Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.States.UIResourcePackSelectionMenu
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json.Linq;
using ReLogic.Content;
using System;
using System.Collections.Generic;
using System.Linq;
using Terraria.Audio;
using Terraria.GameContent.UI.Elements;
using Terraria.GameInput;
using Terraria.ID;
using Terraria.Initializers;
using Terraria.IO;
using Terraria.Localization;
using Terraria.UI;
using Terraria.UI.Gamepad;
namespace Terraria.GameContent.UI.States
{
public class UIResourcePackSelectionMenu : UIState
{
private readonly AssetSourceController _sourceController;
private UIList _availablePacksList;
private UIList _enabledPacksList;
private ResourcePackList _packsList;
private UIText _titleAvailable;
private UIText _titleEnabled;
private const string _snapCategory_ToggleFromOffToOn = "ToggleToOn";
private const string _snapCategory_ToggleFromOnToOff = "ToggleToOff";
private const string _snapCategory_InfoWhenOff = "InfoOff";
private const string _snapCategory_InfoWhenOn = "InfoOn";
private const string _snapCategory_OffsetOrderUp = "OrderUp";
private const string _snapCategory_OffsetOrderDown = "OrderDown";
private const string _snapPointName_goBack = "GoBack";
private const string _snapPointName_openFolder = "OpenFolder";
private UIGamepadHelper _helper;
public UIResourcePackSelectionMenu(
AssetSourceController sourceController,
ResourcePackList currentResourcePackList)
{
this._sourceController = sourceController;
this.BuildPage();
this._packsList = currentResourcePackList;
this.PopulatePackList();
}
private void PopulatePackList()
{
this._availablePacksList.Clear();
this._enabledPacksList.Clear();
this.CleanUpResourcePackPriority();
IEnumerable<ResourcePack> enabledPacks = this._packsList.EnabledPacks;
IEnumerable<ResourcePack> disabledPacks = this._packsList.DisabledPacks;
int num1 = 0;
foreach (ResourcePack resourcePack in disabledPacks)
{
UIResourcePack uiResourcePack1 = new UIResourcePack(resourcePack, num1);
uiResourcePack1.Width = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
UIResourcePack uiResourcePack2 = uiResourcePack1;
UIElement packToggleButton = this.CreatePackToggleButton(resourcePack);
packToggleButton.OnUpdate += new UIElement.ElementEvent(this.EnablePackUpdate);
packToggleButton.SetSnapPoint("ToggleToOn", num1);
uiResourcePack2.ContentPanel.Append(packToggleButton);
UIElement packInfoButton = this.CreatePackInfoButton(resourcePack);
packInfoButton.OnUpdate += new UIElement.ElementEvent(this.SeeInfoUpdate);
packInfoButton.SetSnapPoint("InfoOff", num1);
uiResourcePack2.ContentPanel.Append(packInfoButton);
this._availablePacksList.Add((UIElement) uiResourcePack2);
++num1;
}
int num2 = 0;
foreach (ResourcePack resourcePack in enabledPacks)
{
UIResourcePack uiResourcePack3 = new UIResourcePack(resourcePack, num2);
uiResourcePack3.Width = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
UIResourcePack uiResourcePack4 = uiResourcePack3;
if (resourcePack.IsEnabled)
{
UIElement packToggleButton = this.CreatePackToggleButton(resourcePack);
packToggleButton.Left = new StyleDimension(0.0f, 0.0f);
packToggleButton.Width = new StyleDimension(0.0f, 0.5f);
