Terraria 1.4.0.5 Source Code
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05205f009e
1059 changed files with 563450 additions and 0 deletions
443
GameInput/TriggersSet.cs
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443
GameInput/TriggersSet.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameInput.TriggersSet
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Terraria.GameInput
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{
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public class TriggersSet
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{
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public Dictionary<string, bool> KeyStatus = new Dictionary<string, bool>();
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public bool UsedMovementKey = true;
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public int HotbarScrollCD;
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public int HotbarHoldTime;
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public bool MouseLeft
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{
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get => this.KeyStatus[nameof (MouseLeft)];
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set => this.KeyStatus[nameof (MouseLeft)] = value;
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}
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public bool MouseRight
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{
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get => this.KeyStatus[nameof (MouseRight)];
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set => this.KeyStatus[nameof (MouseRight)] = value;
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}
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public bool Up
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{
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get => this.KeyStatus[nameof (Up)];
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set => this.KeyStatus[nameof (Up)] = value;
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}
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public bool Down
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{
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get => this.KeyStatus[nameof (Down)];
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set => this.KeyStatus[nameof (Down)] = value;
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}
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public bool Left
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{
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get => this.KeyStatus[nameof (Left)];
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set => this.KeyStatus[nameof (Left)] = value;
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}
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public bool Right
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{
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get => this.KeyStatus[nameof (Right)];
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set => this.KeyStatus[nameof (Right)] = value;
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}
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public bool Jump
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{
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get => this.KeyStatus[nameof (Jump)];
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set => this.KeyStatus[nameof (Jump)] = value;
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}
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public bool Throw
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{
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get => this.KeyStatus[nameof (Throw)];
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set => this.KeyStatus[nameof (Throw)] = value;
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}
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public bool Inventory
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{
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get => this.KeyStatus[nameof (Inventory)];
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set => this.KeyStatus[nameof (Inventory)] = value;
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}
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public bool Grapple
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{
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get => this.KeyStatus[nameof (Grapple)];
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set => this.KeyStatus[nameof (Grapple)] = value;
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}
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public bool SmartSelect
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{
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get => this.KeyStatus[nameof (SmartSelect)];
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set => this.KeyStatus[nameof (SmartSelect)] = value;
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}
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public bool SmartCursor
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{
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get => this.KeyStatus[nameof (SmartCursor)];
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set => this.KeyStatus[nameof (SmartCursor)] = value;
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}
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public bool QuickMount
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{
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get => this.KeyStatus[nameof (QuickMount)];
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set => this.KeyStatus[nameof (QuickMount)] = value;
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}
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public bool QuickHeal
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{
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get => this.KeyStatus[nameof (QuickHeal)];
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set => this.KeyStatus[nameof (QuickHeal)] = value;
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}
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public bool QuickMana
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{
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get => this.KeyStatus[nameof (QuickMana)];
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set => this.KeyStatus[nameof (QuickMana)] = value;
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}
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public bool QuickBuff
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{
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get => this.KeyStatus[nameof (QuickBuff)];
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set => this.KeyStatus[nameof (QuickBuff)] = value;
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}
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public bool MapZoomIn
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{
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get => this.KeyStatus[nameof (MapZoomIn)];
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set => this.KeyStatus[nameof (MapZoomIn)] = value;
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}
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public bool MapZoomOut
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{
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get => this.KeyStatus[nameof (MapZoomOut)];
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set => this.KeyStatus[nameof (MapZoomOut)] = value;
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}
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public bool MapAlphaUp
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{
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get => this.KeyStatus[nameof (MapAlphaUp)];
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set => this.KeyStatus[nameof (MapAlphaUp)] = value;
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}
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public bool MapAlphaDown
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{
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get => this.KeyStatus[nameof (MapAlphaDown)];
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set => this.KeyStatus[nameof (MapAlphaDown)] = value;
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}
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public bool MapFull
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{
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get => this.KeyStatus[nameof (MapFull)];
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set => this.KeyStatus[nameof (MapFull)] = value;
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}
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public bool MapStyle
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{
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get => this.KeyStatus[nameof (MapStyle)];
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set => this.KeyStatus[nameof (MapStyle)] = value;
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}
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public bool Hotbar1
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{
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get => this.KeyStatus[nameof (Hotbar1)];
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set => this.KeyStatus[nameof (Hotbar1)] = value;
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}
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public bool Hotbar2
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{
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get => this.KeyStatus[nameof (Hotbar2)];
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set => this.KeyStatus[nameof (Hotbar2)] = value;
