Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
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GameContent/UI/EmoteID.cs Normal file
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.EmoteID
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using ReLogic.Reflection;
namespace Terraria.GameContent.UI
{
public class EmoteID
{
public const int ItemDisplay = -1;
public const int Count = 145;
public const int RPSWinScissors = 33;
public const int RPSWinRock = 34;
public const int RPSWinPaper = 35;
public const int RPSScissors = 36;
public const int RPSRock = 37;
public const int RPSPaper = 38;
public const int WeatherRain = 4;
public const int WeatherLightning = 5;
public const int WeatherRainbow = 6;
public const int WeatherSunny = 95;
public const int WeatherCloudy = 96;
public const int WeatherStorming = 97;
public const int WeatherSnowstorm = 98;
public const int EventBloodmoon = 18;
public const int EventEclipse = 19;
public const int EventPumpkin = 20;
public const int EventSnow = 21;
public const int EventMeteor = 99;
public const int ItemRing = 7;
public const int ItemLifePotion = 73;
public const int ItemManaPotion = 74;
public const int ItemSoup = 75;
public const int ItemCookedFish = 76;
public const int ItemAle = 77;
public const int ItemSword = 78;
public const int ItemFishingRod = 79;
public const int ItemBugNet = 80;
public const int ItemDynamite = 81;
public const int ItemMinishark = 82;
public const int ItemCog = 83;
public const int ItemTombstone = 84;
public const int ItemGoldpile = 85;
public const int ItemDiamondRing = 86;
public const int ItemPickaxe = 90;
public const int DebuffPoison = 8;
public const int DebuffBurn = 9;
public const int DebuffSilence = 10;
public const int DebuffCurse = 11;
public const int CritterBee = 12;
public const int CritterSlime = 13;
public const int CritterZombie = 61;
public const int CritterBunny = 62;
public const int CritterButterfly = 63;
public const int CritterGoblin = 64;
public const int CritterPirate = 65;
public const int CritterSnowman = 66;
public const int CritterSpider = 67;
public const int CritterBird = 68;
public const int CritterMouse = 69;
public const int CritterGoldfish = 70;
public const int CritterMartian = 71;
public const int CritterSkeleton = 72;
public const int BossEoC = 39;
public const int BossEoW = 40;
public const int BossBoC = 41;
public const int BossKingSlime = 51;
public const int BossQueenBee = 42;
public const int BossSkeletron = 43;
public const int BossWoF = 44;
public const int BossDestroyer = 45;
public const int BossSkeletronPrime = 46;
public const int BossTwins = 47;
public const int BossPlantera = 48;
public const int BossGolem = 49;
public const int BossFishron = 50;
public const int BossCultist = 52;
public const int BossMoonmoon = 53;
public const int BossMourningWood = 54;
public const int BossPumpking = 55;
public const int BossEverscream = 56;
public const int BossIceQueen = 57;
public const int BossSantank = 58;
public const int BossPirateship = 59;
public const int BossMartianship = 60;
public const int BossEmpressOfLight = 143;
public const int BossQueenSlime = 144;
public const int EmotionLove = 0;
public const int EmotionAnger = 1;
public const int EmotionCry = 2;
public const int EmotionAlert = 3;
public const int EmoteLaugh = 15;
public const int EmoteFear = 16;
public const int EmoteNote = 17;
public const int EmoteConfused = 87;
public const int EmoteKiss = 88;
public const int EmoteSleep = 89;
public const int EmoteRun = 91;
public const int EmoteKick = 92;
public const int EmoteFight = 93;
public const int EmoteEating = 94;
public const int EmoteSadness = 134;
public const int EmoteAnger = 135;
public const int EmoteHappiness = 136;
public const int EmoteWink = 137;
public const int EmoteScowl = 138;
public const int EmoteSilly = 139;
public const int MiscTree = 14;
public const int MiscFire = 100;
public const int BiomeSky = 22;
public const int BiomeOtherworld = 23;
public const int BiomeJungle = 24;
public const int BiomeCrimson = 25;
public const int BiomeCorruption = 26;
public const int BiomeHallow = 27;
public const int BiomeDesert = 28;
public const int BiomeBeach = 29;
public const int BiomeRocklayer = 30;
public const int BiomeLavalayer = 31;
public const int BiomeSnow = 32;
public const int TownMerchant = 101;
public const int TownNurse = 102;
public const int TownArmsDealer = 103;
public const int TownDryad = 104;
public const int TownGuide = 105;
public const int TownOldman = 106;
public const int TownDemolitionist = 107;
public const int TownClothier = 108;
public const int TownGoblinTinkerer = 109;
public const int TownWizard = 110;
public const int TownMechanic = 111;
public const int TownSanta = 112;
public const int TownTruffle = 113;
public const int TownSteampunker = 114;
public const int TownDyeTrader = 115;
public const int TownPartyGirl = 116;
public const int TownCyborg = 117;
public const int TownPainter = 118;
public const int TownWitchDoctor = 119;
public const int TownPirate = 120;
public const int TownStylist = 121;
public const int TownTravellingMerchant = 122;
public const int TownAngler = 123;
public const int TownSkeletonMerchant = 124;
public const int TownTaxCollector = 125;
public const int TownGolfer = 140;
public const int TownBestiaryGirl = 141;
public const int TownBestiaryGirlFox = 142;
public const int PartyPresent = 126;
public const int PartyBalloons = 127;
public const int PartyCake = 128;
public const int PartyHats = 129;
public const int TownBartender = 130;
public const int ItemBeer = 131;
public const int ItemDefenderMedal = 132;
public const int EventOldOnesArmy = 133;
public static readonly IdDictionary Search = IdDictionary.Create<EmoteID, int>();
}
}