packToggleButton.OnUpdate += new UIElement.ElementEvent(this.DisablePackUpdate);
packToggleButton.SetSnapPoint("ToggleToOff", num2);
uiResourcePack4.ContentPanel.Append(packToggleButton);
UIElement packInfoButton = this.CreatePackInfoButton(resourcePack);
packInfoButton.OnUpdate += new UIElement.ElementEvent(this.SeeInfoUpdate);
packInfoButton.Left = new StyleDimension(0.0f, 0.5f);
packInfoButton.Width = new StyleDimension(0.0f, 0.1666667f);
packInfoButton.SetSnapPoint("InfoOn", num2);
uiResourcePack4.ContentPanel.Append(packInfoButton);
UIElement offsetButton1 = this.CreateOffsetButton(resourcePack, -1);
offsetButton1.Left = new StyleDimension(0.0f, 0.6666667f);
offsetButton1.Width = new StyleDimension(0.0f, 0.1666667f);
offsetButton1.SetSnapPoint("OrderUp", num2);
uiResourcePack4.ContentPanel.Append(offsetButton1);
UIElement offsetButton2 = this.CreateOffsetButton(resourcePack, 1);
offsetButton2.Left = new StyleDimension(0.0f, 0.8333334f);
offsetButton2.Width = new StyleDimension(0.0f, 0.1666667f);
offsetButton2.SetSnapPoint("OrderDown", num2);
uiResourcePack4.ContentPanel.Append(offsetButton2);
}
this._enabledPacksList.Add((UIElement) uiResourcePack4);
++num2;
}
this.UpdateTitles();
}
private UIElement CreateOffsetButton(ResourcePack resourcePack, int offset)
{
GroupOptionButton<bool> groupOptionButton1 = new GroupOptionButton<bool>(true, (LocalizedText) null, (LocalizedText) null, Color.White, (string) null, 0.8f);
groupOptionButton1.Left = StyleDimension.FromPercent(0.5f);
groupOptionButton1.Width = StyleDimension.FromPixelsAndPercent(0.0f, 0.5f);
groupOptionButton1.Height = StyleDimension.Fill;
GroupOptionButton<bool> groupOptionButton2 = groupOptionButton1;
int num = (offset != -1 ? 0 : (resourcePack.SortingOrder == 0 ? 1 : 0)) | (offset != 1 ? 0 : (resourcePack.SortingOrder == this._packsList.EnabledPacks.Count<ResourcePack>() - 1 ? 1 : 0));
Color lightCyan = Color.LightCyan;
groupOptionButton2.SetColorsBasedOnSelectionState(lightCyan, lightCyan, 0.7f, 0.7f);
groupOptionButton2.ShowHighlightWhenSelected = false;
groupOptionButton2.SetPadding(0.0f);
Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/TexturePackButtons", (AssetRequestMode) 1);
UIImageFramed uiImageFramed1 = new UIImageFramed(asset, asset.Frame(2, 2, offset == 1 ? 1 : 0));
uiImageFramed1.HAlign = 0.5f;
uiImageFramed1.VAlign = 0.5f;
uiImageFramed1.IgnoresMouseInteraction = true;
UIImageFramed uiImageFramed2 = uiImageFramed1;
groupOptionButton2.Append((UIElement) uiImageFramed2);
groupOptionButton2.OnMouseOver += (UIElement.MouseEvent) ((evt, listeningElement) => SoundEngine.PlaySound(12));
int offsetLocalForLambda = offset;
if (num != 0)
groupOptionButton2.OnClick += (UIElement.MouseEvent) ((evt, listeningElement) => SoundEngine.PlaySound(12));
else
groupOptionButton2.OnClick += (UIElement.MouseEvent) ((evt, listeningElement) =>
{
SoundEngine.PlaySound(12);
this.OffsetResourcePackPriority(resourcePack, offsetLocalForLambda);
this.PopulatePackList();
Main.instance.TilePaintSystem.Reset();
});
if (offset == 1)
groupOptionButton2.OnUpdate += new UIElement.ElementEvent(this.OffsetFrontwardUpdate);
else
groupOptionButton2.OnUpdate += new UIElement.ElementEvent(this.OffsetBackwardUpdate);
