Terraria 1.4.0.5 Source Code
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Graphics/EmpressBladeDrawer.cs
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Graphics/EmpressBladeDrawer.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.EmpressBladeDrawer
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.DataStructures;
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using Terraria.Graphics.Shaders;
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namespace Terraria.Graphics
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{
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public struct EmpressBladeDrawer
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{
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public const int TotalIllusions = 1;
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public const int FramesPerImportantTrail = 60;
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private static VertexStrip _vertexStrip = new VertexStrip();
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public Color ColorStart;
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public Color ColorEnd;
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public void Draw(Projectile proj)
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{
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double num = (double) proj.ai[1];
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MiscShaderData miscShaderData = GameShaders.Misc["EmpressBlade"];
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miscShaderData.UseShaderSpecificData(new Vector4(1f, 0.0f, 0.0f, 0.6f));
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miscShaderData.Apply(new DrawData?());
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EmpressBladeDrawer._vertexStrip.PrepareStrip(proj.oldPos, proj.oldRot, new VertexStrip.StripColorFunction(this.StripColors), new VertexStrip.StripHalfWidthFunction(this.StripWidth), -Main.screenPosition + proj.Size / 2f, new int?(proj.oldPos.Length), true);
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EmpressBladeDrawer._vertexStrip.DrawTrail();
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Main.pixelShader.CurrentTechnique.Passes[0].Apply();
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}
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private Color StripColors(float progressOnStrip)
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{
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Color color = Color.Lerp(this.ColorStart, this.ColorEnd, Utils.GetLerpValue(0.0f, 0.7f, progressOnStrip, true)) * (1f - Utils.GetLerpValue(0.0f, 0.98f, progressOnStrip, true));
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color.A /= (byte) 2;
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return color;
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}
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private float StripWidth(float progressOnStrip) => 36f;
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}
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}
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