Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.States.UICharacterSelect
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using Terraria.Audio;
using Terraria.GameContent.UI.Elements;
using Terraria.GameInput;
using Terraria.ID;
using Terraria.IO;
using Terraria.Localization;
using Terraria.UI;
using Terraria.UI.Gamepad;
namespace Terraria.GameContent.UI.States
{
public class UICharacterSelect : UIState
{
private UIList _playerList;
private UITextPanel<LocalizedText> _backPanel;
private UITextPanel<LocalizedText> _newPanel;
private UIPanel _containerPanel;
private UIScrollbar _scrollbar;
private bool _isScrollbarAttached;
private List<Tuple<string, bool>> favoritesCache = new List<Tuple<string, bool>>();
private bool skipDraw;
public override void OnInitialize()
{
UIElement element = new UIElement();
element.Width.Set(0.0f, 0.8f);
element.MaxWidth.Set(650f, 0.0f);
element.Top.Set(220f, 0.0f);
element.Height.Set(-220f, 1f);
element.HAlign = 0.5f;
UIPanel uiPanel = new UIPanel();
uiPanel.Width.Set(0.0f, 1f);
uiPanel.Height.Set(-110f, 1f);
uiPanel.BackgroundColor = new Color(33, 43, 79) * 0.8f;
this._containerPanel = uiPanel;
element.Append((UIElement) uiPanel);
this._playerList = new UIList();
this._playerList.Width.Set(0.0f, 1f);
this._playerList.Height.Set(0.0f, 1f);
this._playerList.ListPadding = 5f;
uiPanel.Append((UIElement) this._playerList);
this._scrollbar = new UIScrollbar();
this._scrollbar.SetView(100f, 1000f);
this._scrollbar.Height.Set(0.0f, 1f);
this._scrollbar.HAlign = 1f;
this._playerList.SetScrollbar(this._scrollbar);
UITextPanel<LocalizedText> uiTextPanel1 = new UITextPanel<LocalizedText>(Language.GetText("UI.SelectPlayer"), 0.8f, true);
uiTextPanel1.HAlign = 0.5f;
uiTextPanel1.Top.Set(-40f, 0.0f);
uiTextPanel1.SetPadding(15f);
uiTextPanel1.BackgroundColor = new Color(73, 94, 171);
element.Append((UIElement) uiTextPanel1);
UITextPanel<LocalizedText> uiTextPanel2 = new UITextPanel<LocalizedText>(Language.GetText("UI.Back"), 0.7f, true);
uiTextPanel2.Width.Set(-10f, 0.5f);
uiTextPanel2.Height.Set(50f, 0.0f);
uiTextPanel2.VAlign = 1f;
uiTextPanel2.Top.Set(-45f, 0.0f);
uiTextPanel2.OnMouseOver += new UIElement.MouseEvent(this.FadedMouseOver);
uiTextPanel2.OnMouseOut += new UIElement.MouseEvent(this.FadedMouseOut);
uiTextPanel2.OnClick += new UIElement.MouseEvent(this.GoBackClick);
uiTextPanel2.SetSnapPoint("Back", 0);
element.Append((UIElement) uiTextPanel2);
this._backPanel = uiTextPanel2;
UITextPanel<LocalizedText> uiTextPanel3 = new UITextPanel<LocalizedText>(Language.GetText("UI.New"), 0.7f, true);
uiTextPanel3.CopyStyle((UIElement) uiTextPanel2);
uiTextPanel3.HAlign = 1f;
uiTextPanel3.OnMouseOver += new UIElement.MouseEvent(this.FadedMouseOver);
uiTextPanel3.OnMouseOut += new UIElement.MouseEvent(this.FadedMouseOut);
uiTextPanel3.OnClick += new UIElement.MouseEvent(this.NewCharacterClick);
element.Append((UIElement) uiTextPanel3);
uiTextPanel2.SetSnapPoint("New", 0);
this._newPanel = uiTextPanel3;
this.Append(element);
}
public override void Recalculate()
{
if (this._scrollbar != null)
{
