Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
51
GameInput/SmartSelectGamepadPointer.cs
Normal file
51
GameInput/SmartSelectGamepadPointer.cs
Normal file
|
@ -0,0 +1,51 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameInput.SmartSelectGamepadPointer
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace Terraria.GameInput
|
||||
{
|
||||
public class SmartSelectGamepadPointer
|
||||
{
|
||||
private Vector2 _size;
|
||||
private Vector2 _center;
|
||||
private Vector2 _distUniform = new Vector2(80f, 64f);
|
||||
|
||||
public bool ShouldBeUsed() => PlayerInput.UsingGamepad && Main.LocalPlayer.controlTorch && Main.SmartCursorEnabled;
|
||||
|
||||
public void SmartSelectLookup_GetTargetTile(Player player, out int tX, out int tY)
|
||||
{
|
||||
tX = (int) (((double) Main.mouseX + (double) Main.screenPosition.X) / 16.0);
|
||||
tY = (int) (((double) Main.mouseY + (double) Main.screenPosition.Y) / 16.0);
|
||||
if ((double) player.gravDir == -1.0)
|
||||
tY = (int) (((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16.0);
|
||||
if (!this.ShouldBeUsed())
|
||||
return;
|
||||
Point point = this.GetPointerPosition().ToPoint();
|
||||
tX = (int) (((double) point.X + (double) Main.screenPosition.X) / 16.0);
|
||||
tY = (int) (((double) point.Y + (double) Main.screenPosition.Y) / 16.0);
|
||||
if ((double) player.gravDir != -1.0)
|
||||
return;
|
||||
tY = (int) (((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) point.Y) / 16.0);
|
||||
}
|
||||
|
||||
public void UpdateSize(Vector2 size) => this._size = size;
|
||||
|
||||
public void UpdateCenter(Vector2 center) => this._center = center;
|
||||
|
||||
public Vector2 GetPointerPosition()
|
||||
{
|
||||
Vector2 vector2 = (new Vector2((float) Main.mouseX, (float) Main.mouseY) - this._center) / this._size;
|
||||
float num = Math.Abs(vector2.X);
|
||||
if ((double) num < (double) Math.Abs(vector2.Y))
|
||||
num = Math.Abs(vector2.Y);
|
||||
if ((double) num > 1.0)
|
||||
vector2 /= num;
|
||||
return vector2 * Main.GameViewMatrix.Zoom.X * this._distUniform + this._center;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue