Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Graphics;
using System;
using System.Collections.Generic;
using Terraria.GameInput;
using Terraria.Graphics;
using Terraria.Localization;
using Terraria.UI.Chat;
namespace Terraria.GameContent.UI
{
public class NewMultiplayerClosePlayersOverlay : IMultiplayerClosePlayersOverlay
{
private List<NewMultiplayerClosePlayersOverlay.PlayerOnScreenCache> _playerOnScreenCache = new List<NewMultiplayerClosePlayersOverlay.PlayerOnScreenCache>();
private List<NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache> _playerOffScreenCache = new List<NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache>();
public void Draw()
{
int namePlateDistance = Main.teamNamePlateDistance;
if (namePlateDistance <= 0)
return;
this._playerOnScreenCache.Clear();
this._playerOffScreenCache.Clear();
SpriteBatch spriteBatch = Main.spriteBatch;
PlayerInput.SetZoom_World();
int screenWidth = Main.screenWidth;
int screenHeight = Main.screenHeight;
Vector2 screenPosition1 = Main.screenPosition;
PlayerInput.SetZoom_UI();
int num1 = namePlateDistance * 8;
Player[] player1 = Main.player;
int player2 = Main.myPlayer;
byte mouseTextColor = Main.mouseTextColor;
Color[] teamColor = Main.teamColor;
Vector2 screenPosition2 = Main.screenPosition;
Player localPlayer = player1[player2];
float num2 = (float) mouseTextColor / (float) byte.MaxValue;
if (localPlayer.team == 0)
return;
DynamicSpriteFont font = FontAssets.MouseText.Value;
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (index != player2)
{
Player player3 = player1[index];
if (player3.active && !player3.dead && player3.team == localPlayer.team)
{
string name = player3.name;
Vector2 namePlatePos;
float namePlateDist;
Vector2 measurement;
NewMultiplayerClosePlayersOverlay.GetDistance(screenWidth, screenHeight, screenPosition1, localPlayer, font, player3, name, out namePlatePos, out namePlateDist, out measurement);
Color color = new Color((int) (byte) ((double) teamColor[player3.team].R * (double) num2), (int) (byte) ((double) teamColor[player3.team].G * (double) num2), (int) (byte) ((double) teamColor[player3.team].B * (double) num2), (int) mouseTextColor);
if ((double) namePlateDist > 0.0)
{
float num3 = player3.Distance(localPlayer.Center);
if ((double) num3 <= (double) num1)
{
float num4 = 20f;
float num5 = -27f - (float) (((double) measurement.X - 85.0) / 2.0);
string textValue = Language.GetTextValue("GameUI.PlayerDistance", (object) (int) ((double) num3 / 16.0 * 2.0));
Vector2 npDistPos = font.MeasureString(textValue);
npDistPos.X = namePlatePos.X - num5;
npDistPos.Y = (float) ((double) namePlatePos.Y + (double) measurement.Y / 2.0 - (double) npDistPos.Y / 2.0) - num4;
this._playerOffScreenCache.Add(new NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache(name, namePlatePos, color, npDistPos, textValue, player3, measurement));
}
}
else
this._playerOnScreenCache.Add(new NewMultiplayerClosePlayersOverlay.PlayerOnScreenCache(name, namePlatePos, color));
}
}
}
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, (BlendState) null, (SamplerState) null, (DepthStencilState) null, (RasterizerState) null, (Effect) null, Main.UIScaleMatrix);
for (int index = 0; index < this._playerOnScreenCache.Count; ++index)
this._playerOnScreenCache[index].DrawPlayerName_WhenPlayerIsOnScreen(spriteBatch);
NewMultiplayerClosePlayersOverlay.PlayerOffScreenCache playerOffScreenCache;
for (int index = 0; index < this._playerOffScreenCache.Count; ++index)
{
playerOffScreenCache = this._playerOffScreenCache[index];
playerOffScreenCache.DrawPlayerName(spriteBatch);
}
for (int index = 0; index < this._playerOffScreenCache.Count; ++index)
{
playerOffScreenCache = this._playerOffScreenCache[index];
playerOffScreenCache.DrawPlayerDistance(spriteBatch);
}
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, (BlendState) null, (SamplerState) null, (DepthStencilState) null, (RasterizerState) null, (Effect) null, Main.UIScaleMatrix);
for (int index = 0; index < this._playerOffScreenCache.Count; ++index)
{
playerOffScreenCache = this._playerOffScreenCache[index];
playerOffScreenCache.DrawLifeBar();
}
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Immediate, (BlendState) null, (SamplerState) null, (DepthStencilState) null, (RasterizerState) null, (Effect) null, Main.UIScaleMatrix);
for (int index = 0; index < this._playerOffScreenCache.Count; ++index)
{
playerOffScreenCache = this._playerOffScreenCache[index];
playerOffScreenCache.DrawPlayerHead();
}
}
private static void GetDistance(
int testWidth,
int testHeight,
Vector2 testPosition,
Player localPlayer,
DynamicSpriteFont font,
Player player,
string nameToShow,
out Vector2 namePlatePos,
out float namePlateDist,
out Vector2 measurement)
{
float uiScale = Main.UIScale;
SpriteViewMatrix gameViewMatrix = Main.GameViewMatrix;
namePlatePos = font.MeasureString(nameToShow);
float num1 = 0.0f;
if (player.chatOverhead.timeLeft > 0)
num1 = -namePlatePos.Y * uiScale;