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}
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public bool Hotbar3
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{
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get => this.KeyStatus[nameof (Hotbar3)];
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set => this.KeyStatus[nameof (Hotbar3)] = value;
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}
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public bool Hotbar4
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{
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get => this.KeyStatus[nameof (Hotbar4)];
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set => this.KeyStatus[nameof (Hotbar4)] = value;
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}
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public bool Hotbar5
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{
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get => this.KeyStatus[nameof (Hotbar5)];
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set => this.KeyStatus[nameof (Hotbar5)] = value;
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}
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public bool Hotbar6
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{
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get => this.KeyStatus[nameof (Hotbar6)];
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set => this.KeyStatus[nameof (Hotbar6)] = value;
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}
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public bool Hotbar7
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{
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get => this.KeyStatus[nameof (Hotbar7)];
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set => this.KeyStatus[nameof (Hotbar7)] = value;
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}
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public bool Hotbar8
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{
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get => this.KeyStatus[nameof (Hotbar8)];
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set => this.KeyStatus[nameof (Hotbar8)] = value;
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}
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public bool Hotbar9
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{
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get => this.KeyStatus[nameof (Hotbar9)];
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set => this.KeyStatus[nameof (Hotbar9)] = value;
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}
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public bool Hotbar10
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{
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get => this.KeyStatus[nameof (Hotbar10)];
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set => this.KeyStatus[nameof (Hotbar10)] = value;
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}
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public bool HotbarMinus
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{
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get => this.KeyStatus[nameof (HotbarMinus)];
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set => this.KeyStatus[nameof (HotbarMinus)] = value;
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}
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public bool HotbarPlus
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{
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get => this.KeyStatus[nameof (HotbarPlus)];
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set => this.KeyStatus[nameof (HotbarPlus)] = value;
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}
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public bool DpadRadial1
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{
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get => this.KeyStatus[nameof (DpadRadial1)];
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set => this.KeyStatus[nameof (DpadRadial1)] = value;
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}
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public bool DpadRadial2
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{
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get => this.KeyStatus[nameof (DpadRadial2)];
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set => this.KeyStatus[nameof (DpadRadial2)] = value;
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}
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public bool DpadRadial3
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{
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get => this.KeyStatus[nameof (DpadRadial3)];
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set => this.KeyStatus[nameof (DpadRadial3)] = value;
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}
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public bool DpadRadial4
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{
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get => this.KeyStatus[nameof (DpadRadial4)];
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set => this.KeyStatus[nameof (DpadRadial4)] = value;
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}
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public bool RadialHotbar
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{
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get => this.KeyStatus[nameof (RadialHotbar)];
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set => this.KeyStatus[nameof (RadialHotbar)] = value;
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}
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public bool RadialQuickbar
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{
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get => this.KeyStatus[nameof (RadialQuickbar)];
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set => this.KeyStatus[nameof (RadialQuickbar)] = value;
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}
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public bool DpadMouseSnap1
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{
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get => this.KeyStatus["DpadSnap1"];
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set => this.KeyStatus["DpadSnap1"] = value;
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}
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public bool DpadMouseSnap2
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{
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get => this.KeyStatus["DpadSnap2"];
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set => this.KeyStatus["DpadSnap2"] = value;
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}
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public bool DpadMouseSnap3
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{
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get => this.KeyStatus["DpadSnap3"];
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set => this.KeyStatus["DpadSnap3"] = value;
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}
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public bool DpadMouseSnap4
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{
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get => this.KeyStatus["DpadSnap4"];
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set => this.KeyStatus["DpadSnap4"] = value;
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}
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public bool MenuUp
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{
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get => this.KeyStatus[nameof (MenuUp)];
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set => this.KeyStatus[nameof (MenuUp)] = value;
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}
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public bool MenuDown
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{
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get => this.KeyStatus[nameof (MenuDown)];
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set => this.KeyStatus[nameof (MenuDown)] = value;
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}
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public bool MenuLeft
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{
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get => this.KeyStatus[nameof (MenuLeft)];
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set => this.KeyStatus[nameof (MenuLeft)] = value;
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}
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public bool MenuRight
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{
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get => this.KeyStatus[nameof (MenuRight)];
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set => this.KeyStatus[nameof (MenuRight)] = value;
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}
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public bool LockOn
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{
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get => this.KeyStatus[nameof (LockOn)];
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set => this.KeyStatus[nameof (LockOn)] = value;
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}
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public bool ViewZoomIn
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{
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get => this.KeyStatus[nameof (ViewZoomIn)];
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set => this.KeyStatus[nameof (ViewZoomIn)] = value;
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}
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public bool ViewZoomOut
