Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.FinalFractalHelper
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using Terraria.DataStructures;
using Terraria.Graphics.Shaders;
namespace Terraria.Graphics
{
[StructLayout(LayoutKind.Sequential, Size = 1)]
public struct FinalFractalHelper
{
public const int TotalIllusions = 4;
public const int FramesPerImportantTrail = 15;
private static VertexStrip _vertexStrip = new VertexStrip();
private static Dictionary<int, FinalFractalHelper.FinalFractalProfile> _fractalProfiles = new Dictionary<int, FinalFractalHelper.FinalFractalProfile>()
{
{
65,
new FinalFractalHelper.FinalFractalProfile(48f, new Color(236, 62, 192))
},
{
1123,
new FinalFractalHelper.FinalFractalProfile(48f, Main.OurFavoriteColor)
},
{
46,
new FinalFractalHelper.FinalFractalProfile(48f, new Color(122, 66, 191))
},
{
121,
new FinalFractalHelper.FinalFractalProfile(76f, new Color(254, 158, 35))
},
{
190,
new FinalFractalHelper.FinalFractalProfile(70f, new Color(107, 203, 0))
},
{
368,
new FinalFractalHelper.FinalFractalProfile(70f, new Color(236, 200, 19))
},
{
674,
new FinalFractalHelper.FinalFractalProfile(70f, new Color(236, 200, 19))
},
{
273,
new FinalFractalHelper.FinalFractalProfile(70f, new Color(179, 54, 201))
},
{
675,
new FinalFractalHelper.FinalFractalProfile(70f, new Color(179, 54, 201))
},
{
2880,
new FinalFractalHelper.FinalFractalProfile(70f, new Color(84, 234, 245))
},
{
989,
new FinalFractalHelper.FinalFractalProfile(48f, new Color(91, 158, 232))
},
{
1826,
new FinalFractalHelper.FinalFractalProfile(76f, new Color(252, 95, 4))
},
{
3063,
new FinalFractalHelper.FinalFractalProfile(76f, new Color(254, 194, 250))
},
{
3065,
new FinalFractalHelper.FinalFractalProfile(70f, new Color(237, 63, 133))
},
{
757,
new FinalFractalHelper.FinalFractalProfile(70f, new Color(80, 222, 122))
},
{
155,
new FinalFractalHelper.FinalFractalProfile(70f, new Color(56, 78, 210))
},
{
795,
new FinalFractalHelper.FinalFractalProfile(70f, new Color(237, 28, 36))
},
{
3018,
new FinalFractalHelper.FinalFractalProfile(80f, new Color(143, 215, 29))
},
{
4144,
new FinalFractalHelper.FinalFractalProfile(45f, new Color(178, (int) byte.MaxValue, 180))
},
{
3507,
new FinalFractalHelper.FinalFractalProfile(45f, new Color(235, 166, 135))
},
{
4956,
new FinalFractalHelper.FinalFractalProfile(86f, new Color(178, (int) byte.MaxValue, 180))
}
};
private static FinalFractalHelper.FinalFractalProfile _defaultProfile = new FinalFractalHelper.FinalFractalProfile(50f, Color.White);
public static int GetRandomProfileIndex()
{
List<int> list = FinalFractalHelper._fractalProfiles.Keys.ToList<int>();
int index = Main.rand.Next(list.Count);
if (list[index] == 4956)
{
list.RemoveAt(index);
index = Main.rand.Next(list.Count);
}
return list[index];
}
public void Draw(Projectile proj)
{
FinalFractalHelper.FinalFractalProfile finalFractalProfile = FinalFractalHelper.GetFinalFractalProfile((int) proj.ai[1]);
MiscShaderData miscShaderData = GameShaders.Misc["FinalFractal"];
miscShaderData.UseShaderSpecificData(new Vector4(4f, 0.0f, 0.0f, 4f));
miscShaderData.UseImage0("Images/Extra_" + (object) (short) 201);
miscShaderData.UseImage1("Images/Extra_" + (object) (short) 193);
miscShaderData.Apply(new DrawData?());
FinalFractalHelper._vertexStrip.PrepareStrip(proj.oldPos, proj.oldRot, finalFractalProfile.colorMethod, finalFractalProfile.widthMethod, -Main.screenPosition + proj.Size / 2f, new int?(proj.oldPos.Length), true);
FinalFractalHelper._vertexStrip.DrawTrail();
Main.pixelShader.CurrentTechnique.Passes[0].Apply();
}
public static FinalFractalHelper.FinalFractalProfile GetFinalFractalProfile(
int usedSwordId)
{
FinalFractalHelper.FinalFractalProfile defaultProfile;
if (!FinalFractalHelper._fractalProfiles.TryGetValue(usedSwordId, out defaultProfile))
defaultProfile = FinalFractalHelper._defaultProfile;
return defaultProfile;
}
private Color StripColors(float progressOnStrip)
{
Color color = Color.Lerp(Color.White, Color.Violet, Utils.GetLerpValue(0.0f, 0.7f, progressOnStrip, true)) * (1f - Utils.GetLerpValue(0.0f, 0.98f, progressOnStrip, false));
color.A /= (byte) 2;
return color;
}
private float StripWidth(float progressOnStrip) => 50f;
public delegate void SpawnDustMethod(Vector2 centerPosition, float rotation, Vector2 velocity);
public struct FinalFractalProfile
{
public float trailWidth;
public Color trailColor;
public FinalFractalHelper.SpawnDustMethod dustMethod;
public VertexStrip.StripColorFunction colorMethod;
public VertexStrip.StripHalfWidthFunction widthMethod;
public FinalFractalProfile(float fullBladeLength, Color color)
{
this.trailWidth = fullBladeLength / 2f;
this.trailColor = color;
this.widthMethod = (VertexStrip.StripHalfWidthFunction) null;
this.colorMethod = (VertexStrip.StripColorFunction) null;
this.dustMethod = (FinalFractalHelper.SpawnDustMethod) null;
this.widthMethod = new VertexStrip.StripHalfWidthFunction(this.StripWidth);
this.colorMethod = new VertexStrip.StripColorFunction(this.StripColors);
this.dustMethod = new FinalFractalHelper.SpawnDustMethod(this.StripDust);
}
private void StripDust(Vector2 centerPosition, float rotation, Vector2 velocity)
{
if (Main.rand.Next(9) != 0)
return;
int num = Main.rand.Next(1, 4);
for (int index = 0; index < num; ++index)
{
Dust dust = Dust.NewDustPerfect(centerPosition, 278, Alpha: 100, newColor: Color.Lerp(this.trailColor, Color.White, Main.rand.NextFloat() * 0.3f));
dust.scale = 0.4f;
dust.fadeIn = (float) (0.400000005960464 + (double) Main.rand.NextFloat() * 0.300000011920929);
dust.noGravity = true;
dust.velocity += rotation.ToRotationVector2() * (float) (3.0 + (double) Main.rand.NextFloat() * 4.0);
}
}
private Color StripColors(float progressOnStrip)
{
Color color = this.trailColor * (1f - Utils.GetLerpValue(0.0f, 0.98f, progressOnStrip, false));
color.A /= (byte) 2;
return color;
}
private float StripWidth(float progressOnStrip) => this.trailWidth;
}
}
}