else if (player.emoteTime > 0)
num1 = -namePlatePos.Y * uiScale;
Vector2 vector2_1 = new Vector2((float) (testWidth / 2) + testPosition.X, (float) (testHeight / 2) + testPosition.Y);
Vector2 position = player.position;
Vector2 vector2_2 = position + (position - vector2_1) * (gameViewMatrix.Zoom - Vector2.One);
namePlateDist = 0.0f;
float num2 = vector2_2.X + (float) (player.width / 2) - vector2_1.X;
float num3 = (float) ((double) vector2_2.Y - (double) namePlatePos.Y - 2.0) + num1 - vector2_1.Y;
float num4 = (float) Math.Sqrt((double) num2 * (double) num2 + (double) num3 * (double) num3);
int num5 = testHeight;
if (testHeight > testWidth)
num5 = testWidth;
int num6 = num5 / 2 - 50;
if (num6 < 100)
num6 = 100;
if ((double) num4 < (double) num6)
{
namePlatePos.X = (float) ((double) vector2_2.X + (double) (player.width / 2) - (double) namePlatePos.X / 2.0) - testPosition.X;
namePlatePos.Y = (float) ((double) vector2_2.Y - (double) namePlatePos.Y - 2.0) + num1 - testPosition.Y;
}
else
{
namePlateDist = num4;
float num7 = (float) num6 / num4;
namePlatePos.X = (float) ((double) (testWidth / 2) + (double) num2 * (double) num7 - (double) namePlatePos.X / 2.0);
namePlatePos.Y = (float) ((double) (testHeight / 2) + (double) num3 * (double) num7 + 40.0 * (double) uiScale);
}
measurement = font.MeasureString(nameToShow);
namePlatePos += measurement / 2f;
namePlatePos *= 1f / uiScale;
namePlatePos -= measurement / 2f;
if ((double) localPlayer.gravDir != -1.0)
return;
namePlatePos.Y = (float) testHeight - namePlatePos.Y;
}
private struct PlayerOnScreenCache
{
private string _name;
private Vector2 _pos;
private Color _color;
public PlayerOnScreenCache(string name, Vector2 pos, Color color)
{
this._name = name;
this._pos = pos;
this._color = color;
}
public void DrawPlayerName_WhenPlayerIsOnScreen(SpriteBatch spriteBatch)
{
this._pos = this._pos.Floor();
DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, this._name, new Vector2(this._pos.X - 2f, this._pos.Y), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, this._name, new Vector2(this._pos.X + 2f, this._pos.Y), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, this._name, new Vector2(this._pos.X, this._pos.Y - 2f), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, this._name, new Vector2(this._pos.X, this._pos.Y + 2f), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, this._name, this._pos, this._color, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f);
}
}
private struct PlayerOffScreenCache
{
private Player player;
private string nameToShow;
private Vector2 namePlatePos;
private Color namePlateColor;
private Vector2 distanceDrawPosition;
private string distanceString;
private Vector2 measurement;
public PlayerOffScreenCache(
string name,
Vector2 pos,
Color color,
Vector2 npDistPos,
string npDist,
Player thePlayer,
Vector2 theMeasurement)
{
this.nameToShow = name;
this.namePlatePos = pos.Floor();
this.namePlateColor = color;
this.distanceDrawPosition = npDistPos.Floor();
this.distanceString = npDist;
this.player = thePlayer;
this.measurement = theMeasurement;
}
public void DrawPlayerName(SpriteBatch spriteBatch) => ChatManager.DrawColorCodedStringWithShadow(spriteBatch, FontAssets.MouseText.Value, this.nameToShow, this.namePlatePos + new Vector2(0.0f, -40f), this.namePlateColor, 0.0f, Vector2.Zero, Vector2.One);
public void DrawPlayerHead()
{
float num1 = 20f;
float num2 = -27f - (float) (((double) this.measurement.X - 85.0) / 2.0);
Color headBordersColor = Main.GetPlayerHeadBordersColor(this.player);
Vector2 vec = new Vector2(this.namePlatePos.X, this.namePlatePos.Y - num1);
vec.X -= 22f + num2;
vec.Y += 8f;
Vector2 position = vec.Floor();
Main.MapPlayerRenderer.DrawPlayerHead(Main.Camera, this.player, position, scale: 0.8f, borderColor: headBordersColor);
}
public void DrawLifeBar()
{
Vector2 vector2 = Main.screenPosition + this.distanceDrawPosition + new Vector2(26f, 20f);
if (this.player.statLife == this.player.statLifeMax2)
return;
Main.instance.DrawHealthBar(vector2.X, vector2.Y, this.player.statLife, this.player.statLifeMax2, 1f, 1.25f, true);
}
public void DrawPlayerDistance(SpriteBatch spriteBatch)
{
float num = 0.85f;
DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, this.distanceString, new Vector2(this.distanceDrawPosition.X - 2f, this.distanceDrawPosition.Y), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, this.distanceString, new Vector2(this.distanceDrawPosition.X + 2f, this.distanceDrawPosition.Y), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, this.distanceString, new Vector2(this.distanceDrawPosition.X, this.distanceDrawPosition.Y - 2f), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, this.distanceString, new Vector2(this.distanceDrawPosition.X, this.distanceDrawPosition.Y + 2f), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, this.distanceString, this.distanceDrawPosition, this.namePlateColor, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f);
}
}
}
}