if (this._isScrollbarAttached && !this._scrollbar.CanScroll)
{
this._containerPanel.RemoveChild((UIElement) this._scrollbar);
this._isScrollbarAttached = false;
this._playerList.Width.Set(0.0f, 1f);
}
else if (!this._isScrollbarAttached && this._scrollbar.CanScroll)
{
this._containerPanel.Append((UIElement) this._scrollbar);
this._isScrollbarAttached = true;
this._playerList.Width.Set(-25f, 1f);
}
}
base.Recalculate();
}
private void NewCharacterClick(UIMouseEvent evt, UIElement listeningElement)
{
SoundEngine.PlaySound(10);
Main.PendingPlayer = new Player();
Main.MenuUI.SetState((UIState) new UICharacterCreation(Main.PendingPlayer));
Main.menuMode = 888;
}
private void GoBackClick(UIMouseEvent evt, UIElement listeningElement)
{
SoundEngine.PlaySound(11);
Main.menuMode = 0;
}
private void FadedMouseOver(UIMouseEvent evt, UIElement listeningElement)
{
SoundEngine.PlaySound(12);
((UIPanel) evt.Target).BackgroundColor = new Color(73, 94, 171);
((UIPanel) evt.Target).BorderColor = Colors.FancyUIFatButtonMouseOver;
}
private void FadedMouseOut(UIMouseEvent evt, UIElement listeningElement)
{
((UIPanel) evt.Target).BackgroundColor = new Color(63, 82, 151) * 0.7f;
((UIPanel) evt.Target).BorderColor = Color.Black;
}
public override void OnActivate()
{
Main.LoadPlayers();
Main.ActivePlayerFileData = new PlayerFileData();
this.UpdatePlayersList();
if (!PlayerInput.UsingGamepadUI)
return;
UILinkPointNavigator.ChangePoint(3000 + (this._playerList.Count == 0 ? 1 : 2));
}
private void UpdatePlayersList()
{
this._playerList.Clear();
List<PlayerFileData> playerFileDataList = new List<PlayerFileData>((IEnumerable<PlayerFileData>) Main.PlayerList);
playerFileDataList.Sort((Comparison<PlayerFileData>) ((x, y) =>
{
if (x.IsFavorite && !y.IsFavorite)
return -1;
if (!x.IsFavorite && y.IsFavorite)
return 1;
return x.Name.CompareTo(y.Name) != 0 ? x.Name.CompareTo(y.Name) : x.GetFileName().CompareTo(y.GetFileName());
}));
int num = 0;
foreach (PlayerFileData data in playerFileDataList)
this._playerList.Add((UIElement) new UICharacterListItem(data, num++));
}
public override void Draw(SpriteBatch spriteBatch)
{
if (this.skipDraw)
{
this.skipDraw = false;
}
else
{
if (this.UpdateFavoritesCache())
{
this.skipDraw = true;
Main.MenuUI.Draw(spriteBatch, new GameTime());
}
base.Draw(spriteBatch);
this.SetupGamepadPoints(spriteBatch);
}
}
private bool UpdateFavoritesCache()
{
List<PlayerFileData> playerFileDataList = new List<PlayerFileData>((IEnumerable<PlayerFileData>) Main.PlayerList);
playerFileDataList.Sort((Comparison<PlayerFileData>) ((x, y) =>
{
if (x.IsFavorite && !y.IsFavorite)
return -1;
if (!x.IsFavorite && y.IsFavorite)
return 1;
return x.Name.CompareTo(y.Name) != 0 ? x.Name.CompareTo(y.Name) : x.GetFileName().CompareTo(y.GetFileName());
}));
bool flag = false;
if (!flag && playerFileDataList.Count != this.favoritesCache.Count)
flag = true;
if (!flag)
{
for (int index = 0; index < this.favoritesCache.Count; ++index)
{
Tuple<string, bool> tuple = this.favoritesCache[index];
if (!(playerFileDataList[index].Name == tuple.Item1) || playerFileDataList[index].IsFavorite != tuple.Item2)
{
