Terraria 1.4.0.5 Source Code
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GetItemSettings.cs
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GetItemSettings.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GetItemSettings
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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namespace Terraria
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{
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public struct GetItemSettings
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{
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public static GetItemSettings InventoryEntityToPlayerInventorySettings = new GetItemSettings(NoText: true);
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public static GetItemSettings NPCEntityToPlayerInventorySettings = new GetItemSettings(true);
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public static GetItemSettings LootAllSettings = new GetItemSettings();
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public static GetItemSettings PickupItemFromWorld = new GetItemSettings(CanGoIntoVoidVault: true);
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public static GetItemSettings GetItemInDropItemCheck = new GetItemSettings(NoText: true);
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public static GetItemSettings InventoryUIToInventorySettings = new GetItemSettings();
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public static GetItemSettings InventoryUIToInventorySettingsShowAsNew = new GetItemSettings(NoText: true, StepAfterHandlingSlotNormally: new Action<Item>(GetItemSettings.MakeNewAndShiny));
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public static GetItemSettings ItemCreatedFromItemUsage = new GetItemSettings();
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public readonly bool LongText;
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public readonly bool NoText;
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public readonly bool CanGoIntoVoidVault;
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public readonly Action<Item> StepAfterHandlingSlotNormally;
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public GetItemSettings(
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bool LongText = false,
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bool NoText = false,
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bool CanGoIntoVoidVault = false,
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Action<Item> StepAfterHandlingSlotNormally = null)
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{
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this.LongText = LongText;
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this.NoText = NoText;
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this.CanGoIntoVoidVault = CanGoIntoVoidVault;
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this.StepAfterHandlingSlotNormally = StepAfterHandlingSlotNormally;
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}
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public void HandlePostAction(Item item)
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{
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if (this.StepAfterHandlingSlotNormally == null)
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return;
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this.StepAfterHandlingSlotNormally(item);
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}
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private static void MakeNewAndShiny(Item item) => item.newAndShiny = true;
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}
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}
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