Terraria 1.4.0.5 Source Code
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Graphics/Renderers/ABasicParticle.cs
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Graphics/Renderers/ABasicParticle.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Renderers.ABasicParticle
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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namespace Terraria.Graphics.Renderers
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{
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public abstract class ABasicParticle : IPooledParticle, IParticle
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{
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public Vector2 AccelerationPerFrame;
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public Vector2 Velocity;
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public Vector2 LocalPosition;
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protected Asset<Texture2D> _texture;
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protected Rectangle _frame;
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protected Vector2 _origin;
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public float Rotation;
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public float RotationVelocity;
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public float RotationAcceleration;
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public Vector2 Scale;
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public Vector2 ScaleVelocity;
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public Vector2 ScaleAcceleration;
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public bool ShouldBeRemovedFromRenderer { get; protected set; }
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public ABasicParticle()
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{
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this._texture = (Asset<Texture2D>) null;
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this._frame = Rectangle.Empty;
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this._origin = Vector2.Zero;
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this.Velocity = Vector2.Zero;
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this.LocalPosition = Vector2.Zero;
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this.ShouldBeRemovedFromRenderer = false;
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}
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public virtual void SetBasicInfo(
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Asset<Texture2D> textureAsset,
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Rectangle? frame,
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Vector2 initialVelocity,
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Vector2 initialLocalPosition)
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{
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this._texture = textureAsset;
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this._frame = frame.HasValue ? frame.Value : this._texture.Frame();
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this._origin = this._frame.Size() / 2f;
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this.Velocity = initialVelocity;
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this.LocalPosition = initialLocalPosition;
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this.ShouldBeRemovedFromRenderer = false;
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}
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public virtual void Update(ref ParticleRendererSettings settings)
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{
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this.Velocity += this.AccelerationPerFrame;
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this.LocalPosition += this.Velocity;
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this.RotationVelocity += this.RotationAcceleration;
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this.Rotation += this.RotationVelocity;
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this.ScaleVelocity += this.ScaleAcceleration;
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this.Scale += this.ScaleVelocity;
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}
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public abstract void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch);
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public bool IsRestingInPool { get; private set; }
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public void RestInPool() => this.IsRestingInPool = true;
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public virtual void FetchFromPool()
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{
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this.IsRestingInPool = false;
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this.ShouldBeRemovedFromRenderer = false;
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this.AccelerationPerFrame = Vector2.Zero;
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this.Velocity = Vector2.Zero;
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this.LocalPosition = Vector2.Zero;
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this._texture = (Asset<Texture2D>) null;
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this._frame = Rectangle.Empty;
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this._origin = Vector2.Zero;
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this.Rotation = 0.0f;
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this.RotationVelocity = 0.0f;
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this.RotationAcceleration = 0.0f;
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this.Scale = Vector2.Zero;
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this.ScaleVelocity = Vector2.Zero;
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this.ScaleAcceleration = Vector2.Zero;
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}
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}
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}
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