flag = true;
break;
}
}
}
if (flag)
{
this.favoritesCache.Clear();
foreach (PlayerFileData playerFileData in playerFileDataList)
this.favoritesCache.Add(Tuple.Create<string, bool>(playerFileData.Name, playerFileData.IsFavorite));
this.UpdatePlayersList();
}
return flag;
}
private void SetupGamepadPoints(SpriteBatch spriteBatch)
{
UILinkPointNavigator.Shortcuts.BackButtonCommand = 1;
int num1 = 3000;
UILinkPointNavigator.SetPosition(num1, this._backPanel.GetInnerDimensions().ToRectangle().Center.ToVector2());
UILinkPointNavigator.SetPosition(num1 + 1, this._newPanel.GetInnerDimensions().ToRectangle().Center.ToVector2());
int key1 = num1;
UILinkPoint point1 = UILinkPointNavigator.Points[key1];
point1.Unlink();
point1.Right = key1 + 1;
int key2 = num1 + 1;
UILinkPoint point2 = UILinkPointNavigator.Points[key2];
point2.Unlink();
point2.Left = key2 - 1;
float num2 = 1f / Main.UIScale;
Rectangle clippingRectangle = this._containerPanel.GetClippingRectangle(spriteBatch);
Vector2 minimum = clippingRectangle.TopLeft() * num2;
Vector2 maximum = clippingRectangle.BottomRight() * num2;
List<SnapPoint> snapPoints = this.GetSnapPoints();
for (int index = 0; index < snapPoints.Count; ++index)
{
if (!snapPoints[index].Position.Between(minimum, maximum))
{
snapPoints.Remove(snapPoints[index]);
--index;
}
}
SnapPoint[,] snapPointArray = new SnapPoint[this._playerList.Count, 4];
foreach (SnapPoint snapPoint in snapPoints.Where<SnapPoint>((Func<SnapPoint, bool>) (a => a.Name == "Play")))
snapPointArray[snapPoint.Id, 0] = snapPoint;
foreach (SnapPoint snapPoint in snapPoints.Where<SnapPoint>((Func<SnapPoint, bool>) (a => a.Name == "Favorite")))
snapPointArray[snapPoint.Id, 1] = snapPoint;
foreach (SnapPoint snapPoint in snapPoints.Where<SnapPoint>((Func<SnapPoint, bool>) (a => a.Name == "Cloud")))
snapPointArray[snapPoint.Id, 2] = snapPoint;
foreach (SnapPoint snapPoint in snapPoints.Where<SnapPoint>((Func<SnapPoint, bool>) (a => a.Name == "Delete")))
snapPointArray[snapPoint.Id, 3] = snapPoint;
int num3 = num1 + 2;
int[] numArray = new int[this._playerList.Count];
for (int index = 0; index < numArray.Length; ++index)
numArray[index] = -1;
for (int index1 = 0; index1 < 4; ++index1)
{
int key3 = -1;
for (int index2 = 0; index2 < snapPointArray.GetLength(0); ++index2)
{
if (snapPointArray[index2, index1] != null)
{
UILinkPoint point3 = UILinkPointNavigator.Points[num3];
point3.Unlink();
UILinkPointNavigator.SetPosition(num3, snapPointArray[index2, index1].Position);
if (key3 != -1)
{
point3.Up = key3;
UILinkPointNavigator.Points[key3].Down = num3;
}
if (numArray[index2] != -1)
{
point3.Left = numArray[index2];
UILinkPointNavigator.Points[numArray[index2]].Right = num3;
}
point3.Down = num1;
if (index1 == 0)
UILinkPointNavigator.Points[num1].Up = UILinkPointNavigator.Points[num1 + 1].Up = num3;
key3 = num3;
numArray[index2] = num3;
UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = num3;
++num3;
}
}
}
if (!PlayerInput.UsingGamepadUI || this._playerList.Count != 0 || UILinkPointNavigator.CurrentPoint <= 3001)
return;
UILinkPointNavigator.ChangePoint(3001);
}
}
}