return (UIElement) groupOptionButton2;
}
private UIElement CreatePackToggleButton(ResourcePack resourcePack)
{
Language.GetText(resourcePack.IsEnabled ? "GameUI.Enabled" : "GameUI.Disabled");
GroupOptionButton<bool> groupOptionButton = new GroupOptionButton<bool>(true, (LocalizedText) null, (LocalizedText) null, Color.White, (string) null, 0.8f);
groupOptionButton.Left = StyleDimension.FromPercent(0.5f);
groupOptionButton.Width = StyleDimension.FromPixelsAndPercent(0.0f, 0.5f);
groupOptionButton.Height = StyleDimension.Fill;
groupOptionButton.SetColorsBasedOnSelectionState(Color.LightGreen, Color.PaleVioletRed, 0.7f, 0.7f);
groupOptionButton.SetCurrentOption(resourcePack.IsEnabled);
groupOptionButton.ShowHighlightWhenSelected = false;
groupOptionButton.SetPadding(0.0f);
Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/TexturePackButtons", (AssetRequestMode) 1);
UIImageFramed uiImageFramed = new UIImageFramed(asset, asset.Frame(2, 2, resourcePack.IsEnabled ? 0 : 1, 1));
uiImageFramed.HAlign = 0.5f;
uiImageFramed.VAlign = 0.5f;
uiImageFramed.IgnoresMouseInteraction = true;
groupOptionButton.Append((UIElement) uiImageFramed);
groupOptionButton.OnMouseOver += (UIElement.MouseEvent) ((evt, listeningElement) => SoundEngine.PlaySound(12));
groupOptionButton.OnClick += (UIElement.MouseEvent) ((evt, listeningElement) =>
{
SoundEngine.PlaySound(12);
resourcePack.IsEnabled = !resourcePack.IsEnabled;
this.SetResourcePackAsTopPriority(resourcePack);
this.PopulatePackList();
Main.instance.TilePaintSystem.Reset();
});
return (UIElement) groupOptionButton;
}
private void SetResourcePackAsTopPriority(ResourcePack resourcePack)
{
if (!resourcePack.IsEnabled)
return;
int num = -1;
foreach (ResourcePack enabledPack in this._packsList.EnabledPacks)
{
if (num < enabledPack.SortingOrder && enabledPack != resourcePack)
num = enabledPack.SortingOrder;
}
resourcePack.SortingOrder = num + 1;
}
private void OffsetResourcePackPriority(ResourcePack resourcePack, int offset)
{
if (!resourcePack.IsEnabled)
return;
List<ResourcePack> list = this._packsList.EnabledPacks.ToList<ResourcePack>();
int index1 = list.IndexOf(resourcePack);
int index2 = Utils.Clamp<int>(index1 + offset, 0, list.Count - 1);
if (index2 == index1)
return;
int sortingOrder = list[index1].SortingOrder;
list[index1].SortingOrder = list[index2].SortingOrder;
list[index2].SortingOrder = sortingOrder;
}
private UIElement CreatePackInfoButton(ResourcePack resourcePack)
{
UIResourcePackInfoButton<string> resourcePackInfoButton = new UIResourcePackInfoButton<string>("", 0.8f);
resourcePackInfoButton.Width = StyleDimension.FromPixelsAndPercent(0.0f, 0.5f);
resourcePackInfoButton.Height = StyleDimension.Fill;
resourcePackInfoButton.ResourcePack = resourcePack;
resourcePackInfoButton.SetPadding(0.0f);
UIImage uiImage = new UIImage(Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CharInfo", (AssetRequestMode) 1));
uiImage.HAlign = 0.5f;
uiImage.VAlign = 0.5f;
uiImage.IgnoresMouseInteraction = true;
resourcePackInfoButton.Append((UIElement) uiImage);
resourcePackInfoButton.OnMouseOver += (UIElement.MouseEvent) ((evt, listeningElement) => SoundEngine.PlaySound(12));
