Terraria 1.4.0.5 Source Code
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Graphics/Camera.cs
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Graphics/Camera.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Camera
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Terraria.Graphics
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{
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public class Camera
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{
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public Vector2 UnscaledPosition => Main.screenPosition;
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public Vector2 UnscaledSize => new Vector2((float) Main.screenWidth, (float) Main.screenHeight);
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public Vector2 ScaledPosition => this.UnscaledPosition + this.GameViewMatrix.Translation;
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public Vector2 ScaledSize => this.UnscaledSize - this.GameViewMatrix.Translation * 2f;
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public RasterizerState Rasterizer => Main.Rasterizer;
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public SamplerState Sampler => Main.DefaultSamplerState;
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public SpriteViewMatrix GameViewMatrix => Main.GameViewMatrix;
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public SpriteBatch SpriteBatch => Main.spriteBatch;
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public Vector2 Center => this.UnscaledPosition + this.UnscaledSize * 0.5f;
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}
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}
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