Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
47
Graphics/Renderers/FadingParticle.cs
Normal file
47
Graphics/Renderers/FadingParticle.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.Graphics.Renderers.FadingParticle
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Terraria.Graphics.Renderers
|
||||
{
|
||||
public class FadingParticle : ABasicParticle
|
||||
{
|
||||
public float FadeInNormalizedTime;
|
||||
public float FadeOutNormalizedTime = 1f;
|
||||
public Color ColorTint = Color.White;
|
||||
private float _timeTolive;
|
||||
private float _timeSinceSpawn;
|
||||
|
||||
public override void FetchFromPool()
|
||||
{
|
||||
base.FetchFromPool();
|
||||
this.FadeInNormalizedTime = 0.0f;
|
||||
this.FadeOutNormalizedTime = 1f;
|
||||
this.ColorTint = Color.White;
|
||||
this._timeTolive = 0.0f;
|
||||
this._timeSinceSpawn = 0.0f;
|
||||
}
|
||||
|
||||
public void SetTypeInfo(float timeToLive) => this._timeTolive = timeToLive;
|
||||
|
||||
public override void Update(ref ParticleRendererSettings settings)
|
||||
{
|
||||
base.Update(ref settings);
|
||||
++this._timeSinceSpawn;
|
||||
if ((double) this._timeSinceSpawn < (double) this._timeTolive)
|
||||
return;
|
||||
this.ShouldBeRemovedFromRenderer = true;
|
||||
}
|
||||
|
||||
public override void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch)
|
||||
{
|
||||
Color color = this.ColorTint * Utils.GetLerpValue(0.0f, this.FadeInNormalizedTime, this._timeSinceSpawn / this._timeTolive, true) * Utils.GetLerpValue(1f, this.FadeOutNormalizedTime, this._timeSinceSpawn / this._timeTolive, true);
|
||||
spritebatch.Draw(this._texture.Value, settings.AnchorPosition + this.LocalPosition, new Rectangle?(this._frame), color, this.Rotation, this._origin, this.Scale, SpriteEffects.None, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue