Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.EmpressBladeDrawer
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Terraria.DataStructures;
using Terraria.Graphics.Shaders;
namespace Terraria.Graphics
{
public struct EmpressBladeDrawer
{
public const int TotalIllusions = 1;
public const int FramesPerImportantTrail = 60;
private static VertexStrip _vertexStrip = new VertexStrip();
public Color ColorStart;
public Color ColorEnd;
public void Draw(Projectile proj)
{
double num = (double) proj.ai[1];
MiscShaderData miscShaderData = GameShaders.Misc["EmpressBlade"];
miscShaderData.UseShaderSpecificData(new Vector4(1f, 0.0f, 0.0f, 0.6f));
miscShaderData.Apply(new DrawData?());
EmpressBladeDrawer._vertexStrip.PrepareStrip(proj.oldPos, proj.oldRot, new VertexStrip.StripColorFunction(this.StripColors), new VertexStrip.StripHalfWidthFunction(this.StripWidth), -Main.screenPosition + proj.Size / 2f, new int?(proj.oldPos.Length), true);
EmpressBladeDrawer._vertexStrip.DrawTrail();
Main.pixelShader.CurrentTechnique.Passes[0].Apply();
}
private Color StripColors(float progressOnStrip)
{
Color color = Color.Lerp(this.ColorStart, this.ColorEnd, Utils.GetLerpValue(0.0f, 0.7f, progressOnStrip, true)) * (1f - Utils.GetLerpValue(0.0f, 0.98f, progressOnStrip, true));
color.A /= (byte) 2;
return color;
}
private float StripWidth(float progressOnStrip) => 36f;
}
}