData cdd = new DrawData(this._texture.Value, vector2_1 + vector2_2 * this.Scale, new Rectangle?(this._frame), color, this.Rotation, this._origin, this.Scale, SpriteEffects.None, 0)
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{
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shader = this._packedShaderIndex
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};
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PlayerDrawHelper.SetShaderForData(player, 0, ref cdd);
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cdd.Draw(spritebatch);
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}
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Main.pixelShader.CurrentTechnique.Passes[0].Apply();
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}
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}
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}
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