resourcePackInfoButton.OnClick += new UIElement.MouseEvent(this.Click_Info);
return (UIElement) resourcePackInfoButton;
}
private void Click_Info(UIMouseEvent evt, UIElement listeningElement)
{
if (!(listeningElement is UIResourcePackInfoButton<string> resourcePackInfoButton))
return;
SoundEngine.PlaySound(10);
Main.MenuUI.SetState((UIState) new UIResourcePackInfoMenu(this, resourcePackInfoButton.ResourcePack));
}
private void ApplyListChanges() => this._sourceController.UseResourcePacks(new ResourcePackList(this._enabledPacksList.Select<UIElement, ResourcePack>((Func<UIElement, ResourcePack>) (uiPack => ((UIResourcePack) uiPack).ResourcePack))));
private void CleanUpResourcePackPriority()
{
IOrderedEnumerable<ResourcePack> orderedEnumerable = this._packsList.EnabledPacks.OrderBy<ResourcePack, int>((Func<ResourcePack, int>) (pack => pack.SortingOrder));
int num = 0;
foreach (ResourcePack resourcePack in (IEnumerable<ResourcePack>) orderedEnumerable)
resourcePack.SortingOrder = num++;
}
private void BuildPage()
{
this.RemoveAllChildren();
UIElement uiElement = new UIElement();
uiElement.Width.Set(0.0f, 0.8f);
uiElement.MaxWidth.Set(800f, 0.0f);
uiElement.MinWidth.Set(600f, 0.0f);
uiElement.Top.Set(240f, 0.0f);
uiElement.Height.Set(-240f, 1f);
uiElement.HAlign = 0.5f;
this.Append(uiElement);
UIPanel uiPanel1 = new UIPanel();
uiPanel1.Width = StyleDimension.Fill;
uiPanel1.Height = new StyleDimension(-110f, 1f);
uiPanel1.BackgroundColor = new Color(33, 43, 79) * 0.8f;
uiPanel1.PaddingRight = 0.0f;
uiPanel1.PaddingLeft = 0.0f;
UIPanel uiPanel2 = uiPanel1;
uiElement.Append((UIElement) uiPanel2);
int num1 = 35;
int num2 = num1;
int num3 = 30;
UIElement element1 = new UIElement()
{
Width = StyleDimension.Fill,
Height = StyleDimension.FromPixelsAndPercent((float) -(num3 + 4 + 5), 1f),
VAlign = 1f
};
element1.SetPadding(0.0f);
uiPanel2.Append(element1);
UIElement element2 = new UIElement()
{
Width = new StyleDimension(-20f, 0.5f),
Height = new StyleDimension(0.0f, 1f),
Left = new StyleDimension(10f, 0.0f)
};
element2.SetPadding(0.0f);
element1.Append(element2);
UIElement element3 = new UIElement()
{
Width = new StyleDimension(-20f, 0.5f),
Height = new StyleDimension(0.0f, 1f),
Left = new StyleDimension(-10f, 0.0f),
HAlign = 1f
};
element3.SetPadding(0.0f);
element1.Append(element3);
UIList uiList1 = new UIList();
uiList1.Width = new StyleDimension(-25f, 1f);
uiList1.Height = new StyleDimension(0.0f, 1f);
uiList1.ListPadding = 5f;
uiList1.HAlign = 1f;
UIList uiList2 = uiList1;
element2.Append((UIElement) uiList2);
this._availablePacksList = uiList2;
UIList uiList3 = new UIList();
uiList3.Width = new StyleDimension(-25f, 1f);
uiList3.Height = new StyleDimension(0.0f, 1f);
uiList3.ListPadding = 5f;
uiList3.HAlign = 0.0f;
uiList3.Left = new StyleDimension(0.0f, 0.0f);
UIList uiList4 = uiList3;
element3.Append((UIElement) uiList4);
this._enabledPacksList = uiList4;
UIText uiText1 = new UIText(Language.GetText("UI.AvailableResourcePacksTitle"));
uiText1.HAlign = 0.0f;
uiText1.Left = new StyleDimension(25f, 0.0f);
uiText1.Width = new StyleDimension(-25f, 0.5f);
uiText1.VAlign = 0.0f;
uiText1.Top = new StyleDimension(10f, 0.0f);
UIText uiText2 = uiText1;
