Terraria 1.4.0.5 Source Code
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188
Graphics/Capture/CaptureBiome.cs
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188
Graphics/Capture/CaptureBiome.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Capture.CaptureBiome
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.Graphics.Capture
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{
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public class CaptureBiome
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{
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public static readonly CaptureBiome DefaultPurity = new CaptureBiome(0, 0);
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public static CaptureBiome[] BiomesByWaterStyle = new CaptureBiome[15]
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{
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null,
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null,
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new CaptureBiome(1, 2, CaptureBiome.TileColorStyle.Corrupt),
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new CaptureBiome(3, 3, CaptureBiome.TileColorStyle.Jungle),
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new CaptureBiome(6, 4),
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new CaptureBiome(7, 5),
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new CaptureBiome(2, 6),
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new CaptureBiome(0, 7),
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new CaptureBiome(0, 8),
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new CaptureBiome(0, 9),
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new CaptureBiome(8, 10, CaptureBiome.TileColorStyle.Crimson),
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null,
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new CaptureBiome(2, 12),
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new CaptureBiome(4, 0),
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new CaptureBiome(9, 7, CaptureBiome.TileColorStyle.Mushroom)
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};
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public readonly int WaterStyle;
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public readonly int BackgroundIndex;
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public readonly CaptureBiome.TileColorStyle TileColor;
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public CaptureBiome(
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int backgroundIndex,
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int waterStyle,
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CaptureBiome.TileColorStyle tileColorStyle = CaptureBiome.TileColorStyle.Normal)
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{
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this.BackgroundIndex = backgroundIndex;
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this.WaterStyle = waterStyle;
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this.TileColor = tileColorStyle;
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}
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public static CaptureBiome GetCaptureBiome(int biomeChoice)
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{
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switch (biomeChoice)
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{
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case 1:
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return CaptureBiome.GetPurityForPlayer();
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case 2:
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return CaptureBiome.Styles.Corruption;
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case 3:
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return CaptureBiome.Styles.Jungle;
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case 4:
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return CaptureBiome.Styles.Hallow;
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case 5:
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return CaptureBiome.Styles.Snow;
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case 6:
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return CaptureBiome.Styles.Desert;
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case 7:
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return CaptureBiome.Styles.DirtLayer;
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case 8:
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return CaptureBiome.Styles.RockLayer;
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case 9:
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return CaptureBiome.Styles.BloodMoon;
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case 10:
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return CaptureBiome.Styles.UndergroundDesert;
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case 11:
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return CaptureBiome.Styles.Ocean;
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case 12:
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return CaptureBiome.Styles.Mushroom;
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default:
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return CaptureBiome.GetBiomeByLocation() ?? CaptureBiome.GetBiomeByWater() ?? CaptureBiome.GetPurityForPlayer();
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}
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}
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private static CaptureBiome GetBiomeByWater()
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{
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int waterStyle = Main.CalculateWaterStyle(true);
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for (int index = 0; index < CaptureBiome.BiomesByWaterStyle.Length; ++index)
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{
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CaptureBiome captureBiome = CaptureBiome.BiomesByWaterStyle[index];
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if (captureBiome != null && captureBiome.WaterStyle == waterStyle)
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return captureBiome;
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}
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return (CaptureBiome) null;
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}
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private static CaptureBiome GetBiomeByLocation()
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{
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switch (Main.GetPreferredBGStyleForPlayer())
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{
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case 0:
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return CaptureBiome.Styles.Purity;
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case 1:
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return CaptureBiome.Styles.Corruption;
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case 2:
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return CaptureBiome.Styles.Desert;
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case 3:
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return CaptureBiome.Styles.Jungle;
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case 4:
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return CaptureBiome.Styles.Ocean;
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case 5:
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return CaptureBiome.Styles.Desert;
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case 6:
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return CaptureBiome.Styles.Hallow;
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case 7:
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return CaptureBiome.Styles.Snow;
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case 8:
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return CaptureBiome.Styles.Crimson;
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case 9:
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return CaptureBiome.Styles.Mushroom;
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case 10:
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return CaptureBiome.Styles.Purity2;
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case 11:
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return CaptureBiome.Styles.Purity3;
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case 12:
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return CaptureBiome.Styles.Purity4;
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default:
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return (CaptureBiome) null;
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}
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}
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private static CaptureBiome GetPurityForPlayer()
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{
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int num = (int) Main.LocalPlayer.Center.X / 16;
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if (num < Main.treeX[0])
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return CaptureBiome.Styles.Purity;
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if (num < Main.treeX[1])
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return CaptureBiome.Styles.Purity2;
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return num < Main.treeX[2] ? CaptureBiome.Styles.Purity3 : CaptureBiome.Styles.Purity4;
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}
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public enum TileColorStyle
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{
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Normal,
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Jungle,
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Crimson,
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Corrupt,
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Mushroom,
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}
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public class Sets
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{
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public class WaterStyles
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{
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public const int BloodMoon = 9;
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}
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}
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public class Styles
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{
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public static CaptureBiome Purity = new CaptureBiome(0, 0);
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public static CaptureBiome Purity2 = new CaptureBiome(10, 0);
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public static CaptureBiome Purity3 = new CaptureBiome(11, 0);
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public static CaptureBiome Purity4 = new CaptureBiome(12, 0);
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public static CaptureBiome Corruption = new CaptureBiome(1, 2, CaptureBiome.TileColorStyle.Corrupt);
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public static CaptureBiome Jungle = new CaptureBiome(3, 3, CaptureBiome.TileColorStyle.Jungle);
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public static CaptureBiome Hallow = new CaptureBiome(6, 4);
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public static CaptureBiome Snow = new CaptureBiome(7, 5);
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public static CaptureBiome Desert = new CaptureBiome(2, 6);
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public static CaptureBiome DirtLayer = new CaptureBiome(0, 7);
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public static CaptureBiome RockLayer = new CaptureBiome(0, 8);
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public static CaptureBiome BloodMoon = new CaptureBiome(0, 9);
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public static CaptureBiome Crimson = new CaptureBiome(8, 10, CaptureBiome.TileColorStyle.Crimson);
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public static CaptureBiome UndergroundDesert = new CaptureBiome(2, 12);
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public static CaptureBiome Ocean = new CaptureBiome(4, 0);
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public static CaptureBiome Mushroom = new CaptureBiome(9, 7, CaptureBiome.TileColorStyle.Mushroom);
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}
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private enum BiomeChoiceIndex
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{
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AutomatedForPlayer = -1, // 0xFFFFFFFF
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Purity = 1,
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Corruption = 2,
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Jungle = 3,
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Hallow = 4,
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Snow = 5,
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Desert = 6,
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DirtLayer = 7,
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RockLayer = 8,
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BloodMoon = 9,
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UndergroundDesert = 10, // 0x0000000A
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Ocean = 11, // 0x0000000B
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Mushroom = 12, // 0x0000000C
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}
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}
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}
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