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{
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get => this.KeyStatus[nameof (ViewZoomOut)];
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set => this.KeyStatus[nameof (ViewZoomOut)] = value;
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}
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public bool OpenCreativePowersMenu
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{
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get => this.KeyStatus["ToggleCreativeMenu"];
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set => this.KeyStatus["ToggleCreativeMenu"] = value;
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}
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public void Reset()
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{
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foreach (string key in this.KeyStatus.Keys.ToArray<string>())
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this.KeyStatus[key] = false;
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}
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public TriggersSet Clone()
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{
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TriggersSet triggersSet = new TriggersSet();
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foreach (string key in this.KeyStatus.Keys)
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triggersSet.KeyStatus.Add(key, this.KeyStatus[key]);
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triggersSet.UsedMovementKey = this.UsedMovementKey;
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triggersSet.HotbarScrollCD = this.HotbarScrollCD;
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triggersSet.HotbarHoldTime = this.HotbarHoldTime;
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return triggersSet;
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}
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public void SetupKeys()
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{
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this.KeyStatus.Clear();
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foreach (string knownTrigger in PlayerInput.KnownTriggers)
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this.KeyStatus.Add(knownTrigger, false);
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}
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public Vector2 DirectionsRaw => new Vector2((float) (this.Right.ToInt() - this.Left.ToInt()), (float) (this.Down.ToInt() - this.Up.ToInt()));
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public Vector2 GetNavigatorDirections()
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{
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bool flag1 = Main.gameMenu || Main.ingameOptionsWindow || Main.editChest || Main.editSign || (Main.playerInventory || Main.LocalPlayer.talkNPC != -1) && PlayerInput.CurrentProfile.UsingDpadMovekeys();
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bool flag2 = this.Up || flag1 && this.MenuUp;
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int num = this.Right ? 1 : (!flag1 ? 0 : (this.MenuRight ? 1 : 0));
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bool flag3 = this.Down || flag1 && this.MenuDown;
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bool flag4 = this.Left || flag1 && this.MenuLeft;
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return new Vector2((float) ((num != 0).ToInt() - flag4.ToInt()), (float) (flag3.ToInt() - flag2.ToInt()));
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}
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public void CopyInto(Player p)
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{
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if (PlayerInput.CurrentInputMode != InputMode.XBoxGamepadUI && !PlayerInput.CursorIsBusy)
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{
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p.controlUp = this.Up;
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p.controlDown = this.Down;
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p.controlLeft = this.Left;
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p.controlRight = this.Right;
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p.controlJump = this.Jump;
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p.controlHook = this.Grapple;
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p.controlTorch = this.SmartSelect;
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p.controlSmart = this.SmartCursor;
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p.controlMount = this.QuickMount;
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p.controlQuickHeal = this.QuickHeal;
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p.controlQuickMana = this.QuickMana;
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p.controlCreativeMenu = this.OpenCreativePowersMenu;
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if (this.QuickBuff)
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p.QuickBuff();
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}
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p.controlInv = this.Inventory;
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p.controlThrow = this.Throw;
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p.mapZoomIn = this.MapZoomIn;
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p.mapZoomOut = this.MapZoomOut;
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p.mapAlphaUp = this.MapAlphaUp;
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p.mapAlphaDown = this.MapAlphaDown;
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p.mapFullScreen = this.MapFull;
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p.mapStyle = this.MapStyle;
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if (this.MouseLeft)
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{
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if (!Main.blockMouse && !p.mouseInterface)
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p.controlUseItem = true;
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}
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else
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Main.blockMouse = false;
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if (!this.MouseRight && !Main.playerInventory)
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PlayerInput.LockGamepadTileUseButton = false;
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if (this.MouseRight && !p.mouseInterface && !Main.blockMouse && !this.ShouldLockTileUsage() && !PlayerInput.InBuildingMode)
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p.controlUseTile = true;
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if (PlayerInput.InBuildingMode && this.MouseRight)
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p.controlInv = true;
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bool flag = PlayerInput.Triggers.Current.HotbarPlus || PlayerInput.Triggers.Current.HotbarMinus;
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if (flag)
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++this.HotbarHoldTime;
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else
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this.HotbarHoldTime = 0;
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if (this.HotbarScrollCD <= 0 || this.HotbarScrollCD == 1 & flag && PlayerInput.CurrentProfile.HotbarRadialHoldTimeRequired > 0)
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return;
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--this.HotbarScrollCD;
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}
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public void CopyIntoDuringChat(Player p)
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{
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if (this.MouseLeft)
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{
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if (!Main.blockMouse && !p.mouseInterface)
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p.controlUseItem = true;
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}
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else
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Main.blockMouse = false;
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if (!this.MouseRight && !Main.playerInventory)
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PlayerInput.LockGamepadTileUseButton = false;
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if (this.MouseRight && !p.mouseInterface && !Main.blockMouse && !this.ShouldLockTileUsage() && !PlayerInput.InBuildingMode)
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p.controlUseTile = true;
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bool flag = PlayerInput.Triggers.Current.HotbarPlus || PlayerInput.Triggers.Current.HotbarMinus;
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if (flag)
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++this.HotbarHoldTime;
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else
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this.HotbarHoldTime = 0;
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if (this.HotbarScrollCD <= 0 || this.HotbarScrollCD == 1 & flag && PlayerInput.CurrentProfile.HotbarRadialHoldTimeRequired > 0)
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return;
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--this.HotbarScrollCD;
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}
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private bool ShouldLockTileUsage() => PlayerInput.LockGamepadTileUseButton && PlayerInput.UsingGamepad;
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}
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}
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