this._titleAvailable = uiText2;
uiPanel2.Append((UIElement) uiText2);
UIText uiText3 = new UIText(Language.GetText("UI.EnabledResourcePacksTitle"));
uiText3.HAlign = 1f;
uiText3.Left = new StyleDimension(-25f, 0.0f);
uiText3.Width = new StyleDimension(-25f, 0.5f);
uiText3.VAlign = 0.0f;
uiText3.Top = new StyleDimension(10f, 0.0f);
UIText uiText4 = uiText3;
this._titleEnabled = uiText4;
uiPanel2.Append((UIElement) uiText4);
UITextPanel<LocalizedText> uiTextPanel1 = new UITextPanel<LocalizedText>(Language.GetText("UI.ResourcePacks"), large: true);
uiTextPanel1.HAlign = 0.5f;
uiTextPanel1.VAlign = 0.0f;
uiTextPanel1.Top = new StyleDimension(-44f, 0.0f);
uiTextPanel1.BackgroundColor = new Color(73, 94, 171);
UITextPanel<LocalizedText> uiTextPanel2 = uiTextPanel1;
uiTextPanel2.SetPadding(13f);
uiElement.Append((UIElement) uiTextPanel2);
UIScrollbar uiScrollbar1 = new UIScrollbar();
uiScrollbar1.Height = new StyleDimension(0.0f, 1f);
uiScrollbar1.HAlign = 0.0f;
uiScrollbar1.Left = new StyleDimension(0.0f, 0.0f);
UIScrollbar scrollbar1 = uiScrollbar1;
element2.Append((UIElement) scrollbar1);
this._availablePacksList.SetScrollbar(scrollbar1);
UIVerticalSeparator verticalSeparator1 = new UIVerticalSeparator();
verticalSeparator1.Height = new StyleDimension(-12f, 1f);
verticalSeparator1.HAlign = 0.5f;
verticalSeparator1.VAlign = 1f;
verticalSeparator1.Color = new Color(89, 116, 213, (int) byte.MaxValue) * 0.9f;
UIVerticalSeparator verticalSeparator2 = verticalSeparator1;
uiPanel2.Append((UIElement) verticalSeparator2);
UIHorizontalSeparator horizontalSeparator1 = new UIHorizontalSeparator();
horizontalSeparator1.Width = new StyleDimension((float) -num2, 0.5f);
horizontalSeparator1.VAlign = 0.0f;
horizontalSeparator1.HAlign = 0.0f;
horizontalSeparator1.Color = new Color(89, 116, 213, (int) byte.MaxValue) * 0.9f;
horizontalSeparator1.Top = new StyleDimension((float) num3, 0.0f);
horizontalSeparator1.Left = new StyleDimension((float) num1, 0.0f);
UIHorizontalSeparator horizontalSeparator2 = new UIHorizontalSeparator();
horizontalSeparator2.Width = new StyleDimension((float) -num2, 0.5f);
horizontalSeparator2.VAlign = 0.0f;
horizontalSeparator2.HAlign = 1f;
horizontalSeparator2.Color = new Color(89, 116, 213, (int) byte.MaxValue) * 0.9f;
horizontalSeparator2.Top = new StyleDimension((float) num3, 0.0f);
horizontalSeparator2.Left = new StyleDimension((float) -num1, 0.0f);
UIScrollbar uiScrollbar2 = new UIScrollbar();
uiScrollbar2.Height = new StyleDimension(0.0f, 1f);
uiScrollbar2.HAlign = 1f;
UIScrollbar scrollbar2 = uiScrollbar2;
element3.Append((UIElement) scrollbar2);
this._enabledPacksList.SetScrollbar(scrollbar2);
this.AddBackAndFolderButtons(uiElement);
}
private void UpdateTitles()
{
this._titleAvailable.SetText(Language.GetText("UI.AvailableResourcePacksTitle").FormatWith((object) new
{
Amount = this._availablePacksList.Count
}));
this._titleEnabled.SetText(Language.GetText("UI.EnabledResourcePacksTitle").FormatWith((object) new
{
Amount = this._enabledPacksList.Count
}));
}
private void AddBackAndFolderButtons(UIElement outerContainer)
{
UITextPanel<LocalizedText> uiTextPanel1 = new UITextPanel<LocalizedText>(Language.GetText("UI.Back"), 0.7f, true);
