Terraria 1.4.0.5 Source Code
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108
GameContent/UI/States/UIWorldLoad.cs
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108
GameContent/UI/States/UIWorldLoad.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.States.UIWorldLoad
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using Terraria.GameContent.UI.Elements;
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using Terraria.GameInput;
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using Terraria.Localization;
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using Terraria.UI;
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using Terraria.UI.Gamepad;
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using Terraria.WorldBuilding;
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namespace Terraria.GameContent.UI.States
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{
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public class UIWorldLoad : UIState
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{
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private UIGenProgressBar _progressBar = new UIGenProgressBar();
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private UIHeader _progressMessage = new UIHeader();
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private GenerationProgress _progress;
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public UIWorldLoad()
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{
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this._progressBar.Top.Pixels = 270f;
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this._progressBar.HAlign = 0.5f;
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this._progressBar.VAlign = 0.0f;
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this._progressBar.Recalculate();
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this._progressMessage.CopyStyle((UIElement) this._progressBar);
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this._progressMessage.Top.Pixels -= 70f;
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this._progressMessage.Recalculate();
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this.Append((UIElement) this._progressBar);
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this.Append((UIElement) this._progressMessage);
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}
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public override void OnActivate()
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{
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if (!PlayerInput.UsingGamepadUI)
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return;
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UILinkPointNavigator.Points[3000].Unlink();
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UILinkPointNavigator.ChangePoint(3000);
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}
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public override void Update(GameTime gameTime)
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{
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this._progressBar.Top.Pixels = MathHelper.Lerp(270f, 370f, Utils.GetLerpValue(600f, 700f, (float) Main.screenHeight, true));
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this._progressMessage.Top.Pixels = this._progressBar.Top.Pixels - 70f;
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this._progressBar.Recalculate();
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this._progressMessage.Recalculate();
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base.Update(gameTime);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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this._progress = WorldGenerator.CurrentGenerationProgress;
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if (this._progress == null)
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return;
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base.Draw(spriteBatch);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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float overallProgress = 0.0f;
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float currentProgress = 0.0f;
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string str1 = string.Empty;
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if (this._progress != null)
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{
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overallProgress = this._progress.TotalProgress;
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currentProgress = this._progress.Value;
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str1 = this._progress.Message;
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}
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this._progressBar.SetProgress(overallProgress, currentProgress);
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this._progressMessage.Text = str1;
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if (WorldGen.drunkWorldGenText && !WorldGen.placingTraps)
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{
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this._progressMessage.Text = string.Concat((object) Main.rand.Next(999999999));
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for (int index = 0; index < 3; ++index)
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{
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if (Main.rand.Next(2) == 0)
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this._progressMessage.Text += (string) (object) Main.rand.Next(999999999);
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}
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}
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if (WorldGen.notTheBees)
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this._progressMessage.Text = Language.GetTextValue("UI.WorldGenEasterEgg_GeneratingBees");
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if (WorldGen.getGoodWorldGen)
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{
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string str2 = "";
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for (int startIndex = this._progressMessage.Text.Length - 1; startIndex >= 0; --startIndex)
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str2 += this._progressMessage.Text.Substring(startIndex, 1);
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this._progressMessage.Text = str2;
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}
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Main.gameTips.Update();
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Main.gameTips.Draw();
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this.UpdateGamepadSquiggle();
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}
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private void UpdateGamepadSquiggle()
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{
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Vector2 vector2 = new Vector2((float) Math.Cos((double) Main.GlobalTimeWrappedHourly * 6.28318548202515), (float) Math.Sin((double) Main.GlobalTimeWrappedHourly * 6.28318548202515 * 2.0)) * new Vector2(30f, 15f) + Vector2.UnitY * 20f;
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UILinkPointNavigator.Points[3000].Unlink();
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UILinkPointNavigator.SetPosition(3000, new Vector2((float) Main.screenWidth, (float) Main.screenHeight) / 2f + vector2);
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}
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public string GetStatusText() => this._progress == null ? string.Format("{0:0.0%} - ... - {1:0.0%}", (object) 0, (object) 0) : string.Format("{0:0.0%} - " + this._progress.Message + " - {1:0.0%}", (object) this._progress.TotalProgress, (object) this._progress.Value);
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}
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}
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