Terraria 1.4.0.5 Source Code
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Graphics/Effects/Filter.cs
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Graphics/Effects/Filter.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Effects.Filter
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.Graphics.Shaders;
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namespace Terraria.Graphics.Effects
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{
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public class Filter : GameEffect
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{
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public bool Active;
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private ScreenShaderData _shader;
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public bool IsHidden;
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public Filter(ScreenShaderData shader, EffectPriority priority = EffectPriority.VeryLow)
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{
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this._shader = shader;
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this._priority = priority;
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}
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public void Update(GameTime gameTime)
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{
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this._shader.UseGlobalOpacity(this.Opacity);
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this._shader.Update(gameTime);
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}
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public void Apply() => this._shader.Apply();
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public ScreenShaderData GetShader() => this._shader;
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public override void Activate(Vector2 position, params object[] args)
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{
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this._shader.UseGlobalOpacity(this.Opacity);
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this._shader.UseTargetPosition(position);
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this.Active = true;
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}
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public override void Deactivate(params object[] args) => this.Active = false;
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public bool IsInUse() => this.Active || (double) this.Opacity > 0.0;
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public bool IsActive() => this.Active;
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public override bool IsVisible() => (double) this.GetShader().CombinedOpacity > 0.0 && !this.IsHidden;
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}
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}
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