uiTextPanel1.Width = new StyleDimension(-8f, 0.5f);
uiTextPanel1.Height = new StyleDimension(50f, 0.0f);
uiTextPanel1.VAlign = 1f;
uiTextPanel1.HAlign = 0.0f;
uiTextPanel1.Top = new StyleDimension(-45f, 0.0f);
UITextPanel<LocalizedText> uiTextPanel2 = uiTextPanel1;
uiTextPanel2.OnMouseOver += new UIElement.MouseEvent(UIResourcePackSelectionMenu.FadedMouseOver);
uiTextPanel2.OnMouseOut += new UIElement.MouseEvent(UIResourcePackSelectionMenu.FadedMouseOut);
uiTextPanel2.OnClick += new UIElement.MouseEvent(this.GoBackClick);
uiTextPanel2.SetSnapPoint("GoBack", 0);
outerContainer.Append((UIElement) uiTextPanel2);
UITextPanel<LocalizedText> uiTextPanel3 = new UITextPanel<LocalizedText>(Language.GetText("GameUI.OpenFileFolder"), 0.7f, true);
uiTextPanel3.Width = new StyleDimension(-8f, 0.5f);
uiTextPanel3.Height = new StyleDimension(50f, 0.0f);
uiTextPanel3.VAlign = 1f;
uiTextPanel3.HAlign = 1f;
uiTextPanel3.Top = new StyleDimension(-45f, 0.0f);
UITextPanel<LocalizedText> uiTextPanel4 = uiTextPanel3;
uiTextPanel4.OnMouseOver += new UIElement.MouseEvent(UIResourcePackSelectionMenu.FadedMouseOver);
uiTextPanel4.OnMouseOut += new UIElement.MouseEvent(UIResourcePackSelectionMenu.FadedMouseOut);
uiTextPanel4.OnClick += new UIElement.MouseEvent(this.OpenFoldersClick);
uiTextPanel4.SetSnapPoint("OpenFolder", 0);
outerContainer.Append((UIElement) uiTextPanel4);
}
private void OpenFoldersClick(UIMouseEvent evt, UIElement listeningElement)
{
string resourcePackFolder;
AssetInitializer.GetResourcePacksFolderPathAndConfirmItExists(out JArray _, out resourcePackFolder);
SoundEngine.PlaySound(12);
Utils.OpenFolder(resourcePackFolder);
}
private void GoBackClick(UIMouseEvent evt, UIElement listeningElement)
{
this.ApplyListChanges();
Main.SaveSettings();
Main.menuMode = 0;
IngameFancyUI.Close();
}
private static void FadedMouseOver(UIMouseEvent evt, UIElement listeningElement)
{
SoundEngine.PlaySound(12);
((UIPanel) evt.Target).BackgroundColor = new Color(73, 94, 171);
((UIPanel) evt.Target).BorderColor = Colors.FancyUIFatButtonMouseOver;
}
private static void FadedMouseOut(UIMouseEvent evt, UIElement listeningElement)
{
((UIPanel) evt.Target).BackgroundColor = new Color(63, 82, 151) * 0.8f;
((UIPanel) evt.Target).BorderColor = Color.Black;
}
private void OffsetBackwardUpdate(UIElement affectedElement) => UIResourcePackSelectionMenu.DisplayMouseTextIfHovered(affectedElement, "UI.OffsetTexturePackPriorityDown");
private void OffsetFrontwardUpdate(UIElement affectedElement) => UIResourcePackSelectionMenu.DisplayMouseTextIfHovered(affectedElement, "UI.OffsetTexturePackPriorityUp");
private void EnablePackUpdate(UIElement affectedElement) => UIResourcePackSelectionMenu.DisplayMouseTextIfHovered(affectedElement, "UI.EnableTexturePack");
private void DisablePackUpdate(UIElement affectedElement) => UIResourcePackSelectionMenu.DisplayMouseTextIfHovered(affectedElement, "UI.DisableTexturePack");
private void SeeInfoUpdate(UIElement affectedElement) => UIResourcePackSelectionMenu.DisplayMouseTextIfHovered(affectedElement, "UI.SeeTexturePackInfo");
private static void DisplayMouseTextIfHovered(UIElement affectedElement, string textKey)
{
if (!affectedElement.IsMouseHovering)
