Terraria 1.4.0.5 Source Code
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GameContent/UI/Elements/UISlicedImage.cs
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GameContent/UI/Elements/UISlicedImage.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UISlicedImage
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UISlicedImage : UIElement
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{
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private Asset<Texture2D> _texture;
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private Color _color;
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private int _leftSliceDepth;
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private int _rightSliceDepth;
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private int _topSliceDepth;
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private int _bottomSliceDepth;
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public Color Color
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{
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get => this._color;
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set => this._color = value;
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}
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public UISlicedImage(Asset<Texture2D> texture)
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{
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this._texture = texture;
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this.Width.Set((float) this._texture.Width(), 0.0f);
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this.Height.Set((float) this._texture.Height(), 0.0f);
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}
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public void SetImage(Asset<Texture2D> texture) => this._texture = texture;
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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Utils.DrawSplicedPanel(spriteBatch, this._texture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, this._leftSliceDepth, this._rightSliceDepth, this._topSliceDepth, this._bottomSliceDepth, this._color);
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}
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public void SetSliceDepths(int top, int bottom, int left, int right)
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{
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this._leftSliceDepth = left;
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this._rightSliceDepth = right;
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this._topSliceDepth = top;
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this._bottomSliceDepth = bottom;
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}
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public void SetSliceDepths(int fluff)
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{
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this._leftSliceDepth = fluff;
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this._rightSliceDepth = fluff;
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this._topSliceDepth = fluff;
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this._bottomSliceDepth = fluff;
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}
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}
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}
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