Terraria 1.4.0.5 Source Code
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Graphics/Capture/CaptureManager.cs
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Graphics/Capture/CaptureManager.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Capture.CaptureManager
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Terraria.Graphics.Capture
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{
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public class CaptureManager
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{
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public static CaptureManager Instance = new CaptureManager();
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private CaptureInterface _interface;
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private CaptureCamera _camera;
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public bool IsCapturing => this._camera.IsCapturing;
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public CaptureManager()
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{
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this._interface = new CaptureInterface();
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this._camera = new CaptureCamera(Main.instance.GraphicsDevice);
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}
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public bool Active
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{
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get => this._interface.Active;
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set
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{
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if (Main.CaptureModeDisabled || this._interface.Active == value)
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return;
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this._interface.ToggleCamera(value);
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}
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}
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public bool UsingMap => this.Active && this._interface.UsingMap();
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public void Scrolling() => this._interface.Scrolling();
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public void Update() => this._interface.Update();
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public void Draw(SpriteBatch sb) => this._interface.Draw(sb);
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public float GetProgress() => this._camera.GetProgress();
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public void Capture() => this.Capture(new CaptureSettings()
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{
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Area = new Rectangle(2660, 100, 1000, 1000),
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UseScaling = false
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});
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public void Capture(CaptureSettings settings) => this._camera.Capture(settings);
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public void DrawTick() => this._camera.DrawTick();
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}
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}
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