return;
string textValue = Language.GetTextValue(textKey);
Main.instance.MouseText(textValue);
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
this.SetupGamepadPoints(spriteBatch);
}
private void SetupGamepadPoints(SpriteBatch spriteBatch)
{
UILinkPointNavigator.Shortcuts.BackButtonCommand = 1;
int idRangeStartInclusive = 3000;
int currentID = idRangeStartInclusive;
List<SnapPoint> snapPoints1 = this.GetSnapPoints();
List<SnapPoint> snapPoints2 = this._availablePacksList.GetSnapPoints();
this._helper.CullPointsOutOfElementArea(spriteBatch, snapPoints2, (UIElement) this._availablePacksList);
List<SnapPoint> snapPoints3 = this._enabledPacksList.GetSnapPoints();
this._helper.CullPointsOutOfElementArea(spriteBatch, snapPoints3, (UIElement) this._enabledPacksList);
UILinkPoint[] fromCategoryName1 = this._helper.GetVerticalStripFromCategoryName(ref currentID, snapPoints2, "ToggleToOn");
UILinkPoint[] fromCategoryName2 = this._helper.GetVerticalStripFromCategoryName(ref currentID, snapPoints2, "InfoOff");
UILinkPoint[] fromCategoryName3 = this._helper.GetVerticalStripFromCategoryName(ref currentID, snapPoints3, "ToggleToOff");
UILinkPoint[] fromCategoryName4 = this._helper.GetVerticalStripFromCategoryName(ref currentID, snapPoints3, "InfoOn");
UILinkPoint[] fromCategoryName5 = this._helper.GetVerticalStripFromCategoryName(ref currentID, snapPoints3, "OrderUp");
UILinkPoint[] fromCategoryName6 = this._helper.GetVerticalStripFromCategoryName(ref currentID, snapPoints3, "OrderDown");
UILinkPoint uiLinkPoint1 = (UILinkPoint) null;
UILinkPoint uiLinkPoint2 = (UILinkPoint) null;
for (int index = 0; index < snapPoints1.Count; ++index)
{
SnapPoint snap = snapPoints1[index];
string name = snap.Name;
if (!(name == "GoBack"))
{
if (name == "OpenFolder")
uiLinkPoint2 = this._helper.MakeLinkPointFromSnapPoint(currentID++, snap);
}
else
uiLinkPoint1 = this._helper.MakeLinkPointFromSnapPoint(currentID++, snap);
}
this._helper.LinkVerticalStrips(fromCategoryName2, fromCategoryName1, 0);
this._helper.LinkVerticalStrips(fromCategoryName1, fromCategoryName3, 0);
this._helper.LinkVerticalStrips(fromCategoryName3, fromCategoryName4, 0);
this._helper.LinkVerticalStrips(fromCategoryName4, fromCategoryName5, 0);
this._helper.LinkVerticalStrips(fromCategoryName5, fromCategoryName6, 0);
this._helper.LinkVerticalStripBottomSideToSingle(fromCategoryName1, uiLinkPoint1);
this._helper.LinkVerticalStripBottomSideToSingle(fromCategoryName2, uiLinkPoint1);
this._helper.LinkVerticalStripBottomSideToSingle(fromCategoryName5, uiLinkPoint2);
this._helper.LinkVerticalStripBottomSideToSingle(fromCategoryName6, uiLinkPoint2);
this._helper.LinkVerticalStripBottomSideToSingle(fromCategoryName3, uiLinkPoint2);
this._helper.LinkVerticalStripBottomSideToSingle(fromCategoryName4, uiLinkPoint2);
this._helper.PairLeftRight(uiLinkPoint1, uiLinkPoint2);
if (PlayerInput.UsingGamepadUI)
this._helper.MoveToVisuallyClosestPoint(idRangeStartInclusive, currentID);
if (!Main.CreativeMenu.GamepadMoveToSearchButtonHack)
return;
Main.CreativeMenu.GamepadMoveToSearchButtonHack = false;
if (uiLinkPoint1 == null)
return;
UILinkPointNavigator.ChangePoint(uiLinkPoint1.ID);
}
}
}